Matrix Code
Simple matrix code setup. Image texture for the glyphs is packed into the .blend
2023-11-21 10:00:04 +0000 UTC View Post
Simple matrix code setup. Image texture for the glyphs is packed into the .blend
2023-11-21 10:00:04 +0000 UTC View PostMade in pixel composer v1.16rc1
Adjustable scale/glyph size. Image texture is made in Material Maker.
2023-11-19 11:53:01 +0000 UTC View PostA slightly smaller version of the simple trails effect, I didn't realize the "points to curves" is a node in 4.0 so you don't really need the repeat zone. A more complete version is also uploaded to Ko-Fi and is available for free: 2023-11-12 15:37:36 +0000 UTC View Post
Made with Pixel Composer v1.15.6 Beta, so it might not work in older versions.
2023-11-05 13:00:06 +0000 UTC View PostTrying out pixel composer a bit recently. It's definitely different from other software I have used(i.e. Blender / Material Maker) but there's still some overlaps so it's kinda easy to pick up.
You can check out this demo vi...
2023-11-02 10:00:05 +0000 UTC View PostSimple post-process test using Blender's 3.6 real-time compositor. Footage is attached below, source file(material maker .ptex) for the original effect setup can be download here.
2023-10-24 17:00:05 +0000 UTC View PostHey there! Just a note that quite a lot of my material maker setups are already uploaded to material maker's website and can be downloaded for free, so in general I won't upload them here. These files are also under CC0 so do feel free to use them without crediting me.
You can download them...
2023-10-22 09:29:07 +0000 UTC View PostUnreleased charge, partially inspired by weapon charge effects from genshin impact, also roughly based on this (reused some parts but further simplified, mainly not using sim nodes for the particles ef...
2023-10-09 14:41:18 +0000 UTC View Postreal-time 2D Ink-like flame effect, used the 3.6 compositor for the rays.
Edit: For people seeing a green screen(which mostly is just that the 3d viewport is in solid view), I've updated the file so it now opens to Material View instead of Solid view. Blender doesn't seem t...
2023-10-06 18:17:01 +0000 UTC View PostThese are quite similar to the old matrix rain setups that I've done a lot in the past, though this one uses simulation nodes to add a simple "overwrite" effect as it rains down over the characters.
2023-10-06 12:43:53 +0000 UTC View PostMesh splitting effect using mostly the mesh boolean node.
I think this one is quite similar to the Mesh Fracturing demo on Blender's demo page but probably just a tad bit more shiny.
2023-09-23 05:54:04 +0000 UTC View PostDon't really do these sort of visualization too often, so here's a practice at reproducing the curves table from the bias gain curve reference from 2023-09-11 11:00:06 +0000 UTC View Post
An attempt to port the procedural runes(shader nodes version can be found here in the b3dsdf library - sdRunes) from shadertoy as a nodegro...
2023-09-07 19:57:01 +0000 UTC View Postaka hacking like in the movies, I did another version earlier in material maker so this is sort of a v2, but both of these are inspired by the same gif from Archillect.
2023-09-07 11:03:01 +0000 UTC View PostBased on a scene from the NGE anime movie, reused the procedural island setup I did some time ago as the background.
This uses 2023-09-02 11:43:01 +0000 UTC View Post
Came across this pretty cool curve on Twitter, mostly through this tweet. The .blend file is saved from Blender 3.4(visualized using geometry nodes) but the nodes from the nodegroup should also ...
2023-08-29 07:01:02 +0000 UTC View PostEarly access. These nodegroups will be uploaded to Ko-Fi/Gumroad for free at a later date, mostly early September. material/geometry nodes are prefixed with M_ / G_
The public version will be based on these files, along with nodegroups asset categories/thumbnails (blender 3.1+).
Screenshot from Easings.net
Been thinking about implementing these functions as nodegroups for a while now. I guess at first I wanted to try including these in my 2023-08-25 17:09:01 +0000 UTC View Post
Mesh-based voronoi diagram through simple point instancing. Realtime compositor is used to draw the borders and giving individual cells their colors.
Normally with the compositor you will want to use custom passes(the AOV Output node) to pass stuff from the material, but since it's not supp...
2023-08-24 20:54:02 +0000 UTC View PostWispy-looking trail effect mostly by distorting the mesh from volume cube > volume to mesh.
2023-08-18 21:08:00 +0000 UTC View PostBased on a charged attack vfx from Genshin Impact. Do note that this uses simulation nodes, though I guess I could try a version without using them later.
2023-08-04 10:17:01 +0000 UTC View PostBlender version of the same effect from Material Maker
2023-08-04 06:02:07 +0000 UTC View PostStarting tomorrow(~24 hours from this post), the planet tier will no longer accept new patrons, and new content will be uploaded to the new Exoplanet Tier instead. Planet tier content will still be available for access for Exoplanet/higher tiers. No changes will be made for Stars.
Specifica...
2023-08-03 05:54:16 +0000 UTC View PostSome extra variations of the lowpoly flame setup. This one is a bit similar to the blender setup from a w...
2023-08-01 19:09:00 +0000 UTC View Post