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ryujinx

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Progress Report August 2021

Progress Report August 2021

We’re off and about in August which brought a rumbling of bug fixes, HLE improvements, and GPU improvements, and not to mention multithreaded shader compilation! Vulkan has also seen an incredible amount of improvements in the past month.

But before plunging into the deep end, let’s rev...

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Progress Report July 2021

Progress Report July 2021

Vulkan Progress

As promised on the last month, there is now a Pull Request open with the Vulkan implementation. What that means is that the code is now public, and anyone can test it if they wish. It is not complete yet, so please do not interpret this as a feature announcement, there is ...

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Progress Report June 2021

Progress Report June 2021

June brought with it scads of graphics optimizations, bug fixes, some quality-of-life GUI enhancements, and a nice bump in overall game compatibility. Project No Name also landed, providing native Mii applet support, marking the first time a Switch system applet has been successfully emulated! View Post

Progress Report May 2021

Progress Report May 2021

Ryujinx POWER’ed up its CPU emulation this month with a far-reaching performance update delivering dramatic FPS increases, boot time reductions, and smoother gameplay on a wide variety of platforms. LDN2.3 was relea...

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Progress Report April 2021

Progress Report April 2021

LDN2.2, Miria (input re-implementation), and Custom User Profiles, oh my!

LDN2.2 was released this month with specific performance enhancements making Monster Hunter Rise a much more playable experience while also providing internet multiplayer for those wanting to hunt together, and a true...

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Ryujinx - Meet the Team Vol. 3

Ryujinx - Meet the Team Vol. 3

Interview with Ryujinx Team Developer riperiperi

What is your software development background? How did you find out about Ryujinx?

I'm a hobbyist game developer, and I also do software engineering for a living. I found out about Ryujinx as I've been b...

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Ryujinx User Profiles emulation has been merged to master!

Ryujinx User Profiles emulation has been merged to master!

Our second Patreon feature goal, Custom User Profiles, is now in the latest official build!

To manage user profiles: 

- Simply click on Options > Manage User Profiles.
- Profiles cannot be edited/managed while a game is running.
- The "RyuPlayer" profile...

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Progress Report March 2021 - A Month of Unreal™ Improvements

Progress Report March 2021 - A Month of Unreal™ Improvements

Ryujinx wrapped up Q1 and put a snazzy bowtie on it with an absolute avalanche of graphical bug fixes for some of your favorite games, and a significant increase in compatibility & stability in games utilizing Unreal Engine 4, thanks to the introduction of Texture Groups/Texture Dependencies ...

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Ryujinx - Meet the Team Vol. 2

Ryujinx - Meet the Team Vol. 2

Interview with Ryujinx Team Developer Thog

What is your software development & reverse engineering background? How did you find out about Ryujinx?

I started programming at the age of 11 mostly by necessity. Back then, I was in need of complementar...

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Ryujinx Amiibo scan emulation has been merged to master!

Ryujinx Amiibo scan emulation has been merged to master!

The latest official build of Ryujinx (version 1.0.6788) now includes the Amiibo emulation support that was promised as a result of 2021-03-18 22:54:12 +0000 UTC View Post

Progress Report February 2021

Progress Report February 2021

We are well into Q1 and have once again been burning the midnight oil to crank out bug fixes, optimizations, and quality of life improvements for end users. February also saw the release of Haydn: Part 1, a complete re-implementation of the audout & audin functionality resulting in, among oth...

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Ryujinx - Meet the Team Vol. 1

Ryujinx - Meet the Team Vol. 1

Interview With gdkchan, Project Founder

When did you first become interested in software development? Do you feel the same about it today or have your thoughts changed?

I first became interested when I was 9 years old. It was mostly because I used to ...

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Progress Report January 2021

Progress Report January 2021

We kicked off the new year with a month full of bug fixes & advancements in performance and compatibility. There were also a few key updates in the UI & applets, thanks largely to an influx of new contributors. We’re excited and encouraged to see a more active development community for ...

