Hi ^_^
I survived the heatwave :D Shut all electronics down in the house, was running on laptops only, white paper over the windows and with a portable AC on it was still too hot. any chance of working on Monday and Tuesday were lost in a heat haze.
I'm no...
2022-07-22 23:04:27 +0000 UTC
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Hi, welcome to the weekly progress report ^_^
This week I've been doing rigging, a lot of rigging, the polar bear is now fully rigged and some scripts have been optimized so they are less hassle to work with.
I've included a viewport capture of some test expressions, this is an update...
2022-07-15 23:52:57 +0000 UTC
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Hi ^_^
Welcome to the weekly progress report, this week I've been doing rigging and rigging adjacent activities along with bit of set creation.
Note, all images are Work In Progress, so stuff is going to change, this is just indicative of where I'm currently at. Characters ...
2022-07-08 18:56:38 +0000 UTC
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Hi it's Friday, time for an update.
I updated the previous post with all the individual loops from the animation, so if you want any of those you can go grab them now.
So what are the Fox and Burr going to get up to? well, the Executive Producers have been voting on that recently and ...
2022-07-01 19:11:22 +0000 UTC
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Hi ^_^
Feisty Funtimes is now completed!
The animation is ready to download!
Edit: The individual loops have been uploaded too!
I'm sorry for how long it's taken there have been more than a few bumps along the road to get this to you.
Even getting the final part comp...
2022-06-28 23:55:04 +0000 UTC
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Hello ^_^
Good news, things have progressed to the point where it's just waiting on rendering and simulation.
So far I've finished animating, done three internal shots (one that needs simulation adding) extended the external shot, fixed up the lighting, refined the camera movement, ad...
2022-06-24 20:17:14 +0000 UTC
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This week the Executive Producers voted on which two characters would be featured in the next animation, It's gonna be the Fox and PolarBurr :D However the Burr is a big boy, the fox just won't fit. (no seriously check the included still, The Burr is the size of his torso) so I'm going to need su...
2022-06-17 21:20:59 +0000 UTC
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Sorry, not been having a good time of it, after dealing with fever, coughing, racing heart rate etc... the biggest challenge with working is the lack of energy.
anything that requires any level of concentration is wearing me out, I've got a bit more work done on the animation but it's...
2022-06-10 13:49:42 +0000 UTC
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After avoiding it all these years I've finally managed to get it after going to ConFuzzled, I've had 3 jabs so hopefully they do something, at the moment it's just a sore throat and tiredness so I'll be trying to do some work, just want to let you know incase things are a bit slow this week (sorr...
2022-06-06 08:57:54 +0000 UTC
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Hi
I did say I'd get something up.
Having spent the week bouncing between animation and doing all the stuff needed to get ready for the con I got the animation ready, got a few camera angles set up, got the simulation all cooked and the fur working as needed, I go to do a test r...
2022-05-26 22:47:41 +0000 UTC
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Hello :D
This week (incl last weekend) I've been working more on the animation and tweaking the fluid sim.
After some feedback from Diesel Weasel on the Executive Producer post I've changed up the simulation and the texture so things should look better. I've incl...
2022-05-21 01:57:42 +0000 UTC
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Hi ^_^
Stuff done this week, getting things setup for the sticky finish, work has been done on the Racc, Ott, the simulation setup and more animation, the otter is getting pawed off and the Racc is going to give him a cream filling. All these things are happening in tandem at the moment and...
2022-05-13 22:07:53 +0000 UTC
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Hi, sorry for the late one.
This week I've done more animation, yet more Otter pounding and a FPV linker between the two.
I've included the loop, and the animation so far, (this is shaping up to be my longest animation to date). Next week I'm going to be animating more poun...
2022-05-07 03:29:13 +0000 UTC
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Hi
This week I've been working more on some hard pounding animation.
Had a couple of bad days feeling low and accompanied wheel spinning. even trying to make that up with a few late nights I still was not able to get this loop done and rendered for today, sorry about that :/ Will be w...
2022-04-29 21:37:38 +0000 UTC
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Hi ^_^
This week has been more on animation. Some nice hard otter pounding. :D
I've included the animation so far, and the loops for both the pounding and closeup, Next week I'm going to be working on more pounding, I've already sketched out another shot (now it needs...
