DoujinStars
thomasmoonkang

thomasmoonkang

patreon


thomasmoonkang posts

Saffron splash art concepts

Saffron splash art concepts

Here are some concept art and the final render for Saffron's splash art!

The new style is looking really sleek and modern. I think it will give Duelists of Eden a really cool vibe.

Feel free to comment on what else you'd like to see from here

View Post

Local PvP Test

Of course there needs to be local PvP. But when you play online you'll be able to always play on the right or left side, up to you!

View Post

Art Style Test Poll


View Post

Saffron Art Style Test

Saffron Art Style Test

Left or Right, which one do you like better?

View Post

Potential Poses for new art style test!

Potential Poses for new art style test!

I've been communicating with HOAI Artworks as a new splash artist to give Duelists of Eden a fresh new style. We decided to do a render of Saffron to figure out what style we want to go with. HOAI (or Victor) has a kind of wet and shiny painting style which I think makes the game look really slic...

View Post

Custom Lobby functionality v1

Here's an old dev video from when I first got custom lobbies working with lobby code and everything!

View Post

Weekly Update #4 - Status Effects

In OSFE statuses were a list of enums , and all the code for them were kept in Being() which was not as modular as we would like.

I'm doing Status Effects completely differently this time around. There's a parent class of StatusEffect and all the different statuses will be their own class i...

View Post

Weekly Update #3 - Bouncing Projectiles

I wanted to add a character who's attacks chain bounced to other enemies. The number of bounces could be changed and I wanted it to be an addon to an existing attack, so I made it an Effect that can be added to a spell.

First let's break down the requirements:

Bounce strike should: View Post

Weekly Update #2 - Drag and drop


https://giant.gfycat.com/EsteemedVapidCobra.webm

We want moving units around to be as simple and ...

View Post

Weekly Update #1 - Effect Apps

In One Step From Eden, I kept a list of all Artifacts on each unit which I'll refer to as "Being"s. Every time something was triggered, like OnSpellCast, it would go through all of the Artifacts on the Being. Each artifact had a number of Effect Apps which basically contained a Trigger enum and a...

View Post

Auto Rogue - Initial Post

Starting a new side project, codenamed Auto Rogue. The idea is a hybrid of auto chess and roguelite. Since we have lots of code and sprites from One Step From Eden we're going to do the combat in a similar format. But we're going to be rebuilding the entire thing from the ground up!

Switchi...

View Post