Welcome Mat
Welcome mat studio item
Cluster charge studio item
The main body's color can be changed in the material editor
Parts can be disabled to extend or retract the drill
Ported in several armor parts of the engineering RIG from the remake to user over the suit I made a year back, doesn't include the rig itself nor the body armor pieces due to clipping.
PLEASE load it in using the provided coordinate card.
You can change the color of the armor using ...
Porting of the helmet is done, bit wonky in the specifics since I'm no modding master, but it works and looks nice, so that's more than enough for me.
Works similar to the patrol suit mod, so the helmet's color can be changed in the material editor.
This'll come out faster than the ...
I probably wouldn't do the chest since it would clip, these would be accessory pieces rather than a rigged clothing item
Some more caps featuring some of the characters I've made
2024-04-17 04:01:00 +0000 UTC View PostQuick scenes featuring the gals.
Yes, I like Kolibri more than Elster.
Outfit release while I finish with the Gaige outfit.
Download at https://www.pixiv.net/en/artworks/117792674
Added a bit more details to the outfit, swapped the overlay to include the one on Pilot-Chan to mimic some of the cartoony artstyle from Borderlands.
Added the Furry Ferocity hat as well.
Will continue to add details
The full gallery of screenshots, with some variations and whatnot
2024-03-30 05:03:28 +0000 UTC View PostAs mentioned in the march progress report, I'll be updating her card soon, fixing a few texture issues and adding some outfits, which are showcased in this post.
Not releasing it now since I have to finish the Gaige outfit first, and that'll need custom textures.
This month saw more content than last one, most notably the patrol suit and character release.
The release of the patrol and security suits, featuring colourable parts and glowing bits for the RIG.2024-03-28 20:29:43 +0000 UTC
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The rest of the variations from the Eyes post.
Featuring varies degrees of glitchiness and tone.
Let me know in the comments which versions you find more appealing or interesting.
More stuff, I really like the glitchy effect.
Attached a bunch of variants, as well as the original caps I used.
You know, I was thinking to myself how I could elevate some mediocre scenes into something more unique, so I thought to myself, "Hey, you know how to use Photoshop, so use it more frequently!" which kinda led me to this short gallery, some Photoshop stuff, some stuff I don't normally do, and some...
2024-03-26 04:44:29 +0000 UTC View PostWorking on some slashers and clothing variations based on the sosuke slasher from that one KK Dead Space scene from long ago whose creator I don't know (would like to know, though).
as it stands right now making other necromorphs stands unlikely, but not impossible.
I'll try to make...
(Includes violence)
Check it out at https://www.pixiv.net/en/artworks/117173414
Scene I'm working on, also gave the necromorph form that one Dead Space scene some tweaks to be uglier and more uncanny.
Looks like she's in some big trouble...
I could make the scene tell a short story if people are interested, let me know in the comments.
I'll probably upload t...
UPDATE://
Making this entire thing free as a late Christmas gift :D
Also included the variants, all for free now.
AFTER AN ETERNITY OF NOT POSTING ANYTHING WORTHWHILE
It's here :D
I strongly suggest everyone to read th...
Would you like me to release just the patrol suit and helmet now, with the colourable fixed texture later on, or both once they're ready?
2024-03-15 03:51:42 +0000 UTC View PostSuit is coming, some unexpected work on the textures was needed.
Meanwhile I just released some outfits on the Pixiv in case you're interested
This month was quite a slow one in terms of releases as most time was spent porting and setting up the release of the security/patrol helmet and suit zipmods, which should be ready this week (ideally).
This month saw the release of the Pilot-chan character...
Suit should be ready this week, only thing left to do is clean up the color swapping texture a bit to avoid issues, but the mod is done and so is the base patrol suit texture.
Sorry for the long wait time.
:D
The suit's model and textures are done, hurray!
So right now that means that rigging and getting the armature working are the next step to get the mod to work, hopefully it won't take long, I hope.
More info on the collab on the next post too, so stay tuned!
Texturing the patrol suit color scheme of the suit, regular colourable variant coming up next.
2024-02-13 21:15:16 +0000 UTC View PostSlow and steady, suit has been moulded to the base model, so that means we've got
-texturing
-mapping
-rigging
-porting
left to do, so it's quite close, but still not done yet.
If I had to give a deadline, probably the end of the month.
Also to announce that rele...
Helmet is done, featuring colour swapping with the in-game sliders, removable visor to have the default security helmet, and even the visor's glow can be easily edited with its texture
2024-01-27 22:12:38 +0000 UTC View PostHelmet will be out sooner than expected, it will perhaps be even ready this month, although I'd like to release both the helmet and suit at the same time.
2024-01-26 05:48:05 +0000 UTC View Post