To my Patrons: This is a post that I can link to from elsewhere or copy/paste from. It also serves to let you know what I am looking for, and provide any feedback.
To interested artists: I'll start out by assuming that you know nothing about the game here. &...
2017-11-15 19:45:52 +0000 UTC
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To my Patrons: This is a post that I can link to from elsewhere or copy/paste from. It also serves to let you know what I am looking for, and provide any feedback.
To interested artists: I'll start out by assuming that you know nothing about the game here. &...
2017-11-15 19:45:49 +0000 UTC
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Hey folks. This week I've been playing with an indicator system for when you're doing well in . . .generating arousal, vs when you're inducing pain. The facial animations are pretty good, but I didn't feel like it was enough of an indicator, really.
I didn't really want just a bar that...
2017-10-30 18:01:06 +0000 UTC
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I've wanted console commands for a long time. It's silly, but having access to such a system in other games always makes me feel teh 1337 H4XX0R. I enjoy it more when cheats are entered through console commands vs any other system. I'd had no idea how to even approac...
2017-10-16 17:55:46 +0000 UTC
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When I went back to the higher quality character meshes, I lost the facial expressions. So, that's what I spent this week on, getting those back in and looking appropriate.
The higher poly count mesh really let met get good wrinkles into the forehead which is pretty nice.
2017-10-09 13:33:52 +0000 UTC
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Lewd Video Here
Some very cool stuff this week. Cock skin sliding now works with the cock grabbing and the arousal system is in place. Arousal affects erections.
...
2017-10-02 13:44:23 +0000 UTC
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New Preview Build for $5+ Patrons here.
This week was eventful. I've finally figured out the magic incantations to invoke the sorcery required for the goddamn cock grabbing to work correctly...
2017-09-25 21:31:17 +0000 UTC
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The interaction controller is made up of about a dozen scripts that are part of a package I purchased quite a while ago. It's awesome. However when the hand is holding the penis, it creates a cyclical dependency. That is, the angle of the hand is dependent on the angle of the penis...
2017-09-19 05:09:41 +0000 UTC
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A little more refinement on the textures to get a variable "wetness" going on. Good for rain, oil or whatever. The clothing aspect isn't finished yet, but I'm pleased with the skin.
Other than that, most of the week was spent on refining and simplifying the current sexual interactions....
2017-08-28 15:41:07 +0000 UTC
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Finally, I've figured out why the models were looking very dated. There's a Unity option for lighting mode that made a world of difference in how the shaders are processed as visible in the above. Skin doesn't look all plastic-y anymore. I am quite pleased with that.
I spent a fa...
2017-08-21 15:15:25 +0000 UTC
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Since Vimeo already shut down my account once for lewd content, I'd better be careful and host things like the above myself.
This week I spent some time talking...
2017-08-14 22:50:48 +0000 UTC
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New public build here: http://aephrosi.com/builds/20170724Public-fJW0VFj5A5/ These are being uploaded as this post is published.
Busy week. Vimeo shut d...
2017-07-24 14:53:50 +0000 UTC
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Download them here: http://aephrosi.com/builds/Public/
Hey folks! The character creator is now complete.
I've spent far too long today trying to edit the above video :/ So I'll keep this short as I ...
2017-07-18 00:10:58 +0000 UTC
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So this week I spent mostly polishing the last build for public release. I've got Linux testers from the linux_gaming subreddit that have been really helpful in getting some of the quirks worked out for ...
2017-07-10 23:05:52 +0000 UTC
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This build includes the new physics, and some alterations to the underwear. The nipples and genitals can be exposed through damage to the underwear and this build shows that.
aephrosi.com/builds/20170626-3KIsAtkO5Y/WinCharCreator.rar
There aren't many huge differences from this one and...
2017-06-26 17:21:34 +0000 UTC
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I *thought* I was very nearly done with the character creator, but something was nagging at me. I *felt* like something was missing. I was right.
This week I added the option for changing body height, "scale" and head size. Before all the characters would be same height an...
2017-06-19 15:12:28 +0000 UTC
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Preview Build for $5 Patrons coming in another post a bit later today.
Patreon isn't working for a video post, so here's a link to the video: https://vimeo.com/221312615
Busy week. Got some feedback on the ...
2017-06-12 18:51:18 +0000 UTC
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So god damn close. Loading the faces takes a while and loading full characters can take a while longer. In that time the game looks like it freezes. And that sucks. No indication that stuff is happening in the background, which it is. I've got some lines on how to resol...
2017-05-29 19:22:02 +0000 UTC
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Damn the deforms around the groin area are complicated! They're done now fortunately and I was able to move on with my life and accomplish other things.
Someone recently pointed out that it's been about 6 month since the last build release. "What!?" Time flies. The genital...
2017-05-15 19:55:02 +0000 UTC
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No fun pictures or videos to share this week unfortunately. I am spending a ton of time trying to get the hips and groin area to deform correctly. It's pretty complicated down there and allowing for the characters to be flexible without having weird artifacts is proving quite challenging...
2017-05-08 23:42:01 +0000 UTC
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I've got the basic emotion buttons implemented. These won't be the only expressions in the game, but they're a good mix to see how the face looks.
Also, now with expressions you can see the teeth and edit them.
A lot of the time this week was really spent on writing a script that allow...
2017-04-03 17:26:10 +0000 UTC
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I started out implementing the customization of the teeth. This went pretty quickly, but then I realized that the character doesn't open their mouth in the character creator.
Due to this, I worked on implementing some facial animations, and then came across "2017-03-27 15:42:03 +0000 UTC
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Steganography. That's what I've spent this week on. Steganography is the hiding of a secret message within an ordinary message and the extraction of it at its destination.
Apparently Spore was one of the first games to hide save data into image files. After b00marro...
2017-03-20 21:55:21 +0000 UTC
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I got the blendshape controls for the body in. Not really a big deal there. I manually set these up this time since there's only 6 now. It's small script.
The bulk of the work this week was getting saving and loading to external, shareable files. It works, and it's fantasti...
2017-03-13 13:52:40 +0000 UTC
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Updated the UI for the hair. It has all the options currently available including color, elasticity, waviness, etc. The "Shape" page took a bit of time as it's all generated by the scripts. I had quite a bit of trouble wrapping my head around Unity's RectTransform settings availalb...
2017-02-27 16:09:39 +0000 UTC
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So after finally getting the complex hair system to work (more of less), I've decided not to use it. It's a bit too complicated and a bit too performance intensive. Add to that, it broke the 3rd party hair system. I've submitted the issue to that dev, but apparently it'll take a wh...
2017-02-13 10:38:21 +0000 UTC
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Hair, hair, hair. Fighting with hair. Hair fighting back. I'm winning, bit by bit though.
This has been a long week. I've broken and fixed / worked around the 3rd party hair systems limitations about 8 different times. It's taking a lot of meticulou...
2017-02-06 20:19:09 +0000 UTC
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This is the video that I wanted to post the update before last.
Still working on the hair at this point.
2017-02-04 22:54:23 +0000 UTC
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This week I've implemented quite a few features in the UI. I picked up some third party eyes, which have some very neat customization that has been wired into the UI.
I've also got the material properties in and customizable for things like the lips, eyebrows, etc.
And ve...
2017-01-23 22:14:45 +0000 UTC
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This week was all about optimizing the mesh. I spent a lot of time working and reworking the mesh, blendshapes and UV maps so the optimized, lower poly mesh looks effectively the same as the original. Blender has some tools to help with this a bit, but they're terribly imprecise. &...
2017-01-09 21:21:50 +0000 UTC
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