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vetex

vetex

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vetex posts

(Do not share) Ivoris, Windcrest, and Snowriven

(Do not share) Ivoris, Windcrest, and Snowriven

excuse the textureless boxes you see in some of the screenshots, thats how some of the assets like outhouses look in studio

Windcrest houses were built by CrisppyTacos
Snowriven houses were built by Astralworks

Currently finishing up Snowriven's wilderness area and then moving on t...

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(Do not share) Ivoris Castle

(Do not share) Ivoris Castle

The main castle of the Skyhall Kingdom within the Nimbus Lands. This castle has a bigger interior than any of the other castles since the player is granted guest access to some areas during the story.

Surrounding Ivoris Castle will be Ivoris, the capital town. Will post more pics on patreo...

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New Islands

New Islands

After the bear mobs are finished and new quests are added, the Skyhall story can finally be started

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New weather visuals

A blizzard with the new weather visuals. Model made by Dreay in discord

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The Vents of Aeolus

The Vents of Aeolus

"A chain of volcanos that emanate powerful drafts of heat into the stratos"

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Fort Castrum

Fort Castrum

built by HailFirz/tobi, last minute addition to the update which is a wave defense pve raid players can do in exchange for chests of modified items. Will describe in more detail on patch notes once its fully done

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New Islands

New Islands

Was able to add these all last night along with some nice secrets/lore additions to them. Hoping to add at least 1 more island this update, but we'll see since I'm not sure how much time is needed still for bugs/balancing

Also, the update will be releasing September 27th at 3PM EST (This is...

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More Shieldguard Pictures

More Shieldguard Pictures

Added some cool dialog here about a future Nimbus Sea thing that I won't spoil

Also be sure to link your patreon to discord so you can view the patreon sneaks channel, the channel has been a lot more active than this page lately so there are some things in there that weren't posted here. I'...

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Makrinaos

Makrinaos

The island will be surrounded in a giant circular storm with whirlpools and a few tornados, named the Veiling Storms. It has a ton of underground areas and dialog/banners/clues which reveal the history of the island, so I won't spoil them all. It also has "???" number of secrets to discover on th...

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Assassin Base - the Dead Halls

Assassin Base - the Dead Halls

A small part of the new island I've been working on. I'll post pics from other areas of the island once its added to the Test Universe, which will probably be later tonight

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Current Status

Lately I've been working on building Makrinaos, the criminal hideout and Assassin Syndicate base of the Nimbus Sea.

Makrinaos (combined Greek words meaning Distant Temple) is located in the far southeastern corner of the Nimbus Sea and surrounded by storms and rough seas, with only crimina...

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Building Tool UI + Surface placing

Still working on some of the placing mechanics like limits to structure types but its going well so far. This specific kind of terraforming "surface" takes the appearance of the island's stone and grass, and can only be placed at sea level, used for expanding the buildable area of an island

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New armor sets

New armor sets

Made by Xxael and SelloutJTN

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New spell, technique, and weapon skill

Coded by galaga49

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AS/GN subclans + new clan edit options

AS/GN subclans + new clan edit options

Check out the recent patch notes for more info on these

Probably going to be re-adding the clan tax option from WOM, then after that I'll be starting on the building feature

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Spirit energy visuals (WIP)

Spirit energy visuals (WIP)

got inspired by the appearance of magic in Elden Ring for the sparkle effects and I think they look cool

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Eagle Patrimony starter spirit weapon

Eagle Patrimony starter spirit weapon

"Despite having lost the memory of your past, you remember this old heirloom as if it were a part of yourself."

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Weapon Skill Changes Concept

Weapon Skill Changes Concept

Might add this as part of the upcoming update since it would be pretty easy, but depends on how long the balance doc and the start of spirit weapons takes

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(WIP) Port Mistral

(WIP) Port Mistral

going for a classic medieval town type of design for it with a large forest wilderness, still working on terrain and details

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Eggs

Eggs

The eggs for the 2024 Easter Event, starting (probably) this saturday

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More Angles of Sameria

More Angles of Sameria

its finally almost done, all thats left is the last mountain, filling in the large desert area, then adding some points of interest like ruins/camps/caves/etc

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Some of the new armor sets being added in the next update

Some of the new armor sets being added in the next update

There are 9 new sets total including the recent boss set, going to add at least 5 more

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Small Sameria preview + Inventory improvement

Small Sameria preview + Inventory improvement

The area I'm working on still isn't fully done so here's a blurry screenshot of my island workshop's thumbnail

Also finally made it so that jewel stats display underneath the main stats in the inventory which is nice

I had a sick idea for the Frigate and other ships bigger than the br...

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Magic basic attacks

Magics can now fire small short range blasts by clicking, mainly meant as another option for early game and to make magic consistent with the other forms of fighting

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AO 2024 Roadmap

AO 2024 Roadmap

This is patreon-exclusive until December 31st, then I'll be posting it everywhere and updating the Trello.

The boxes only show the major plans for each update. Smaller additions, changes, bug fixes, and balancing will be added to each, as well as new rare spells/skills and weapon skills

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New Area

New Area

I won't be elaborating lol

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Injuries

Injuries

New system I added yesterday to make the hard boss fights kinda have more of an effect on your character. Regular injuries like these will heal slowly over time (about 40 mins of gameplay) so that you aren't forced to continue the story to heal, but there will also be "Story Injuries" in the Nimb...

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Dirt Accumulation and Tanning

Dirt Accumulation and Tanning

Two small immersive features added in the update coming this Friday that I really like. They are both very gradual, but the image shows you different noticeable stages of both.

Also, paler skin tones will be more of a sunburnt color when fully tanned, while darker skin tones will just get d...

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The new WIP ship related features

The new WIP ship related features

The pic on the end is plans for one of the new Deckhand features

Be sure to check the patch notes on Trello for info on how this stuff will work when its fully added (itll also be explained in the patch notes post when the update is released)

Also, if you haven't, be sure to link your...

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Server List UI

Server List UI

Its nice to finally have this but its a shame that its so limited due to Roblox limitation/issues. Ideally I would have it display your ping to each server so that you can find the optimal one to join. Also server regions are super broken right now as of like a week ago for some reason, there wil...

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