This week I've been doing lots of animation work
I've included the test render I made of the very early animation blockout shown last week This was to see how the full fur setup looked with the stomach bulge. This also allowed me to test a new 5 point light system I've been playing with. Fo...
2020-11-22 17:41:54 +0000 UTC
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What's been going on this week? Otter rebuilds and more animation blocking
Rebuilding the Otter. During the first part of the week I went through a period of poor sleep (no idea what's caused it) which has lead to several days where concentration was not optimal. thankfully...
2020-11-15 20:04:17 +0000 UTC
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What's been going on this week? Dynamics, Animation blocking, Adding fluid sim to Staying In Eating Out Part 2 (and watching little red and blue bar graphs)
Last weeks side activity was working on getting the tails swishy and implementing the joint based dynamics. Like many of you I've been...
2020-11-08 22:17:25 +0000 UTC
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Stuff I've been working on this week. Fur, Tails, Bulges Fluid sim and Animation blocking
After many weeks of doing animation polish I built up quite a list of little tasks I wanted to tackle so I've been putting some work into each this week.
Fur. The idea for this one st...
2020-11-01 20:20:02 +0000 UTC
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Staying In Eating Out Part 2 finished!
After weeks of long days and late nights agonizing over small details, blocking, timing and polishing the animation, it feels good to be able to show it off in full :D
Please let me know what you think <3
I've included 4K stills of some ...
2020-10-25 18:48:36 +0000 UTC
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Things done this week, Animation and Fluid Sim
Animation, most of the time this week was spent polishing animation before it went into rendering and you can see the results in the render/playblast WIP cut.
Fluid sim. The executive producers decided last week that the side activi...
2020-10-18 17:22:48 +0000 UTC
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Stuff done this week, further animation polishing and rendering, Wolf Grooming.
Animation, updated some camera angles for a few upcoming shots and further work has been done polishing the animation with special attention given to the stuff that was due to be rendered next. I've change...
2020-10-11 19:47:34 +0000 UTC
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Having polled the Executive Producers and it ending in a tie, I'm bringing the leading choices to everyone.
The choices for this weeks side activity are::
Dynamics Exploration: in order to get a better understanding of what animation works well with dynamics I'll look to p...
2020-10-04 20:01:11 +0000 UTC
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Further animation work for Staying In Eating Out Part 2, Exploratory work on joint based dynamics and also some AI framerate upscaling.
Animation, this week I've spent most of my time polishing existing animation with an eye to getting the first shots completed so they can get added to the ...
2020-10-04 19:48:43 +0000 UTC
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This week further work has been done on part 2 of the animation, along with more work creating the wolf.
See attachment for a playblast cut of where I'm at so far with Part 2 (it's missing the kiss at the end that'll be worked on soon), there are a few shots are nearin...
2020-09-27 18:59:45 +0000 UTC
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I've been working away animating Part 2 here is my playblast rough cut from what I have so far (there is more sitting blocked out that needs attention), it's all firmly work in progress and obviously needs more refinement. (this is also what it looks like when I'm animating, I don't get to see th...
2020-09-20 21:29:06 +0000 UTC
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Part 1 of Saying In, Eating out is here :D (see attachment)
This week I've been working hard on the animation for part 2 along with sculpting up the wolf. I'm happy now he seems to have a lot more character to him, (and as a bit of fun I've even included a quick side by side of all the head...
2020-09-13 17:57:58 +0000 UTC
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Here is a preview of the animation. This is 2 of the 4 shots that are going to be in Part 1 and it should be finished rendering by next Sunday. The remaining shots are the overhead and lip smack. Enjoy the first section of Part 1 ^_^
As for other activities, I've been doing more sculp...
2020-09-06 19:19:06 +0000 UTC
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After reviewing the animation so far. I feel the sensible approach is split it and release each scene as its own part. These parts will get released as they are completed.
The advantages are, focus can be placed on the individual parts along with time being used more economically, as instea...
2020-08-30 21:22:04 +0000 UTC
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Stuff done this week, further animation work on the fox and yeen animation, Fur has had some tweaks, Dynamics explored with a proof of concept animation.
The animation: Shot 1 another pass has been given to the characters along with refining camera movement...
