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HappyDaedalus

HappyDaedalus

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HappyDaedalus posts

Back On Track

Back On Track

So, a brief little update on the progress for the next patch, the expansion on the Mage-storyline.

Writing-wise, everything has been going quite smooth. I've managed to wrap up the final version of the script and I'm well on my way on getting ahead on some of the future updates as well.

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Making progress

Making progress

Not too much exciting news to report this week, other than that I've been making steady progress on the next update.

Writing has been coming along quite well, allowing me to put the finishing touches on this chapter, as well as getting some good progress on some of the other updates planned...

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Looking ahead to patch v0.3.9

Looking ahead to patch v0.3.9

Work on the next update has been coming along quite well. The script is mostly done, except for a last few touches.

The art for it is also coming along, though I think it's aiming to be bigger than I had first expected it to be, but excited so far about where it's heading.

But, of c...

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Sketches and looking ahead

Sketches and looking ahead

It's been about a week since the previous update and fortunately everything has gone quite well. Happy to see the reception was quite positive, and it was actually quite fun to write Marion, who I had not written for in a while up till this release.

As for what is coming up next, it's a bit...

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The Release of V0.2.9

The Release of V0.2.9

Content for v0.2.9

Most of the new content focusses on expanding the Marion-route, which previously ended whenever the option to marry him was selected. Now, the route is expanded to include several sex scenes as well as setting up some of the earlier conflicts that will un...

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Sketchwork and deadlines

Sketchwork and deadlines

So, for this week I thought I'd show off some of the amazing sketchwork that went into laying the foundation for the previous update. This is only a part of it, but I think it gives a pretty good insight into just how many different approaches there are, visually, to the same kind of scene. They'...

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Steady progress on the next update

Steady progress on the next update

Work on the next update is coming along well. The script has been mostly finished, giving me some time to get a head-start on the writing for the next update, as well as plotting out some of the others that are in the works for this year.

Unfortunately I can't say too much about the upcomin...

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Looking ahead

Looking ahead

With the release of the last update now about a week behind us, I think it's always a good time to look ahead at how the development of the game is coming along.

The Tribes update was a pretty big one, both in terms of the amount of text, artwork and branching paths. I have also been workin...

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The Release of V0.1.9

The Release of V0.1.9

Content for v0.1.9

This new update is mostly focused on expanding the Tribes-storyline. Specifically, it does so by continuing the existing story, as well as setting up some of the storylines that will be expanded on more later.

Concretely, the major branches that you...

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Release Date for V0.1.9

Release Date for V0.1.9

With the Steam release behind me, it's already time to keep looking ahead to the next milestone!

After a lot of work, I finally feel confident in predicting the release date for the upcoming update to the Tribes-storyline. The release date will be the 4th of February.

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Celebrating Early Access on Steam

Today is a pretty big milestone for myself and the development of TSSR, because today the Early Access for TSSR went live on Steam!

Starting January of last year, I launched the very first public version of TSSR. Since then, I went on from publishing it for free, to promoting it on platform...

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New Places, New Friends

New Places, New Friends

As work on the upcoming update continues to chug along, I thought it might be interesting to give a brief sneakpeek at some of the new upcoming characters.

Al'Gahaem, where most of the story will take place, is a totally different world from the one where Sarah is originally from, and with ...

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Progress on v0.1.9 and starting the New Year

Progress on v0.1.9 and starting the New Year

I hope all of you have had a wonderful New Year's, and I thought we could kick it off with, what else, a progress update.

The upcoming update, v0.1.9, is focused on expanding the Tribe-storyline. I've taken an extra month from the regular release schedule, given the very large amount of art...

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Sketches and progress

Sketches and progress

Progress on the next update has been coming along quite well. I hope to be able to start showing off some real preview pieces, starting this January.

There's a small bit of the script that remains to be written, but I hope to be able to wrap that up in the next few weeks.

Other than t...

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Looking ahead to v0.1.9

Looking ahead to v0.1.9

Up above is a new artwork meant to fill in the existing black screens in the game. This one specifically deals with Sarah and Razaphel's potential 2nd encounter, where she taunts him. I always liked the scene for how it shows Sarah flipping the script on a partner, and I think the piece does a gr...

