Hi, this is a small release containing automatic nipple clipping prevention for clothing profiles, split left and right nipple erection sliders, and a few fixes.
Update post with more detailed notes, and a video demoing the nipple clipping prevention: 2024-01-22 16:50:28 +0000 UTC
View Post
Just wanted to shed some light on what I'm currently working on.
I've made some progress on replacing the soft physics mesh with an entirely custom mesh. Building on top of the work done by Stopper on 2024-01-18 18:46:05 +0000 UTC
View Post
Hi.
If you're not familiar with what this plugin is, check out the alpha 1 release post.
Right click menu improvements
Additional elements are now recognized as triggerable parameters by the context...
2024-01-15 21:07:22 +0000 UTC
View Post
A few users reported not being able to access content here on Patreon even though they were subscribed.
The membership page at patreon.com/everlaster/membership should show you all of the download links to cu...
2024-01-10 21:01:13 +0000 UTC
View Post
Happy 2024 everyone! I hope the year is off to a great start.
I will update the Hub post tomorrow, it'll just have the same video and summarize changes so far relative to v1.2, so probably nothing new to current subscribers who have more or less kept up with the v1.3 release notes so far. ð...
2024-01-09 19:53:54 +0000 UTC
View Post
Summary
This update improves how pressure is calculated, making it more natural and automatically adapt to the amount of Fat Spring. It fixes an issue with the glute soft physics not updating when adjusting the soft physics parameters, along with some minor/cosmetic issues.
Full no...
2023-12-30 15:55:19 +0000 UTC
View Post
This contains fixes to breaking bugs and a few other issues in the previous alpha:
- fixed person atom crashing when disabling depth physics and local distortion physics was not enabled
- fixed broken clothing profile support and silent breaking bug when loading a profile
2023-12-27 14:05:06 +0000 UTC
View Post
Patching things up and other small changes.
Naturalis 1.2 is essentially a release you can fall back on in case there are issues with the v1.3 alpha or if you want to use the version that will become free sooner. V1.2 will become free when v1.3 is complete (which is still quite a way'...
2023-12-20 15:04:52 +0000 UTC
View Post
Changes
Improved the way that friction drops off towards zero as hard colliders move away from the volume. Previously, friction only started dropping if the collider protruded outside of the skin, this was based on specific skin vertices and didn't work properly for some areas like the lo...
2023-12-17 14:35:00 +0000 UTC
View Post
Ok, I think I've made enough progress now to release another alpha. (Still no v1.3 Hub post.)
I'm gonna ramble a bit about the pressure implementation for anyone interested:
The internal pressure system, called Mesh Pressure in the main UI window and in user preferences, is basically ...
2023-12-16 20:37:21 +0000 UTC
View Post
The hub update post for v1.2 is published, including a 2 minute features overview video: https://hub.virtamate.com/resources/naturalis.33647/update/56993/
The main post is also updated:...
2023-12-10 17:10:12 +0000 UTC
View Post
Let's start off Naturalis v1.3 with a couple of surprises! I know you guys are waiting for the pressure implementation - it's up next. It's definitely a bigger implementation than anything included in this release, there's much work to be done, and I wanted to get some of the smaller and easier s...
2023-12-08 17:23:59 +0000 UTC
View Post
Alright, v1.2 is now considered done. This is a soft launch, I will update the Hub post once I have made a new features showcase video and updated the documentation.
Changes
Ignored clothing items
I went through all of the freely available clothing items on th...
2023-12-04 17:47:09 +0000 UTC
View Post
Changes:
- optimizations to reduce memory overhead of the overlay itself - only update the overlay if the displayed value has changed since the last interval
- reduced all default decimal places by 1 (frame rate: 0, frame time: 1, heap size: 1)
- added a color picker to se...
2023-12-03 12:15:22 +0000 UTC
View Post
Performance Overlay is a little utility session plugin that can be used in place of the built-in performance monitor.
