Gooseworx posts
Supernova Shakedown (FINAL)
Now all I gotta do is make the lady awkwardly dance around.
2021-07-27 22:06:35 +0000 UTC View PostLabby-Rinth 2.0
Added more to this and upped the soundfont to something more comfy to work in.
2021-07-16 07:07:31 +0000 UTC View PostSupernova Shakedown WIP
What is this? Some kind of space girl song?
2021-07-12 10:21:44 +0000 UTC View PostFirst Town WIP
repurposing this to probably be the first town theme in the gaaaaaaaaaame.
2021-07-11 00:24:26 +0000 UTC View PostVictory Screen WIP
more music for Talk to Michael
or something
2021-07-03 01:55:26 +0000 UTC View PostThrowing A Puppy
I need to finish this thing before people start expecting it to be anything more than a 3-minute fever dream.
2021-07-01 02:03:58 +0000 UTC View PostMoldy Enemy WIP
It's been so hot lately that I've been avoiding using AfterEffects simply to prevent it from turning my PC into a space heater, so here's some Talk to Michael music. A battle theme for a specific rare enemy type.
2021-06-30 18:04:05 +0000 UTC View PostBaddies
The primary antagonists in Talk to Michael.
I dun kno how much of my initial story layout is gonna shift and change through the development so nothing here is really set in stone, but each one of these guys will belong to each different "world" in the game.
2021-06-17 11:43:19 +0000 UTC View PostWeird stuff
Sorry about the lack of posting. I've been like insanely depressed recently, and it's screwing up my productivity.
2021-05-18 14:51:15 +0000 UTC View PostReplacement Heart WIP
a thingy for a tiny Elain toon I'll hopefully get made soon.
2021-04-29 22:36:19 +0000 UTC View PostLabby-rinth
Redid the track of the tutorial level to be a bit more ominous sounding, and more in line with Labby's boss theme
2021-04-23 14:19:01 +0000 UTC View PostLabby Battle WIP
The work in progress for Labby's boss battle theme.
2021-04-19 18:04:38 +0000 UTC View PostBattle System Mockup
I made this in AfterEffects as a guide for my lovely programmer.
2021-04-18 07:02:57 +0000 UTC View PostVisual mockup for combat
This is what we're aiming for in terms of the combat.
2021-04-13 22:55:12 +0000 UTC View Postteh funny gun
firing and reloading, because this game is full of murder.
2021-04-11 21:48:53 +0000 UTC View PostSome lil sprites and animations
Things made for our "demo room"
Any of this art could change later, but this is the style we're going with for now.
2021-04-09 14:37:27 +0000 UTC View PostLet's Battle WIP
I tried not limiting myself to snes instruments and I had a lot more fun.
HMMMMMMMMMMMMM
2021-04-05 06:54:19 +0000 UTC View PostLabby
The first major antagonist.
He takes great pride in tricking and confusing people, even if the only people he can keep trapped in his labyrinth are incredibly stupid people.
He has no lower jaw. Despite this, he never shuts up, and constantly teases and mocks people trapped in his lab...
2021-04-02 20:22:17 +0000 UTC View PostOkay I may have lied on Twitter...
I am making a game...
I mean, not me alone. I'm teaming up with a wonderful guy named Alec Smith, and we're making an RPG, and yes, it's gonna be weird.
2021-04-01 04:19:12 +0000 UTC View PostPausing for a bit.
I've been feeling pretty exhausted lately, and don't really feel like I've been doing enough work to warrant the pledges of all you lovely generous people.
I'll unpause once I start having stuff to share again.
Peace!
2021-03-25 20:36:51 +0000 UTC View Post