2020-08-23 18:39:26 +0000 UTC
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Edit: added the 48FPS HFR upscale version of Splatter The Fox ^_^
This week was too hot. A heatwave meant for days I could only work from midnight onward. I'm not a fan of warm weather, give me cool dull overcast days and I'm happy. Plus the houses here are designed to keep heat ...
2020-08-16 16:20:20 +0000 UTC
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Well this is a rather interesting one, The Executive Producer poll ended on a 4 way tie for the next character to be created so I'm throwing it open to all $5+ patreons (EPs of course can vote in this poll.)
See the attachment for headshots. These should be thought of as guides as wha...
2020-08-09 16:54:55 +0000 UTC
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I've been working through some fun weather this week, hot humid days, warm sleepless nights. However the Raccoon is now done, and more blocking has happened on the animation. :D
This week there were two executive producer polls. Choosing a new character and the side activity for the w...
2020-08-09 16:54:44 +0000 UTC
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It's Sunday! time for the progress report. ^_^
Work continues on the animation, the blocking from last week has been refined, tweaked and extended. I've also set up some additional cameras for cutaway/detail shots along with blocking out the start of the next section (see screens...
2020-08-02 17:48:36 +0000 UTC
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Here it is, the first look at the new animation, not sure what I'll title it yet but there is going to be a lot of fun had by the Yeen and the Fox :D
This week I've been up to a few things, started blocking out the animation. This served double duty as a "rig test" because the Fox and Yeen ...
2020-07-26 19:31:40 +0000 UTC
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I've been hard at work this week.
Otter Explorer: Maw finished rendering this morning, it took a little longer than expected, render settings needed to be tweaked for better quality which meant starting the render over a few times.
Character rebuilds. The fox was finished up qui...
2020-07-19 17:13:26 +0000 UTC
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What I've been up to this week, working hard on "otter explores a tiger:Maw" and it's just about done, I want to run a polish pass on the animation curves and then it can get to rendering. As a 'taster' I've included some 4K screenshots. ^_^
The focus for this week (after the animatio...
2020-07-12 22:34:12 +0000 UTC
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I asked for the executive producers to choose my topic of focus for this week, due to it being a 3 way tie instead of flipping a coin, I thought I'd throw it open to all of you as a one off poll it'll run till this time tomorrow and decide what I get up to during the week, EPs are welcome to vote...
2020-07-05 21:52:29 +0000 UTC
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EDIT: High Frame Rate upscale version of the Alt angle has been added to the post ^_^
Welcome one and all to the Sunday progress report
The fluid sim is finished, included is an alt angle where you get to see the tiger's expression >:3. The Executive Producers were polled and no on...
2020-07-05 21:49:00 +0000 UTC
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To add a bit more structure to my work I've started up a weekly poll for the executive produces where they get to choose my focus area for the following week. The poll gets put up on a Thursday and closes Sunday.
On Sunday I make a progress report for the previous week (this is what y...
2020-06-28 18:31:26 +0000 UTC
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A big warm welcome to all the new faces here :D Glad so many of you liked what you saw in that animation that you decided to support me <3
Here's what I've been working on, it took quite some time to custom code a stickiness attribute then dial in the sim. Decided to see how far I could ...
2020-06-24 17:31:55 +0000 UTC
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After weeks of messing around with R&D trying out a multitude of ways of getting nice thick stringy goo I've finally found a technique that looks good.
The base animation is a bit rough and the sim still needs dialing in (hence having fun with the workprint timecodes) but I though...
2020-06-19 13:31:12 +0000 UTC
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EDIT: 02-10-20 Have added in a High Frame Rate upscale of camera 1. This uses the DAIN Neural Network interpolating the animation from 24 to 48 FPS for even smoother paw rubs ^_^
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Here is the first of the looped animation from the otter explorer series :D <...
2020-06-13 14:16:38 +0000 UTC
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The new bedroom location is done, here is a quick render trying out some new lighting techniques I've been learning.
Current things I'm working on:
Short animations based on the otter exploring the tiger stills
Raccoon rigging.
Sim work, fluids &...
2020-06-05 21:14:12 +0000 UTC
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The new location has been chosen, will be working on designing a bedroom set for all the characters to play in. =^,^=
Current things I'm working on,
Location design (bedroom)
Short animations based on the otter exploring the tiger stills
Raccoon rigging.
...
2020-06-02 00:45:51 +0000 UTC
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