I wanted to be able to monitor the heap memory use more accurately in order to more easily catch issues like memory leaks when developing other plugins. VAM's built-in...
2023-12-02 18:53:02 +0000 UTC
View Post
Depth physics is the change of soft physics parameter values based on the depth of soft joints relative to the center of the mesh. It'll be available in v1.3. It's similar to Local Distortion Physics in that it requires the multi-directional calibration and probably has a similar performance impa...
2023-11-27 20:57:22 +0000 UTC
View Post
Release notes: https://hub.virtamate.com/resources/naturalis.33647/update/56297/
This beta doesn't yet include the promised full atom scale support. I wanted to get the included fixes a...
2023-11-24 21:19:57 +0000 UTC
View Post
Hi,
There's an issue with high softness values in TittyMagic where the breast will jitter or shake on its own. This seems to be connected to the joint's rotation limit - when the current angle is near the limit, it's as if the joint isn't sure what value to settle on and just keeps oscillat...
2023-11-23 11:18:21 +0000 UTC
View Post
Hello. I have something a bit different for you.
I started planning and prototyping this side project a few weeks ago, and worked on it properly for the last couple of days. Here's the first alpha (just on Patreon for now, no Hub post yet). I'm super happy to have been able to get it to a f...
2023-11-19 22:19:00 +0000 UTC
View Post
Joint base angle parameters, calibrated angle limits, new plugin defaults for TittyMagic, fixes and various other changes - full release notes on the Hub: https://hub.virtamate.com/resources/natu...
2023-11-14 18:14:21 +0000 UTC
View Post
This release introduces the spring and damper parameters for hard colliders. Release notes: https://hub.virtamate.com/resources/naturalis.33647/update/55448/
The size issue with body co...
2023-11-06 15:27:37 +0000 UTC
View Post
In VAM, every collider in the body has a joint which adds physical characteristics like springs and dampers to the collider. In the video, I show you how adjusting these springs and dampers affects the collision behavior.
The problem with breast hard colliders has been the difficulty of bal...
2023-11-03 17:14:20 +0000 UTC
View Post
This is an update on parts of the UI plus some quality of life improvements and fixes. Release notes: https://hub.virtamate.com/resources/naturalis.33647/update/55234/
Plenty of technic...
2023-11-01 22:21:32 +0000 UTC
View Post
Hi guys,
I'll be moving some of the features planned for v1.2 into v1.3. Essentially, v1.2 will be a smaller intermediate version. The pressure model and planned morphing improvements are moved to v1.3, and v1.2 will be rounded out with the remaining smaller features.
The internal pre...
2023-10-31 10:39:39 +0000 UTC
View Post
A common concept in soft physics simulation is the compensation of volume loss by expanding the soft physics mesh with an internal pressure force.
I made a very simple breast depth calculation based pressure model as a proof of concept. The video shown has no dynamic morphing at all, the ch...
2023-10-26 18:36:43 +0000 UTC
View Post
Hello,
v1.2 beta 1 overhauls the hard colliders, introduces physics parameters for limiting joint motion and rotation, has various updates to the UI, and includes all of the fixes from the new free 2023-10-24 16:32:11 +0000 UTC
View Post
I mentioned earlier that setting up the new collider positions by changing which skin vertex each collider targets would reduce the need to shift their positions with changes to breast size and shape. I thought I might have been too hopeful, but turns out the opposite is true - with the target ve...
2023-10-19 13:02:00 +0000 UTC
View Post
Inspired by the Contortionist plugin which recently added configurable limits for the pectoral joint angle, I realized it makes complete sense to be able to control the vertical and horizontal joint r...
2023-10-17 09:04:38 +0000 UTC
View Post
Hi,
V1.1 required quite a bit of patching after early access was over. I'm trying to make the v1.2 releases a bit less messy, so I'm avoiding the "alpha" nomenclature entirely this time around. The first release will be a beta. The goal is to only release features that work and to not break...
2023-10-13 13:08:49 +0000 UTC
View Post