2022-04-22 23:13:48 +0000 UTC
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Hi
This week I've been working on some nice hard otter pounding, attached is the preview I showed earlier on in the week to the executive producers, this has been worked on more, lengthened an extra camera angle added (and I've included a still from that) however it's not yet ready to show ...
2022-04-15 19:32:11 +0000 UTC
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Hi ^_^
This week has been working more on animation.
I've done some FPV views linking between the previous loop and what I'll be working on next week some nice hard otter pounding. :D
I've included a few 4K still and the animation so far.
Hope ...
2022-04-08 20:38:54 +0000 UTC
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Hello. Welcome to the weekly progress report.
This week I've polished up some animations and added in a linker between the two loops along with including a cut of the animation as it stands currently.
When going back over the Rimming and Deep Muzzle loop in order to link th...
2022-04-01 21:41:44 +0000 UTC
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Hi it's the Friday progress report
here is what I've been working on this week, another animation loop completed. I've also included a 4K still. ^_^
The otter is 'enjoying' (no really he is :) the Racc's muzzle.
Next week I'm going to be looking at doing ...
2022-03-25 20:38:48 +0000 UTC
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Hi.
This week I've done more animation work, build some tools to speed up some under the hood processes.
There is a lot of work needed to do to the rigs so that the muzzle insertion shots work, start of the week was spent getting as much of that as possible into script form (in ...
2022-03-11 21:02:32 +0000 UTC
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Hi, it's Friday, time for another progress report
This week I've finished rendering another animation. ^_^
The Feisty Funtimes rimming loop is complete, I've included both the loop and the animation so far.
Next week I'm going to look to do a muzzle fucking loop and a...
2022-03-04 21:55:02 +0000 UTC
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Hi. ^_^
It's Friday, time for a progress report.
This week I've been blocking out the rimming animation.
as I told the Executive Producers it's been slow going, I've had to deal with getting the fence fixed, I'm a night owl and everything has needed me up early...
2022-02-25 16:59:35 +0000 UTC
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Thanks for the comments and likes on the update post. You'll be pleased to know I'm all ok (and the only thing I need to deal with is a fence that blew down) the weather here is going to be rough over the next week or two, here's hoping I stay out of the worst of it.
This week I've sp...
2022-02-18 21:10:04 +0000 UTC
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There is 'the worst storm in over 30 years' due to hit the UK tomorrow and this could lead to power outages, flooding and debris being thrown around.
If I don't post anything tomorrow it's because I'm dealing with something to do with that and I'll get things up as soon as I'm a...
2022-02-17 21:35:15 +0000 UTC
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I'm feeling a lot better and have a new animation to show. ^_^
I've no idea why I was feeling so rough, LFT was clear (maybe something I ate?)
Thank you for all the well wishes in the comments, good to know I can take some time if needed.
<...
2022-02-11 16:59:14 +0000 UTC
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Hi
Sorry I don't have anything to show today. :(
As I said to the EPs earlier on in the week, I've been ill, zero energy, upset stomach along with my neck pain flaring up. Right now things seem to be easing up, but I'm still not at 100% I'm hopeful to I'll be back up and running after...
2022-02-04 20:46:07 +0000 UTC
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Hello ^_^
This week been spent doing more strait through animation.
Up next will be kissing. I've already begun blocking this in and will continue working on it next week, this will be made as a loop.
I've included the render and also some 4K stills from blocking the...
2022-01-28 16:43:05 +0000 UTC
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Hi :D
This week I've been working on some strait through animation of the Racc pulling himself off the Ott just in time, right on the edge. (Something that allowed me to play around with animating some fun facial expressions.)
I've included some of the WIP ...
2022-01-21 17:46:16 +0000 UTC
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Hi ^_^
This week I've got more work done and rendered on the animation. I've repurposed and extended the BJ animation I did before Christmas and set up and rendered two camera angles of this.
I've included 3 files, the rough cut of everything rendered so far, and the two new loo...
2022-01-14 15:18:24 +0000 UTC
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Hi. This week I've finished a nice little animated intro of the Ott to the Racc I started during my first week off back in December. I've included the animation and a few of the 4K WIP stills I made for the Executive Producer update on Wednesday.
I'd forgot how much I enjoy making the...
2022-01-07 21:29:44 +0000 UTC
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