Striker
The model is basically done, trying to justify the inverted gull wing...
2017-08-13 15:58:11 +0000 UTC View Post
The model is basically done, trying to justify the inverted gull wing...
2017-08-13 15:58:11 +0000 UTC View PostBuilding the 3D proxy and designing as I go. Gotta make some prop blades...
2017-08-11 16:48:40 +0000 UTC View PostHybrid electric, chunky, high caliber and the last thing a Kilnborn ever sees
2017-08-10 16:52:00 +0000 UTC View PostBirrin Close Air Support concepts, able to strike out hard from bases near the kiln to hit insurgents/land raiders
2017-08-09 17:50:32 +0000 UTC View PostLooking to symmetrise the composition for a more religious aspect, which requires some redrawing
2017-07-22 17:45:41 +0000 UTC View PostRemoving some elements to improve focus on the figures: couldnt get this comp to work with huge distracting background objects
2017-07-21 17:40:19 +0000 UTC View PostGoing to take a new direction from now, but thought you would like to see where this particular path ended!
2017-07-15 07:04:48 +0000 UTC View PostGetting used to DAZ as a potential pre-production tool.
2017-07-10 16:03:31 +0000 UTC View PostSketch concept, one of several I will develop before selecting a final direction.
2017-07-05 16:23:18 +0000 UTC View PostJUST starting to explore ideas, and I can already see potential directions to take this one. Their world is strange indeed.
ALSO, DC calls supers Metahumans now so I need a new term :P
2017-07-03 16:25:10 +0000 UTC View PostWrapped up the artwork for Tyler Rhodes evolution commission. More colour than I am used to ;)
2017-05-21 14:48:05 +0000 UTC View PostWorking on the colour schemes of the creatures before applying lighting effects.
2017-05-07 12:59:14 +0000 UTC View PostAdding colour and basic masked forms to the Evolution peice.
2017-05-04 14:29:23 +0000 UTC View PostEvolving in sweltering, humid wetlands, preindustrial Birrin found the frozen places of their world among the most forbidding. A hothouse planet, most snowbound regions of Chriirah are restricted to high altitudes and were seldom visited until the advent of lightweight insulated clothing allo...
2017-04-30 13:06:33 +0000 UTC View PostI am producing another artwork for Tyler Rhodes' evolution project. I shall take these little sketches of critters created by kids and turn them into an ecosystem painting. This is the ugly masking stage :P
2017-04-27 08:53:39 +0000 UTC View PostWorking on the background fella. The plastic face plate can open like a beak to reveal mouth operated manipulators and multi-tools.
2017-04-11 18:39:04 +0000 UTC View PostWorking on the more distant fella. Happy with the pose, but the head from front on doesnt work. Will repaint it looking more to the right, as it doesnt really read well this way
2017-04-05 17:19:27 +0000 UTC View PostRedesigns and refinment of the suit and pose continue
2017-03-24 17:17:41 +0000 UTC View PostWork continues. Threw on some star wars text to test out the graphics on the suit :P
2017-03-14 16:10:05 +0000 UTC View PostWork on the final head design is progressing, with quite a few changes. The positioning of the legs has to be revised as well, so they are being re-posed as I go.
2017-03-11 14:58:41 +0000 UTC View PostWork paused on the Birrins while I sort out the terrain. Mostly manually painted with some distorted and overlaid photorefs to give texture.
2017-03-06 15:08:48 +0000 UTC View PostWorking out the design of the other main altitude suit. The idea is to show different 'brands' and levels of complexity that have been cobbled together by these team members much in the way a human hiking team would.
2017-03-01 15:24:43 +0000 UTC View Post