## [Alpha 80] - 2018-07-15
### Added
- Some additional checks to clean up log errors (did not seem to cause any errors in-game but... )
- Some additional clean-up of body double routine. Hoping this fixes problems with deleted (but not really deleted) body double populating quest alias...
2018-07-16 01:49:58 +0000 UTC
View Post
I just wanted to write thank you for your support so far on this project!
Now that many of the major mechanics and groundwork are in place I am taking some time to focus on stability and helping other modders use AAF. So, in the short-term, there probably will be fewer updates. Or, the updates wil...
2018-07-01 18:25:27 +0000 UTC
View Post
## [Alpha 79] - 2018-06-30
### Fixed
- Issues caused by radiation damage during animations (CTD, actor ID error, body double dying)
2018-07-01 01:43:07 +0000 UTC
View Post
This is the loose file version (an .esp instead of .esm). I will post the FOMOD version on Nexus once it is ready.
## [Alpha 78] - 2018-06-28
### Added
- Body morph changes from Looksmenu now visible during animations.
### Changed
- Compability for game version 1...
2018-06-29 01:21:40 +0000 UTC
View Post
## [Alpha 77] - 2018-06-24
### Added
- positionTree and dynamic menu system. (OSA style navigation of position animations).
2018-06-25 07:24:45 +0000 UTC
View Post
I didn't want to be over-shadowed by Bethesda. So, I am introducing AAF 76. Full of wonderful features that I won't quite completely explain in detail because I've read on Reddit that they won't be popular decisions...
Available here: 2018-06-22 07:29:20 +0000 UTC
View Post
A FOMOD/esm version will be posted on Nexus tomorrow.
## [Alpha 75] - 2018-06-19
### Added
- Reaction system that triggers a variety of things based on stat levels (expressions, narration, talking).
- Expression handling. Will require someone to configure fo...
2018-06-20 07:58:00 +0000 UTC
View Post
## [Alpha 74] - 2018-06-17
### Added
- A way to start an animation between the player character and an NPC by rolling the crosshair over the NPC and pressing a key ("K" by default)
- A setting to turn on an API debug mode. This gives notifications upon receiving API events, for testing...
2018-06-18 00:11:38 +0000 UTC
View Post
## [Alpha 72] - 2018-06-12
### Added
- Options to installer for default unequip settings.
- Options to installer for default actor type support.
- "ChangeSetting" to the API. This should allow modders to create MCM panels or holotapes to adjust some AAF settings in-game.
- ...
2018-06-13 02:00:12 +0000 UTC
View Post
## [Alpha 71] - 2018-06-09
### Added
- An advanced setting to adjust the biped slot range copied during animations involving the PC.
### Changed
- The biped slot range copied during animations involving the PC to cover all slots. Hopefully this resolves missing equipme...
2018-06-10 18:25:24 +0000 UTC
View Post
## [Alpha 70] - 2018-06-08
### Fixed
- Issue with startMorphSet not being applied to player characters.
### Added
- Translation updates.
- LLFP update.
2018-06-08 23:36:35 +0000 UTC
View Post
## [Alpha 69] - 2018-06-07
### Added
- Morphs (body customizations) copy over during animations. Needs a fixed version of LooksMenu or game will crash. Turned off in settings until LooksMenu gets updated. (You might be able to find the file needed to make this work now if you know where to l...
2018-06-08 03:36:21 +0000 UTC
View Post
Build 68.1 posted to address a packaging issue in 68.0.
https://www.nexusmods.com/fallout4/mods/31304
2018-06-05 20:19:20 +0000 UTC
View Post
## [Alpha 68] - 2018-06-03
### Fixed
- issue that caused Actors to move out of alignment after about 1 minute.
### Added
- Overlays (tattoos, etc.) copy over during animations.
- Furniture groups that use the same id will merge instead of over-write each other. T...
2018-06-05 17:23:03 +0000 UTC
View Post
## [Alpha 66] - 2018-06-03
### Fixed
- Actors being assigned to animations with wrong skeleton.
