Reicast Libretro and Reicast OIT Libretro have recently been updated.
Here is a listing of all the changes/fixes/improvements:
- (Reicast Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30).
- (Reicast Libretro OIT/Open...
2018-07-11 16:27:05 +0000 UTC
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RetroArch has now gained a Metal renderer! Targeting modern macOS at first. XMB/MaterialUI works, menu shader pipelines work, Slang shaders work thanks to SPIRV-Cross, fonts work, etc!
Previously, RetroArch for OSX/macOS only had an OpenGL video driver. Since Apple will be deprecating ...
2018-07-04 13:31:16 +0000 UTC
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Hi there to all our Patrons,
we have been considering launching a cloud service that will allow you to be able to synchronize your game saves/save states.
Everybody who pledges $5 or more to us on our Patreon will get access to this service. It is our intent that this will make it possible t...
2018-07-03 16:32:30 +0000 UTC
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UPDATE 1/7/2018: Dynarec crashes/bugs should now be fixed on OSX/macOS and Linux as well!
It has only been a day since we released our blog post detailing all of the improvements the Reicast core has received, but in less than a day a lot has happened ...
2018-06-29 21:49:10 +0000 UTC
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A big breakthrough courtesy of trapexit, who has been adding arcade game support to the 4DO libretro core.
4DO is a 3DO game console emulator. In addition to this, it can now also run 3DO arcade games such as Mad Dog McCree 2.
You can use the mouse in order to simulate the light gun wi...
2018-06-28 19:00:28 +0000 UTC
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Reicast libretro now supports Sega Naomi arcade games! Both Reicast and Reicast OIT have been updated.
Limited to Sega Naomi 1 for now. Atomiswave to GD-ROM conversion games can also work, some of them might have some issues though.
To read more about this and other enhancements made to the ...
2018-06-28 18:56:23 +0000 UTC
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The Reicast libretro core has seen several big improvements as of late, and we thought it would be remiss of us if we did not take this opportunity to talk about it.
There are now two Reicast cores:
- Reicast regular
- Reicast OIT
Reicast regular:
2018-06-12 05:27:33 +0000 UTC
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We have been working on a Cannonball libretro core. After less than a full day of work, we already have the game up and running with graphics, sound and input.
This is a reverse engineered version of Outrun written by Reassembler. It sports several enhancements over the original Outrun game, such ...
2018-05-22 21:51:51 +0000 UTC
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Disclaimer: We did not make the OpenLara project. It is an open-source project ran by XProger. We simply ported it to the Libretro API and got it to work well as a libretro core. We might have added some f...
2018-05-11 12:51:56 +0000 UTC
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Stuart Carnie has ported REminiscence over to libretro! REminiscence is a game engine recreation of the 1992/1993 action adventure game Flashback.
It is the spiritual successor to Another World/Out Of This World and it distinguishes itself with rotoscoped graphics, polygonal cutscenes, and a...
2018-05-09 23:49:14 +0000 UTC
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RetroArch 1.7.3 will be available later this week and will come with a Qt-powered WIMP GUI! This will be the first public release of this new interface.
You can toggle the desktop UI by pressing F5 while ingame or inside the menu. A new UI pops up that shows a listing of all your playlists. ...
2018-05-01 03:19:14 +0000 UTC
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MMJuno has created a new shader, Cel, which dates all the way back to the Pete's OGL2 era of shaders that could be ran inside emulators like PCSX-R and ePSXe. It has now been incorporated inside Libretro/RetroArch's Common Shaders collection!
We put the new shader here through its paces with...
2018-04-05 01:50:22 +0000 UTC
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This video was captured by TylerL, a very valued member of our Libretro forums. In it, he compares a real NES running the game Super Ma...
2018-04-01 12:55:11 +0000 UTC
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Even though sub-frame latency in software emulators has been achieved, some developers kept pushing beyond, and found a way to surpass even real hardware in respons...
2018-03-31 02:31:35 +0000 UTC
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Below is a copy of our original post on Medium (you can read the original article here) -
https://medium.com/@libretro/libretro-api-now-supports-experi...
2018-03-26 11:34:48 +0000 UTC
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See here the Citra Canary core running in RetroArch! This is the new performance-optimized version of Citra. This is up-to-date with the very latest versions of Citra and is self-updating in nature.
Shown above is a 15-minute video of The Legend of Zelda 3D: Ocarina of Time running.
2018-03-12 05:47:54 +0000 UTC
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Several improvements have been made to the libretro core version of the 3DO emulator, 4DO.
CPU overclocking
The 3DO used a 12.5MHz ARM CPU as its central processor. We have implemented a CPU overclocking feature in the 4DO core so that you can increase this by 2 (25MHz...
2018-03-11 23:42:16 +0000 UTC
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This entire response is full of lies, disinformation and misdirection about Snes9x's license, and only seeks to obfuscate.
None of his nonsensical claims about LGPL are true, people already tried seeing if there was a loophole to be exploited there and that fell flat. Snes9x is under ...
2018-03-09 16:51:03 +0000 UTC
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The following cores are now available on the buildbot:
- Desmume, a new version of the Nintendo DS emulator. This new port was done by bearoso, one of the main authors of Snes9x. This now has a...
2018-02-28 00:29:03 +0000 UTC
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We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (both GLSL as well as Slang).
Right now most of these shaders work without glitches with the G...
2018-02-25 14:19:51 +0000 UTC
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Download it here -
http://retroarch.com/index.php?page=platforms
Read the article here -
https://...
2018-02-19 21:13:48 +0000 UTC
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We thank Eurogamer dearly for being one of the last bastions of journalism in the games industry and for breaking this story into the mainstream.
We want to especially thank Damien McFerran for covering this story in the first place and Byuu for participating in this story as well.
We hope t...
2018-02-18 09:00:31 +0000 UTC
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To continue on from yesterday's story, Super Nintendo CPU overclocking has now been added to all Snes9x libretro ports. Snes9x 2002, 2005, 2010, and mainline all support this new great feature. The only difference is that with 2002 and 2005, it requires a restart, whereas from 2010 onwards it works ...
2018-02-09 01:57:13 +0000 UTC
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SNES9x mainline and Snes9x 2010 libretro cores now have CPU overclocking! Many games for the SNES suffered from slowdown due to the weak main CPU, this optional feature helps wonders in that regard!
Click on the video above in order to see the before/after effects for Super Castlevania...
2018-02-08 02:48:16 +0000 UTC
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It is that time of the week / month again, where another entrepreneur tries pushing his luck and trying to get away with murder.
This time, a certain individual going by the name of Richard R. MacInnis (from Volocian Studios) contacted us on our Discord channel. He reached out to me a...
2018-02-06 17:34:54 +0000 UTC
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The Direct3D11 driver that will be coming soon in RetroArch 1.7.1 will have initial support for libretro/RetroArch's new universal shader format, Slang!
This means that both the Direct3D 11 and Vulkan video drivers will be able to make use of the same shaders without having to c...
2018-02-02 01:28:50 +0000 UTC
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RetroArch Web Player has received many improvements! It now uses WebAssembly, making it a lot faster than before. On top of that, it now features the fancy XMB menu interface (even the shader effects work!). The menu toggle buttons which were not working for a long time should all be fixed now too! ...
2018-01-28 09:26:12 +0000 UTC
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RetroArch 1.7.1 will be launched with new Direct3D 10/11/12 drivers.
Right now, Direct 3D 10 and 12 only work with the RGUI menu driver. However, Direct3D 11 was just updated to support the XMB and MaterialUI menu drivers as well!
What you can also see in this video is the ...
2018-01-25 12:17:40 +0000 UTC
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