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November and December Progress Report

November and December Progress Report

2020 is almost over, and we have been on a compatibility expansion and bug-fixing spree. Let's take a look at all the improvements we had over the course of the last two months!

GPU improvements:

Buffer to texture copies size fix

A bug on buffer to texture cop...

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Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

Update (2021-10-31):

This LDN version brings the numerous updates that the emulator received  in the past months, and the new Mario Party is compatible too! Now you  can enjoy playing with your friends over the Internet. Don't forget that  you need to select...

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September and October Progress Report

September and October Progress Report

We saw quite a few graphical improvements in September and October, so let's take a look!

GPU emulation improvements:

XMAD bug:

We had a long-standing issue on Super Mario Odyssey where the dithering patterns that show up on as transparency on...

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Shader Cache is (Finally) Here!

Shader Cache is (Finally) Here!

Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: project code name Salieri!

While not a core function of emulation, this feature's addition to ...

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July and August Progress Report

July and August Progress Report

August is already over, and like July, it was packed with great updates. Let's take a look at all the improvements that Ryujinx received these last two months!

GPU improvements

Support for inline index buffer data:

Inline index buffers are basically index buff...

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Introducing "Local Wireless" Multiplayer Support

Introducing "Local Wireless" Multiplayer Support

This version is outdated, you can find the new build version on this post: https://www.patreon.com/posts/introducing-ldn2-45268370

Ryujinx celebrates another gr...

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Introducing Complete Audio Rendering Support (Amadeus)

Introducing Complete Audio Rendering Support (Amadeus)

Today we're pleased to release Amadeus, our big audio rewrite, written by Thog, that fixes sound issues on many games!

This brings a big improvement to many games that makes use of the switch audio renderer. Mario Kart 8 is no longer a cacophony of dissonant sounds, Splatoon 2 no longer han...

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April, May and June (2020) Progress Report

April, May and June (2020) Progress Report

News: various developments & enhanced compatibility

It's been awhile since our last progress report, and we apologize for the long delay, but today we want to show some nice improvements we had in the past few months. These include advancements in compatibility, graphical fixes, and m...

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Ryujinx PPTC Mario Kart 8 Deluxe comparison video - and a short note to Patreon Supporters

Ryujinx PPTC Mario Kart 8 Deluxe comparison video - and a short note to Patreon Supporters

Here's a video showcasing our newest feature, the Profiled Persistent Translation Cache, comparing the boot times in Mario Kart 8 Deluxe!

We would like to once again thank everyone for all their support! Considerable efforts have been put into developing big features recently, and as a resu...

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Introducing Profiled Persistent Translation Cache

We are proud to announce a new feature today in Ryujinx: the Profiled Persistent Translation Cache (PPTC) 

What is the Profiled Persistent Translation Cache?

In a nutshell, this feature caches translated functions so that they do not need to be translated every...

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Fixing graphics bugs

Today I decided to try fixing a bug that has been present for quite some time in Mega Man 11. But this time, I also decided to share the process that I use to find and fix those issues.

First, let'...

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March Progress Report

Another month has passed, and another batch of bugs were fixed. Today we will take a look at some of the improvements that Ryujinx received lately.

GPU emulation improvements:

<...

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Animal Crossing: New Horizons - Preview Build Release (Updated)

EDITED 05/02/2020: We are proud to announce that Animal Crossing: New Horizons is now playable on the latest builds! check it out 2020-03-24 00:25:18 +0000 UTC View Post

January and February Progress Report

January and February Progress Report

Whaaat, a Patreon progress report?

That's right! We will be releasing progress reports for patrons now! You can think as a way to thank you for your support. The plan is making monthly progress reports, and seasonal progress reports that will be released to the public, and will be pretty mu...

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Thanks you!

Thanks you!

Hi patrons, we know that we don't post that much Patreon-specific content and we promise to improve that soon. 

Since we opened the Patreon one and a half years ago, Ryujinx has improved a lot thanks to your support!

2020-02-21 01:05:17 +0000 UTC View Post