I've actually been enjoying working with Forgotten Adventures' winter assets so much that I think I'll be a little sad once I've finished the areas I can justify covering in snow. Such is life, I suppose!
Just to follow up on my last post, this is the last full map I'll be posting that won...
2021-10-26 19:02:46 +0000 UTC
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Edit 01/02/2022: Updated to standardize formats and style, and made some other minor visual improvements.
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I really like snowy landscapes in fantasy media, so I've been looking forward to working with Krezk and the other s...
2021-10-22 18:24:23 +0000 UTC
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Continuing with my previously mentioned vehicle tokens, this is a token for the Black Carriage players can encounter along the Old Svalich Road. I've made variants with/without horses, interior/exterio...
2021-10-19 16:13:34 +0000 UTC
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There's not a lot to the standing stones in Berez in the module as it's written, but DragnaCarta's Curse of Strahd Reloaded guide breathes some much ...
2021-10-17 16:45:10 +0000 UTC
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A little while back, there was some conversation in the Curse of Strahd Discord regarding tokens for the Black Carriage on the Old Svalich Road. Prompted by this conversation, I decided to make tokens for some of the vehicles in the module - the Black Carriage, Ezmerelda's Wagon, the boats from L...
2021-10-14 16:54:03 +0000 UTC
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You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and my Curse of Strahd 2.0 map pack 2021-10-09 22:28:53 +0000 UTC
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Edit 18/01/2022: Updated to standardize formats and style!
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You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack and my Curse of Strahd 2.0 map pack 2021-10-06 14:49:47 +0000 UTC
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I've made Baba Lysaga's Creeping Hut available as a token - since it can move around, I felt it would make more sense this way than built into the map. If there's enough interest, however, I can make a version of my 2021-10-01 13:50:18 +0000 UTC
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While the previous map was for the approach to Berez, this is for any combat encounters that might occur away from any of the major landmarks. I'm also going to put together a token for Baba Lysaga's Creeping Hut, rather than a regular map, since the Hut can move.
I recently noted I was go...
2021-09-29 15:35:44 +0000 UTC
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I'm still figuring out how best to represent the Bogs of Berez with the assets I'm using now, but this is where I'm at right now - this was a trial run of sorts for Berez proper. I hope you like it!
My maps are made with assets from2021-09-26 13:35:29 +0000 UTC
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So, this was a big one. I couldn't even tell you how many hours this took over the last two weeks, but I am thoroughly exhausted. I've been a little anxious about how long it's been since I posted my last map, so last night I sat down for a six hour map-making marathon and finished it off.
2021-09-21 14:14:10 +0000 UTC
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Hi folks!
I just wanted to post a preview of the first floor of Argynostholt for my patrons, as this one is taking a little longer than usual and I wanted to keep you updated - this is a large area, and I'm trying out some new things with it. Because of the increased attention to detail (a...
2021-09-14 17:41:33 +0000 UTC
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Hi folks!
I'm just posting to give you, my Patrons, an opportunity to voice your opinions on a few things.
I've spoken to some of the folk in the Curse of Strahd Discord, and they had some suggestions for how t...
2021-09-08 17:11:08 +0000 UTC
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Edit 03/07/2022:
An updated version of this map can be found here.
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You can download all my maps for free 2021-09-07 17:40:46 +0000 UTC
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My maps are made with assets from Forgotten Adventures, Tom Cartos, and AoA, ...
2021-09-04 18:15:25 +0000 UTC
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As was the case with the Vistani Camp, where I divided it into the camp itself and Kasimir's Hovel, ...
2021-09-03 16:59:09 +0000 UTC
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Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter,
2021-09-01 17:53:58 +0000 UTC
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Taking a short break from module-specific maps, I decided to make a map for a random encounter along the Old Svalich Road, which should suffice for any random encounter in a dark forest location. I've also made the map available without treetops, and I've provided the trees as a transparent backg...
2021-08-24 18:10:12 +0000 UTC
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Edit 02/02/2022: Updated to standardize formats and style, and made some other minor visual improvements. Provided a version with and without the rowboats, and updated the boat tokens you can download 2021-08-22 17:59:01 +0000 UTC
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The second, more substantial part of my divided Vistani Camp map. You can find Kasimir's Hovel here. It's unlikely your players will need a battlemap that features the insides of Luvash's wagon or the ...
2021-08-21 17:24:41 +0000 UTC
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Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements.
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You can download all my maps for free 2021-08-18 17:25:51 +0000 UTC
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Edit 31/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've included WebP files for the crates (and a broken variant for them), for extra player immersion!
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You can download a...
2021-08-17 16:05:35 +0000 UTC
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Edit 30/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I also redrew the token for Nikolai Wachter's corpse, as although my drawing skills are lacking, it's still an improvement over the original, which was drawn using the Patter...
2021-08-14 15:58:32 +0000 UTC
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Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I've also included WebP files for the rug Victor uses to hide his teleportation circle, and for the chandelier in the dining room.
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2021-08-09 15:01:08 +0000 UTC
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Hi folks!
It was recently brought to my attention that some of the UVTT files for the Curse of Strahd 2.0 maps aren't working as intended. That is, any maps with multiple levels featuring walls or lighting were only carrying the wall and lighting information for the base layer.
The ...
2021-08-07 22:25:31 +0000 UTC
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Edit 31/01/2022: Updated to standardize formats and style - honestly, there's a lot I'd like to do differently with this one, but the work required in updating it would be on par with just making it from scratch. So, naturally, that's what I plan to do - I'm going to make a new t...
2021-08-04 17:21:09 +0000 UTC
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Edit 28/01/2022: Updated to standardize formats and style, and made some other minor visual improvements. I will probably come back to this area later though, as I feel Vallaki would likely have a larger church than Barovia, and the grave assets available with the version of Forg...
2021-07-31 17:58:08 +0000 UTC
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Edit 06/02/2022: Thanks to u/The_Ugly_DM on Reddit, who has provided his single-scene Foundry VTT build for this location! You'll need to use the Adventure Importer/Exporter,
2021-07-30 17:48:50 +0000 UTC
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Edit 20/01/2022: Updated to standardize formats and style made some other minor visual improvements, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!
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So, we've finally m...
2021-07-27 16:56:28 +0000 UTC
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Edit 19/01/2022: Updated to standardize formats and style, and added a WebP file for the trees and their shadows, so you can set them as overhead tiles in Foundry!
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It's unlikely your players will find themselves engaging ...
2021-07-24 17:00:54 +0000 UTC
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