elmrtev posts
Feed. Jan 13th 2019.
Welp.
There is not much to update on. I was sick on and off during holidays. And I've had some private commishes that I want to share, but it won't be fair.
There are at least some new pics that I'll upload soon-ish.
VN Scene Animatic Snippet
And another one from the same scene.
2018-11-23 13:09:20 +0000 UTC View PostVN Scene Animatic
Obviously, I can't show the finished scenes at this point, but I also did some traditional animation for vn, so it's not just an assortment of pictures.
2018-11-23 13:07:46 +0000 UTC View PostYet another VN Sprites Lineup
I like drawing random characters to the point that I can't stop even if I know that's not something that will be used.
Here are a few sprites that most possibly won't make the cut.
Red Wind - Thanks Polydactyly
At some point I had nothing better to do, so I went and put my poetry to music.
2018-11-21 18:54:45 +0000 UTC View PostAnother VN Sprites Lineup
Self explanatory.
It turned out, I have a jolly good time creating random characters.
VN Sprites Lineup
For some time (almost a year, I think), I've been working on art in vn game in development. I didn't talk much (or at all) about it, because for me there is not much to say.
It's not my game, I don't know the timetable, progress or even the title.
It is an adult themed visual novel game with ...
Some Captain America mockups
Main thing, why I disasmed Captain on NES is that I wanted to continue my older hack (the one with reworked upgrades and a silly additional level) and improve upon it. I caught a nasty bug in my original coding of Hawkeye's trick arrows and, overall, it'll take a long time to do (both by itself and ...
2018-11-20 07:56:09 +0000 UTC View PostNES - Captain America (U) [!] - ASM Source
Disasm code for NES Captain America and the Avengers (U) [!] game.
Ram block is junky and there are no descriptions whatsoever, but it compiles byte-to-byte with the original game.
Can be recompiled by loopy’s ASM6 with morskoyzmey zpage patch (included).
2018-11-20 07:43:06 +0000 UTC View PostNES - Friday the 13th (U) [!] - Map Hack
Features:
Maps inside the cabins, so you don’t get lost.
You evade and attack faster in “punch-out” mode. Jason’s mom is slower.
Jason alarm timer is more lenient (90 seconds instead of 60).
Also, fixed intro text error and added jump attack.
Basically, the ga...






![X-23 - Approaching Danger [HR]](https://img5.doujinstars.com/storage/3/el/au/a4542c-019e8aba-75a5-778f-bc56-5665f1cd913a.png)




![TMNT - Long Live Shredder [HR]](https://img5.doujinstars.com/storage/11/oq/km/a4542c-019e8aba-763e-7609-b82c-b9719fc06554.png)




![Disenchantment - Screwup Nun [HR]](https://img5.doujinstars.com/storage/10/zl/ao/a4542c-019e8aba-7735-7537-b51a-b08120ede8dc.png)

![Triffid Farm [HR]](https://img5.doujinstars.com/storage/1/vu/hw/a4542c-019e8aba-778b-76d5-8615-da07c9e8f055.png)







![NES - Captain America (U) [!] - ASM Source](https://img5.doujinstars.com/storage/6/yw/og/a4542c-019e8aba-7990-7574-8702-6b59973728e4.png)
![NES - Friday the 13th (U) [!] - Map Hack](https://img5.doujinstars.com/storage/12/so/kj/a4542c-019e8aba-79c0-7e78-8956-0bc9251b80c5.png)