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Merry Christmas & Happy Holidays!

Merry Christmas & Happy Holidays!

That's a merry Christmas and happy holidays from Sarah and Samayra. A special thank you to all the supporters that have been here, supporting me.

Though I've been working on TSSR for longer, the release of the first public build actually happened on January of this year. A lot has changed s...

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Release of v0.90

Content for v0.90

This new update focusses on expanding the Mage-route. This update has been quite a bit of fun to produce, because whereas the previous update was quite linear, with limited variations, this update is pretty broad, so you actually have a lot of different ro...

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Getting closer to v0.90

Getting closer to v0.90

A quick little update on the progress for v0.90.

So far everything has been coming along well. The script is pretty much done. The art is stumbling across the finish line as well, with just a last few pieces being worked on before I can code it all together and ship the finished update.

...

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Progress Update v0.90

A quick progress update on my work on v0.90 so far!

Writing has been coming along very well, and I'm nearing a complete first draft very soon.

The art has been a bit more of a challenge, but this has more to do with the scope of the size of the art. I think I initially underestimated ...

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Sketching it out

Sketching it out

I like to try and release most updates feature complete, meaning they offer a complete story and supporting artwork.

However, by the time, you as the player, are experiencing the story, there's often a whole pre-production that goes into making some of the (in my opinion) incredible pieces...

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Looking back and looking ahead

Looking back and looking ahead

We're now about a week out from the most recent release, v0.80, and I hope everyone has been enjoying the new content! So far the reception seems to have gone over quite well, with the few analytics that I have available it seems more people discover the game every day, which continues to be very...

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Release of v0.80

Ahead of schedule again, breaking personal records!

Content

The new update further expands on the warrior-storyline, seeing Sarah arrive at the city of Nauyziri, deep in the desert, far beyond civilization. This update is quite sizeable, coming out to about 50k words ...

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Progress Update v0.80

Progress Update v0.80

Here's a quick update on the current progress on the next update for the game; v0.80 further expanding the warrior-storyline.

The first draft of the work is finished. Right now, my main focus is part editing and part doing the last tests to make sure everything works. The last piece of art...

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Filling in the blanks

Filling in the blanks

Progress on the next update has been coming along quite well, being very close to art complete now. The first initial draft is almost finished (save for a scene or two). Testing has been taking a bit more time than usual, but that is to be expected the more we go down particular storylines, given...

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Poll results, Looking ahead to V0.80, and Steam!

Poll results, Looking ahead to V0.80, and Steam!

The Poll for Mid/Small stories

Looking at the outcome, not unsurprisingly, the Tribes-route came out as the most popular route by far. I'll be making some changes in my schedule for next year to try and see if I can get an update to that route at the start of the year, whic...

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Polling mid/small stories for 2023

So, earlier this week I made the poll for the major storylines to help me with planning out 2023. While all the storylines got some support, it's definitely the Princess-route that seems to have gotten a lot of support. Also a surprising higher than expected support for the continuation of the Ra...

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Polling For Next Year

The release of v0.70 went quite well. I think the newly added main-art and music have gone a long way in polishing up some of the rougher edges. The reception also seems to have been pretty popular despite I think the route being a little more niche than most of the other routes, so that was very...

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Release of v0.70

Content

The release of v0.70 represents a slightly smaller update than usual, giving me the space needed to work on the upcoming 2 larger-than-usual releases in the upcoming months.

Having said that, the additional time that this update gave me in my schedule has been...

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Progress Update on v0.70

Progress Update on v0.70

Progress on the upcoming update v0.70 is coming along well. Both the art and the writing are mostly finished, save for some last edits. Most of the work that remains to be done on it is a question of coding everything together, which is mainly a question of finding the time. A lot of my time is c...

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New jobs, new clothes

New jobs, new clothes

One of the many ways in which Sarah's differing stories are visually represented are her many different outfits. The major ones we've seen, her traditional princess outfit, warrior outfit, mage outfit etc.

But showing growth visually is something that's going to keep being a part of the gam...

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