Sneak preview for backers of a bard subclass.
It's wild to me that there's no official bard college that deals with acting. So, here's my take on it.
College Features
The College of Drama grants the following features.
Inspiring Performance
At 3rd level, you gain...
2024-05-25 16:41:50 +0000 UTC
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Creating subclasses for the spellcasting classes is a tricky proposition. Access to full casting (spell slots equal to a cleric or wizard) consumes an enormous amount of a class’s total power budget. You have little space for additional benefits.
When building a subclass, you have three b...
2024-05-23 19:41:47 +0000 UTC
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Arcane magic flows through the world on currents and tides. Anti-magic regions are voids where that power cannot reach. Other areas capture, focus, and contain magic, creating places of power where a skilled arcanist can enact mighty rituals.
Sometimes, a living creature becomes a locus for...
2024-05-21 14:00:13 +0000 UTC
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Here's a look at the first draft of this Tuesday's article, with a new barbarian subclass.
2024-05-20 14:00:11 +0000 UTC
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Compared to other classes, the barbarian’s design is relatively narrow. The class’s Rage feature is its central mechanic. Everything else in the design orbits around it, either complementing it or trying to fill the niches it avoids.
For example, Reckless Attack is a nice complement to ...
2024-05-16 14:00:10 +0000 UTC
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Hey backers! I would love to get subclass requests for the following classes:
Hit me up in the comments with your thoughts.
2024-05-15 14:45:11 +0000 UTC
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Hey paying customers! Here's another reminder that if you want a specific subclass designed, drop your idea into the comments below. Also, drop in any questions you have about building subclasses and I'll answer them in future installments.
2024-05-14 17:00:07 +0000 UTC
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Subclasses are the most important tool for making new character options. In this series, I’ll break down my process of building them for each of the core character classes.
The Big Picture
In this installment, we’ll look at the big picture approach to subclasses in general. In l...
2024-05-14 16:00:10 +0000 UTC
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Hey all! I know this place has been relatively quiet, largely because I have been traveling a lot for work lately. So, let's just cut to the chase and throw something interesting out there. How about a barbarian subclass?
I always liked the idea of the barbarian as a class that hates magic,...
2024-04-26 04:00:43 +0000 UTC
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Hey all! I was walloped by a non-COVID illness after Gary Con and am still picking up steam. For this week, let's take a look at my take on the classic cleric - the militant. Take a peek and let me know what you think.
2024-04-07 17:18:48 +0000 UTC
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Taking part in both Founders & Legends and Gary Con meant I spent about 10 days in Wisconsin. It was a lovely time, in part because I spent about 40 hours playing TTRPGs and another 6 or so in panels.
Still working away on the new game. This week, here's my take on the burglar class. To...
2024-03-27 16:25:26 +0000 UTC
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Here's another class built using the Odyssey engine. It's a throwback! Or not!
This class is built for a dungeon crawling TTRPG. Its working title is Dungeon Lost, and it is a world where the common tropes of dungeon delving are enshrined as core principles of the world.
In Dungeon Lo...
2024-03-12 19:55:12 +0000 UTC
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Hey all!
Quick update on the psyker character class. I'm a little behind schedule with various responsibilities stacking up that threw my roadmap off a bit. Here is the current plan:
1. Finish the class to level 10. I'll do that for Friday.
2. Start making lots more powers. That...
2024-03-06 17:48:46 +0000 UTC
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Two more levels added to the psyker progression. I tweaked the power limit mechanic on psionics and adjusted a couple class features. Any requests for powers? Toss them in the comments.
2024-02-26 14:00:07 +0000 UTC
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This week, I take another pass on a framework for skill challenges for 5e.
2024-02-20 14:00:12 +0000 UTC
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Here they are, fresh from the mind forges - psyker level 1 to 5.
2024-02-17 15:00:07 +0000 UTC
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This week, we take a look at a rough draft of a skill challenge system for 5e.
2024-02-15 14:00:10 +0000 UTC
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Game design rule of thumb - push to playtest as fast as possible. On that note, here are the first two levels of the psyker, with enough powers to make it playable.
At this stage, not crazy happy with the class but I think this is a good enough to start tearing apart.
2024-02-11 00:24:09 +0000 UTC
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Continuing our look at checks in 5e, this week I break down the math behind scaling results and show how they can address groups where one character is an expert and the rest are amateurs.
2024-02-06 14:00:07 +0000 UTC
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I've been ruminating on psychic turns and powers for a bit. In fact, the last article was posted later than I wanted because I couldn't quite crack where I was going. Thanks to a few comments from backers, I think I have a clearer vision for the psyker's core mechanic.
The psyker gains a ps...
2024-02-02 21:20:27 +0000 UTC
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This week as we work on the psionic class, I want to take at look at the class’s flavor and how we can model it with a core mechanic.
To start with, I’m going to use “psyker” as the class’s working name. I’m a Warhammer 40k fan, plus I find the name psion a bit too sc...
2024-02-02 15:50:48 +0000 UTC
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Modern TTRPGs have embraced the concept of mixed success. In the attached article, I take a look at how we could add that element to 5e. It turns out, its a simple change.
2024-01-30 14:00:11 +0000 UTC
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On the last Sunday in January 50 years ago, a shoe repairman and amateur game designer invited his circle of friends over to his house for games. In those days, games were focused on simulations of historical battles, whether with cardboard chits on game boards or miniature figurines arrayed on a...
2024-01-28 15:00:14 +0000 UTC
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Hello there paid supporters!
First of all, your support means the world to me. It feels like every time this week I've felt discouraged or down, my phone dings and I find that one of you lovely people has signed up at the paid tier. It means a ton to me. Thanks!
In thinking about how ...
2024-01-26 15:00:14 +0000 UTC
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Hello paid subscribers, and welcome to my series of articles on class design in 5e. I'm designing the psion as an example in this series, a character who uses psionic power to achieve amazing feats of... well... we actually can't say for sure yet. Figuring out just what the psion does is part of ...
2024-01-25 15:00:09 +0000 UTC
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Have you ever had trouble with skill checks in 5e? The DCs presented in the 5e SRD are labeled from very easy to nearly impossible. How do they actually map to the kinds of modifiers that characters bring to the table? The attached PDF outlines the issues with the DCs as they are presented and of...
2024-01-23 14:00:08 +0000 UTC
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Howdy paid subscribers! You get early access to the first installment of my articles on DCs in 5e and why they don't square with the game's math. Enjoy!
2024-01-22 19:37:30 +0000 UTC
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Let's design a psionics system! At the paid tier for the next few weeks, you'll get an early look into concepts for a psionics system that I am designing for a science fiction TTRPG that will be a companion project to the fantasy game I am working on.
At this point, the system uses points s...
2024-01-22 18:00:08 +0000 UTC
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Hey everyone! Hope your Monday is treating you well.
This week, I am going to write about skill checks in 5e and how the labels used to describe DCs in the game are inaccurate. I'm also going to share an alternate approach to skill checks that can help drive the action forward in your game....
2024-01-22 15:00:11 +0000 UTC
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My name is Mike Mearls, and you probably know me as the guy who led the creation of D&D 5th edition. I've been a tabletop RPG designer for over 25 years. I love playing, running, and creating content for TTRPGs. They've been part of my life for over 40 years.
I love that the person runn...
2024-01-21 03:12:00 +0000 UTC
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