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Bob Blunderton

Bob Blunderton

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Bob Blunderton posts

Next beta in one week

About roughly one week from now I should have a new beta out.

In this time I've had a chance to recover from the complete c: drive failure on DEC 28th, so while that was a bit of a setback, there's a few new large buildings in town and there will be a few more blocks of built-up city also (...

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Bit of a minor setback

Transformer blew out in town, taking out my entire c: drive File Allocation Table.

THE IMPORTANT STUFF WAS BACKED UP, HOWEVER.

I was able to save some of my work, from the drive itself, some of the large files DID NOT MAKE IT.  However, this isn't a write-off, the project was mer...

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More progress, and much more FPS

We've finally hit 100% on what we're aiming for monthly on this project.  I want to extend a big thanks to everyone on that, as that will really help when prospecting for assets on this map.

I have purchased (with my own money as of current) a copy of World Machine 2, so that I can imp...

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Goals; immediate and further down the road.

Immediate goals:  Terrain work - that pink terrain, while okay for a freebie that So-Cal once was before the city grounds were broken (it was merely a road network, with not a sign or building in the entire map, made of mesh road bridges and tunnels), is not up to par with the game's stock maps...

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The abandoned mall update is coming...

The abandoned mall update is in the works, much of the lot is done, and I am starting the building tonight.  It should take a few days to build it.  Once it's done and the collision is tested OK I will be shipping out the beta.  I am hoping to finish it up by the end of the weekend bu...

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Project progress update 9/25/18

More behind-the-scenes progress.

Last update was an optimization update, thanks for the feedback from folks that had access, I must say it was a noticeable improvement for mostly everyone.  Most machines with an RX 470 or better (GTX 1060 3GB) and an intel processor of 3.5ghz or better (4xxx ...

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Progress!

Progress!

Slowly, but surely, performance is being improved.  That's the current task first and foremost.

Expect updates in alternating content/optimization phases until performance is where it needs to be, or at-least as good as it reasonably can be, beyond throwing more fancy hardware in your box. View Post