DoujinStars
Towergirls

Towergirls

patreon


Towergirls posts

Game Build: v0.6.13.0

Additions

  • The existing dialogue system has been augmented with the Ink dialogue parser. This will ease workflow by making dialogue creation and editing easier, as well as making it easier for users to edit and mod the game.
    • Implementing Ink has made a few QoL features po...

      View Post

No Update for October 2023

We're sorry to say that the update we hoped to push out, a dialogue system that was less buggy and more standardized by integrating Ink, has taken a bit more rejiggering than we had hopped. Ideally when this process is finished, the Ink development kit, which is a tool for creating visual novel s...

View Post

Game Build v0.6.12.2 (QoL #4 - Dialogue Systems and UI)

Latest build involves us swapping to a new dialogue parser to hopefully speed things along and allow us to add more features! We've also nailed a few bugs and are experimenting with various methods of handling issues in the siege battles going forward to hopefully smooth those systems out more! View Post

Game Build v0.6.11.0 (Human Princess Questline Complete!)

Game Build v0.6.11.0 (Human Princess Questline Complete!)

And with this the opening questline for human princess is fully implemented from beginning to finish! The art stuff still needs to be touched up, but the writing should all be in there!

Once again thank you so much for getting us to this point, everyone, we couldn't have done it without you...

View Post

Game Build v0.6.10.0 (North Woods Restoration)

Game Build v0.6.10.0 (North Woods Restoration)

New cheat code: “amessagefromtheking!” - After Human Princess is returned and you are given the Barony of the North Woods. There will eventually be a random overmap event that will call you back to the Human Capital. This cheat skips the waiting and immediately triggers the k...

View Post

Game Build: Game Build v0.6.9.0 (Rescue the Human Princess!)

We've added the start of the Human Princess Rework to the Build! Soon we hope to add in her new sprites, and get the rest of her story functioning through kingdom unificiation!

Additions

  • The Human Princess rescue quest has been added to the game. Simply select her icon when cr...

    View Post

Game Build v0.6.8.1 (Quickfixes (Battles and UI))

Fixes

  • The Tooltip UI window was broken in army battles but is now fixed
  • The search system no longer conflicts with WASD and will function properly again
  • Territory UI text will no longer overlap with the territory when zooming in very close
  • Battle aim retic...

    View Post

Game Build v0.6.8.0 (QoL #3 - Battles and UI)

Additions

  • Tooltips have been added to many of the UI elements to help clear up any ambiguity. Hover over it for ~3 seconds or you can change them to show up when you hold the ctrl button in the options menu. You may also disable them entirely.

Changes

  • More ...

    View Post

Game Build v0.6.7.1 (QoL #2)

We're still steadily grinding along with a focus on getting the gameplay moving smoother and feeling nicer to play. Thank you so much for your patience so far everyone! We hope that at the end of this stage we can turn our focus towards content making once again!

Changes View Post

Build v0.6.6.0

Some issues this month kept us from getting very much done but we're still narrowing down on fixing the issues and getting the core game loop as playable as possible.

Fixes

  • The territory panel UI has been cleaned up and a number of bugs introduced in the UI update have been fi...

    View Post

Game Build v0.6.5.0 (Empire Update #3 - Map Update!)

The steady progress continues, now with an updated UI for territories, and a new background map that is steadily being improved and interated on! We're going to continue focusing on usability, UI, and generally making the game feel good to play for the next updates, trying to focus fire on making...

View Post

Game Build v0.6.4.0 (Empire Update #2 - Territory Galore)

Slow but steady progress guys, rough months and low funding keeping us from being able to push forward as fast as we want. Gonna keep focusing down on refining this process. We truly need feedback on ways to make this work better in our discord!

Additions

  • Nodes ...

    View Post

Textless Holiday Splash

Textless Holiday Splash

View Post

Finalized Holiday Image!

Finalized Holiday Image!

Poka got a colored version done! Hurray! This is to all of our supporters and patrons! We hope the holidays have treated you well, and that you'll continue to support us in the coming year!

A textless version is available to our patrons early and will become public next friday!

View Post

Finalized Holiday Image!

Finalized Holiday Image!

It took a bit but Poka got it done! Thanks again for all of your support and we hope that the holidays have treated you all well! Textless version available for patrons a week early!

View Post

Public Build Repo

A place for us to store whatever the latest public build is since google drive isn't quite cutting it.

View Post

Game Build v0.6.3.0 (Empire Update #1 - Freeplay Mode)

Game Build v0.6.3.0 (Empire Update #1 - Freeplay Mode)

We're making headway with deeper system additions now! The Freemode is explained below, but in short should turn on the ability to start building stuff on existing nodes on the map. We're still working on the details but soon we'll have things working properly between the two modes.

Note: W...

View Post

A Merry Holiday Sketch!

A Merry Holiday Sketch!

Sadly it's only a sketch for christmas due to computer troubles on the part of our artist Poka but we wanted to share it anyway!

View Post

Game Build v0.6.2.2 (Army Fix)

We tried to get ambitious with this build but sadly the ambitious additions, but sadly we had to ramp back on those. Hopefully we'll get them unbugged and pushed soon and the demo can be finalized! We'll be discussing exactly what we'll be tackling in the next month over the next couple of days, ...

View Post

WIP: Towergirls Geography

WIP: Towergirls Geography

A sample of how the finalized Geography is going to end up looking!

View Post

Game Build. Beta v0.6.2.1

This one came a little later than we wanted, the save system reworks gave us more trouble than we liked. The original plan is still going on however, and our next focus  is on army interactions to start getting the world turned on and more alive before we begin expanding the story once more....

View Post

WIP: Flat Colors Map of Corona

WIP: Flat Colors Map of Corona

A mostly finished map of Corona, this is stage one of the changes we plan to make, as time goes one we'll add more customized sections and segments of the map for each kingdom.

View Post

WIP: Corona Map 4

WIP: Corona Map 4

While we're about to start coloring, this one covers, more or less, the final line art of the world map base. As time goes on, we'll be replacing individual kingdom territories on the map with far more styilized areas, but the idea was to get things on the baseline all done.

View Post

WIP: New Corona Map 3

WIP: New Corona Map 3

View Post

WIP: The Mountains of Corona Map Update

WIP: The Mountains of Corona Map Update

View Post

Game Build v0.6.2.0 (Bug fixes and QoL)

This month's build is mostly focused on Quality of Life changes and bug fixes, with next month going to be focus on a combination of writing improvements (as we've figured out how to get our writer directly linked into updating the unity build, meaning we don't have to divert programmer time to d...

View Post

WIP: Insect Cavalry and Monster

WIP: Insect Cavalry and Monster

View Post

WIP: New Map of Corona

WIP: New Map of Corona

View Post

WIP: Insect Veteran and Alchemist

WIP: Insect Veteran and Alchemist

View Post

Game Build v0.6.1.0

Hey guys! Been a quite month and not a huge amount of changes to the build, but we've been ripping out and replacing the navigation system, which took way more time to get working than we thought it would. That said, the start of it should be in place now, and we're hoping to improve on it and wo...

View Post