Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
No Demo Update
Unfortunately, there will be no demo update this month as I spent the week brainstorming and organizing future plans, which means I didn’t implement any new sy...
2024-09-26 23:48:42 +0000 UTC
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Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
# GGPO Negotiations
To summarize, unfortunately, I wasn’t able to secure staff to implement GGPO.
One of the people I spoke with is a veteran programmer with over 10 year...
2024-09-21 06:48:13 +0000 UTC
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...
2024-09-21 06:36:33 +0000 UTC
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Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
# GGPO
I continued investigating the DLL files, but unfortunately, I couldn't resolve the issue. I had a GGPO expert look into it, and they couldn't reproduce the error, so it se...
2024-09-15 05:33:43 +0000 UTC
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Hello everyone! Thank you as always for your support.
The typhoon passed just before this week, so I went on a trip as planned this week, so there will be no weekly report.
I did a little research on GGPO. It is made in C++ and is used in Unity via a DLL file, but I was not able t...
2024-09-06 10:30:35 +0000 UTC
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Which one?
2024-08-31 15:06:04 +0000 UTC
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Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
## No Demo Update
This month, I prioritized online testing, so there won’t be any updates to the demo. Moving forward, the focus will continue to be on implementing online f...
2024-08-31 14:55:06 +0000 UTC
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https://kyo-hei.itch.io/bahellground-online
Cleared battle scale 500 or more in offline mode: How to use Loremas...
2024-08-31 14:43:01 +0000 UTC
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This is the comic "Lucifer movie Revenge" based on previous poll.
2024-08-31 14:10:21 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
After a long and extended development process, Bahell Ground is finally almost complete! To be honest, I had somewhat given up, so I’m very relieved. I’ll hurry up with the manga... Although...
2024-08-23 17:19:44 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
---
*■Bahell ground*
This week, I mainly focused on the system for connecting the server and client. Since Bahell employs existing room selection menus and waiting rooms...
2024-08-17 09:50:05 +0000 UTC
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This is a poll about online features when the demo is released to the public. We will explain the advantages and disadvantages of each.
No online matching
Advantages: Public release can begin sooner.
Disadvantages: Fighting games are centered around PvP, so expectations...
2024-08-17 09:43:20 +0000 UTC
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Thank you for your continued support.
Due to changes to Apple's terms and conditions, from November 2024, a 30% Apple tax will be applied to subscription purchases via the iOS App. In other words, the price will simply increase by 30% if you purchase via the iOS app.
2024-08-15 00:28:41 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!

Sorry for the late submission! This week, I started rebuilding Bahell Ground using Qua...
2024-08-10 12:59:11 +0000 UTC
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Which idea for September comic do you like?
2024-08-03 22:53:05 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
# Quantum Practice

This week, I continued studying Quantum3 to achieve rollback and ...
2024-08-02 12:58:15 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
Demo Update
Please download the latest version using the new password "YJ8YigCPLMk2ZjJ".
2024-07-26 14:20:48 +0000 UTC
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you can play "Bahell Ground" here.
When the game starts, there is a 1 in 5000 chance of a Super Helltaker appearing.(Im...
2024-07-26 14:19:46 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
Illustration Work Completion and Return to Hellversus
Finally, the long and arduous illustration work is finished, and I'm back to focusing on Hellversus.
Online...
2024-07-19 10:28:35 +0000 UTC
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Thank you for your continued support!
This article summarizes the basic information of Patreon articles.
This week, I couldn't work on Hellversus because of the illustration deadline. There will be no weekly update this week. Sorry!😭
Have a great weekend!
2024-07-12 13:02:24 +0000 UTC
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Thank you for your continued support!
This article summarizes the basic information of Patreon articles.
As I mentioned last week, I'm still swamped with external illustration work, so this week I focused solely on bug fixes.
I may not be able to draw the August comic😰, so to ma...
2024-07-05 17:45:41 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
#Demo Update

2024-06-28 14:15:32 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
Sorry for the late post!
### Organizing the Attack Hit Flow, Including Projectiles
First, I identified the common parts of the hit processing for character attacks and proje...
2024-06-22 06:28:21 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
Sorry for the late post!
#Comic work

This week, contrary to plan, I only manag...
2024-06-16 13:54:31 +0000 UTC
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Previous story------------


2024-06-16 13:25:12 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
## Refining Hitboxes for Projectiles
The hitboxes we re-implemented last week have now been applied to projectiles. The work progressed smoothly, and we successfully re-implemente...
2024-06-07 20:27:24 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
Demo Update

2024-05-31 11:23:52 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
This week, the work mainly involved revisiting hitboxes and code, so the report will be somewhat abstract.
# Hitbox and Code Review Work
This week, the work mainly involved ...
2024-05-24 13:07:55 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
#Comic work
2024-05-17 10:41:41 +0000 UTC
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...
2024-05-15 11:02:41 +0000 UTC
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