- Installer so that DLC requirements aren't installed every time.
### Added
- Many XML file types for upcoming systems. These are not yet functional or final form.
...
2018-06-03 19:58:54 +0000 UTC
View Post
## [Alpha 65] - 2018-05-31
### Fixed
- Another esp to esm related problem. Hopefully, this is really, really the last one.
### Added
- Setting to change actor scale during animation to match player character (for better animation alignment). Off by default.
- Set...
2018-05-31 23:59:45 +0000 UTC
View Post
## [Alpha 64] - 2018-05-30
### Fixed
- Another issue created by the switch to .esm. Hopefully, this is the last fix related to that!
### Added
- `ignore_animation_genders` setting.
2018-05-31 03:09:37 +0000 UTC
View Post
## [Alpha 62] - 2018-05-29
### Changed
- AAF to be an esm to enforce high load position. It has been confirmed that AAF is broken by low position on builds with many mods. Quantity matters.
- Behind the scenes work for features that haven't been activated yet...
### Fi...
2018-05-30 17:26:15 +0000 UTC
View Post
## [Alpha 61] - 2018-05-28
### Fixed
- Equipment handling problem. It had the appearance of disable_equipment_handling not working.
### Changed
- Equipment handling process to be more efficient (fewer calls from UI to Papyrus).
### Added
- Abilit...
2018-05-29 06:10:42 +0000 UTC
View Post
2018-05-28 20:21:45 +0000 UTC
View Post
## [Alpha 60] - 2018-05-24
### Fixed
- The UI so that it is again available during the pre-war neighborhood scene.
- Bug that caused positions without stop/start morphsets to get stuck.
- Issue causing log errors over equipment handling. This may fix equipping instability that wa...
2018-05-25 06:25:57 +0000 UTC
View Post
## [Alpha 59] - 2018-05-23
### Added
- Documentation to AAF_API.psc
- Global hook function for modders to more easily call AAF functions. Thanks to JOER!
- Furniture animation support through the API.
- An animation XML creation tool for modders (optional file). Thanks to F...
2018-05-24 05:11:52 +0000 UTC
View Post
## [Alpha 58] - 2018-05-21
### Fixed
- Refinements to the locking routine to improve compatibility with other mods.
### Removed
- Settings for any locking system other than Doppelgänger. This means no disabling the flycam. I might re-introduce alternative locking syst...
2018-05-22 03:01:39 +0000 UTC
View Post
Please report any bugs found here. You can also post ideas for new features and vote on existing issues to show your interest.
2018-05-19 23:08:20 +0000 UTC
View Post
It is pretty light to start with. But, I am going to add a lot of detail here as the project develops instead of burying my tutorials in various forums.
2018-05-19 23:07:11 +0000 UTC
View Post
## [Alpha 55] - 2018-05-18
### Added
- startEquipmentSet and stopEquipmentSet to self and target nodes in action XML. This allows equipping specific items based on the act taking place in an animation.
- Press PageUp key while walking to an animation location to skip the walk and just ...
2018-05-19 03:08:40 +0000 UTC
View Post
https://www.nexusmods.com/fallout4/mods/31304?tab=description
## [Alpha 54] - 2018-05-17
### Added
- The Doppelgänger system! A new way to lock the player character to animations that...
2018-05-17 22:49:26 +0000 UTC
View Post
https://www.nexusmods.com/fallout4/mods/31304
## [Alpha 53] - 2018-05-16
### Fixed
- Issue that prevented static objects from being used as locations.
- MorphSet handling to make it m...
2018-05-16 19:29:59 +0000 UTC
View Post
## [Alpha 50] - 2018-05-14
### Changed
- UI layer used (from crosshair to compass). So, crosshair can now be turned off in display settings.
- Animation actor node to use skeleton attribute instead of race since some races use the same skeleton.
### Added
- A set...
2018-05-14 19:41:13 +0000 UTC
View Post