Minor update for Christmas. We at the studio hope you're all having a happy holiday! Check your Patreon messages for your link!
Bug Fixes:
- Dead Dialogue for Kira/Jeanette
- GUI Scaling
- Camera Height
- Texture/Sprite Pop O...
2022-12-26 02:36:06 +0000 UTC
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Check your Patreon message box for your link!
Changes:
- Dozens of small graphical tweaks to improve performance.
- Scene, Movement, and Camera optimization on all scenes
- Early Access to the House of Troy is now accessible!
- Repaired the Z k...
2022-11-24 04:46:55 +0000 UTC
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There's a video there; click the white box!
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed...
2022-10-03 04:54:13 +0000 UTC
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There's a video, just click the grey/white square!
Some linework and rhythm testing for Sasha's Dance Animation. She doesn't have a tail yet but I'll put that in later.
2022-10-03 04:51:44 +0000 UTC
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Finally, we have the option to charge Patrons on their renewal date!
I know there's been a lot of confusion and frustration with the old way of charging Patrons. But that is a thing of the past.
This does NOT affect Current Patrons. This ONLY applies to NEW Patrons.
2022-10-01 19:45:20 +0000 UTC
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Hey all, our server updates are finished and the Temp links should no longer work. I've sent out new links for everyone, so use the new links now.
2022-09-05 23:25:36 +0000 UTC
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Redirect links will be sent out shortly.
Sorry for the delay on this. I've been running a bit slower than I'd like on account of some severe eye strain brought about after a recent migraine. Fortunately, the pain wasn't as bad as usual but the effect on my vision was jarring. Definitely fee...
2022-09-02 19:42:26 +0000 UTC
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Our Host Server is currently down for on site maintenance. I believe this corresponds with a number of recent major software and service updates on the host's end. Downloads may be temporarily effected. I'm in the process of restoring download access for patrons.
2022-09-01 20:20:37 +0000 UTC
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Check your Patreon messager because the latest update for New Cyana is Live!
Notes:
- Dead ends are fixed in dialogue trees.
- High Tail Hall Interior Preview.
- Fast Travel system overhauled to include more hubs and Visitor Centers.
- Texture...
2022-08-16 01:09:41 +0000 UTC
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Check your Patreon Messages Alpha Team. There's a new link for you to test out!
Things panned out a bit differently for this update than I had initially planned. Sex Scenes will be coming in the next update, this is a performance check with Alpha Team members to make sure things are running...
2022-07-04 19:13:43 +0000 UTC
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I've been a bit quiet this week on account of having a lot more to do than usual. I have brought on Ryan's Bizarre Adventure through Discord for some help with C# Coding and work in Unity and they are in the process of something beyond my skill level.
Bringing the games up to date o...
2022-05-18 20:45:11 +0000 UTC
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2022 vs 2018 Sprite: There is still a LOT of work to be done on Jeanette for her other 7 angles, but the default sprite is done! I'm in the process of working on the remaining angles, the clothing for those angles, and the scripts needed to track all of the data.
Pi...
2022-04-27 21:33:38 +0000 UTC
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New update for Alpha Team to test out. The changelog is in the link. Check your Patreon messages for the download link. You can report bugs in our Discord chats.
Changelong 0.1f2: https:...
2022-04-01 05:52:31 +0000 UTC
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It's FINALLY ready for everyone to explore! Check your Patreon inbox for your link.
Here's a link to the changelog for what's new for this build:
New Cyana Changelog - Pre-Alpha 0.1f1 2022-03-01 04:35:02 +0000 UTC
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Originally rendered in December of 2021, this clip shows off the recent changes to our Water/Ocean system in 2022.
I swear there's a video there. If you click the HTHstudios above, it's a link.
2022-02-20 17:02:07 +0000 UTC
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Check your inboxes because the next update is live for Alpha testers.
It's been a long, bumpy road getting here. A few features are missing, but I'd rather have you all testing what's ready while I work on the last few bits.
Change Log:
I've had to contact Patreon because I can't link anything from the site using either the video or link posts. But I can just directly link in the body of the text.
So here's the direct link to the video for a tour of the Sapphire Caverns
2021-11-21 00:01:27 +0000 UTC
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Click the white box above for the video. I know it doesn't look like anything's there, but it's a video tour of the Sapphire Caverns.
*edit: It shows up as a blank box on my end, but it posts as a discord link. Either way, it's a video tour.
Enjoy!
2021-11-20 04:49:24 +0000 UTC
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Here's a look at the current Sapphire Cave area and maps. This area has been expanded by over 10x from the original cave maps.
The center bottom of the second image compares the old map to the new map scale. Yes, that little brown square was the old map.
What you see in th...
2021-11-17 21:42:13 +0000 UTC
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Check your Patreon Messages for the new update link.
Change Log:
• Character Scene Exit Functionality has been restored.
• Repaired water memory leak.
• increased detail render d...
2021-11-05 00:09:52 +0000 UTC
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Alpha team check your messages; the alpha build is ready for your testing pleasure!
NEW CYANA – CHANGELOG
Pre-Alpha 0.1f
10.28.21
Large Scale Overworld Update:
Game Map has been updated from 3 individual loading zones to...
2021-10-29 05:38:11 +0000 UTC
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Fixing the last of the camera glitches relating to dialogue for a few remaining characters.
Implementing one more major terrain fix before launching 0.1f. This won't take too long. I'll let y'all know how testing goes on the first area around Sapphire Bay.
2021-10-27 19:53:11 +0000 UTC
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About 75% of the restoration process is already automated. That's already underway, the plan moving forward is to begin upgrading from some of the older hard drives that we have still in use which are external to an SSD array for application storage.
UPDATE Good...
2021-10-27 19:52:47 +0000 UTC
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Still working on a number of performance tweaks. A recent windows update had MAJOR driver conflicts that both set me back around 5 hours AND have resulted in minor performance problems I am not addressing. During updates and performance tweaks I noticed the AQUA engine was taking a MASSIVE ...
2021-10-27 19:49:25 +0000 UTC
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— 10/20/2021
All regions now have ID tags that will trigger the GPS at the top of the screen!
2021-10-27 19:36:19 +0000 UTC
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— 10/19/2021
Just about done with lighting and sprite cleanup & detailing on all 2k sprites for NPCs! After this and dialogue cleanup we will be getting this out to @Alpha Team & @Alpha Testers!
2021-10-27 19:31:46 +0000 UTC
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— 10/18/2021
It's funny, There is an automated tool that is designed to handle all of the processes to make the full-scale New Cyana map a reality. It didn't work..... so we brute forced a solution into place over the course of a month!
Alright, now to...
2021-10-27 19:18:47 +0000 UTC
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— 10/17/2021
Alright! @Alpha Team & @Alpha Testers are going to be getting access to the 0.1f update real soon! I'm just about done bringing the interactive scenes from version 0.1e up to speed with new backgrounds, b...
2021-10-27 19:13:58 +0000 UTC
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— 10/13/2021
Making progress with New Cyana updates. The last few days have been a little slow due to a few hardware-related delays. Nothing major, replacement USB Hub is in place and working perfectly, Back on track! Work resumes tomorrow. Also, I will not be strea...
2021-10-27 19:09:34 +0000 UTC
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— 10/10/2021
Good news! We were able to make a significant engine upgrade Behind-The-Scenes on New Cyana! This opens up more tools and better compatibility for world construction and testing. This will be handy as the map continues to increase in complexity.
2021-10-27 19:06:44 +0000 UTC
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