I was a bit frustrated by the rigging in Blender.
Rigging is to apply an armature, like a skeleton, to the model. Tjis way, you can pose him, as if it was a doll. But with the muscles of my men, it didn't look really natural.
So creating the pose directly in Zbrush, and sculpting the r...
2015-09-07 21:37:20 +0000 UTC
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And testing a new way of lighting.
August 2012
2015-09-07 21:27:49 +0000 UTC
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Texturing is a long process... :-)
August 2012
2015-09-07 21:25:09 +0000 UTC
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Going a little further in the sculpting and the posing...
2012
2015-09-07 21:22:59 +0000 UTC
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The armature was ok with Peter 4.0.
2012
2015-09-07 21:16:22 +0000 UTC
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Another scene more complex
2011
2015-09-07 21:05:09 +0000 UTC
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And testing a new way of lighting
August 2012
2015-09-07 21:03:10 +0000 UTC
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Curtis also was a model based on Peter 3.0.
2011
2015-09-07 19:53:54 +0000 UTC
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Kurt was the first nex character based on Peter 3.0. I was sculpting the face in Zbrush.
2011
2015-09-07 19:22:04 +0000 UTC
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As I lst everything, I had to restart from zero.
And I wanted to change the style direction of all this. I wanted something funnier...
I came back to that kind of renders for my current work...
2010
2015-09-07 18:49:58 +0000 UTC
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All this work dissapeared in a hard drive crash... I lost all my work from this time...
2010
2015-09-07 18:46:49 +0000 UTC
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FIrst attempt to rig a model in Blender... It was not really great... :-)
2010
2015-09-07 18:41:14 +0000 UTC
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Whole body. This was actually Peter 2.0
2010
2015-09-07 18:24:56 +0000 UTC
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