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alexries

alexries

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alexries posts

Striker

Striker

The model is basically done, trying to justify the inverted gull wing...

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DIMENSIONS

DIMENSIONS

Building the 3D proxy and designing as I go. Gotta make some prop blades...

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CAS Striker

CAS Striker

Hybrid electric, chunky, high caliber and the last thing a Kilnborn ever sees

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Mudfighters

Mudfighters

Birrin Close Air Support concepts, able to strike out hard from bases near the kiln to hit insurgents/land raiders

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Heirarchy

Heirarchy

Looking to symmetrise the composition for a more religious aspect, which requires some redrawing

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Stripping it Back

Stripping it Back

Removing some elements to improve focus on the figures: couldnt get this comp to work with huge distracting background objects

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Harsh Light

Harsh Light

Another experiment

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Hues

Hues

More colour experimentation 

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Then again...

Then again...

Perhaps this direction is more interesting?

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Judgement

Judgement

What curious beings we could become

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Recanvassing

Recanvassing

Expanding the visual field...

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Update

Update

King of Kings

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Dead End

Dead End

Going to take a new direction from now, but thought you would like to see where this particular path ended!

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Pose Testing

Pose Testing

Getting used to DAZ as a potential pre-production tool.

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Metahuman Update

Metahuman Update

Blue Remembered Earth...

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Walkin'

Walkin'

Sketch concept, one of several I will develop before selecting a final direction.

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Metahuman Kickoff

Metahuman Kickoff

JUST starting to explore ideas, and I can already see potential directions to take this one. Their world is strange indeed.

ALSO, DC calls supers Metahumans now so I need a new term :P

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Next Image

Time to get to work on the metahumans

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Final Fishies

Final Fishies

Wrapped up the artwork for Tyler Rhodes evolution commission.  More colour than I am used to ;)

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Progress Update

Progress Update

Working on the colour schemes of the creatures before applying lighting effects.

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Progress

Progress

Adding colour and basic masked forms to the Evolution peice.

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(Complete) The Roof of the World

(Complete) The Roof of the World


Evolving in sweltering, humid wetlands, preindustrial Birrin found the frozen places of their world among the most forbidding. A hothouse planet, most snowbound regions of Chriirah are restricted to high altitudes and were seldom visited until the advent of lightweight insulated clothing allo...

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Commission Work

Commission Work

I am producing another artwork for Tyler Rhodes' evolution project. I shall take these little sketches of critters created by kids and turn them into an ecosystem painting. This is the ugly masking stage :P

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Sneaky Boy

Sneaky Boy

Working on the background fella. The plastic face plate can open like a beak to reveal mouth operated manipulators and multi-tools.

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The other guy (or gal?)

The other guy (or gal?)

Working on the more distant fella. Happy with the pose, but the head from front on doesnt work. Will repaint it looking more to the right, as it doesnt really read well this way

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Threadz

Threadz

Redesigns and refinment of the suit and pose continue

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Aurabesh

Aurabesh

Work continues. Threw on some star wars text to test out the graphics on the suit :P

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Keep on Truckin'

Keep on Truckin'

Work on the final head design is progressing, with quite a few changes. The positioning of the legs has to be revised as well, so they are being re-posed as I go.

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Terrain

Terrain

Work paused on the Birrins while I sort out the terrain. Mostly manually painted with some distorted and overlaid photorefs to give texture.

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The Other Guy

The Other Guy

Working out the design of the other main altitude suit. The idea is to show different 'brands' and levels of complexity that have been cobbled together by these team members much in the way a human hiking team would.

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