For a monthly bite-sized taste of the content in Restitched, we're showcasing two new assets from the game.
Each following month, the previous month's post will be public for everyone to enjoy!
2024-04-11 11:36:46 +0000 UTC
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You know the drill! Welcome back to another development recap for Restitched. We're so excited to show you some of our latest developments toward the game, so sit back, get comfy, and warm up those scrolling muscles!
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2024-04-03 14:21:27 +0000 UTC
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‘Overboard!'
We release a new page of our comic The Grandiose Tales of Cpt. Stuffy every month here on trixel+. Want to get caught up with the story? Read the full comic here:
🔗 h...
2024-03-29 13:57:55 +0000 UTC
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What could be cozier than a moonlit night at the ocean with a good book? Well, the book is blank, but Stuffy tuckered themselves out trying to read it anyway.
2024-03-19 22:50:42 +0000 UTC
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For a monthly bite-sized taste of the content in Restitched, we're showcasing two new assets from the game.
Each following month, the previous month's post will be public for everyone to enjoy!
2024-03-09 16:00:03 +0000 UTC
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After an exciting and jam-packed January recap, we're back again with more Restitched progress! We're excited to show new and continued developments from the last month, so grab your favorite snack and get comfy!
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2024-03-06 16:01:42 +0000 UTC
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‘Bottle It Up'
We release a new page of our comic The Grandiose Tales of Cpt. Stuffy every month here on trixel+. Want to get caught up with the story? Read the full comic here:
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2024-02-27 16:00:15 +0000 UTC
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Early in development (2020), we were exploring visual ideas for different checkpoints. Is it a flag that raises when activated? A glowing, levitating ball of yarn? A box that opens with Stuffy popping out?
Ultimately, we've decided to add checkpoints in a more traditional sense. When you cr...
2024-02-24 16:00:02 +0000 UTC
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Hi, Stuffies!
Tag along with us as we test some of our level editing features in this early development footage. We'll be arranging a small scene using various features, like placement, tools, physics, and player movement.
You'll notice things are still a little rough around the...
2024-02-21 16:00:10 +0000 UTC
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This screenshot from a recent development branch shows platforming through an attic scene with warm ambient lighting. Stuffy is balancing on a ruler that overhangs a long drop as they run toward a higher climbable surface.
You may have seen later versions of this scene in screens...
2024-02-18 16:00:02 +0000 UTC
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Candles and other Props that produce light in Restitched always give us a dilemma. Do we keep it simple and versatile, letting you assemble the flame and light separately? Or do we merge them so all you need to do is place the candle and change its light settings - albeit at the expense of being ...
2024-02-12 16:00:04 +0000 UTC
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For a monthly bite-sized taste of the content in Restitched, we're showcasing two new assets from the game.
Each following month, the previous month's post will be public for everyone to enjoy!
2024-02-09 16:00:04 +0000 UTC
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Hello there, and welcome back to yet another exciting Restitched: Recapped! post! This is our first recap of 2024, and we're already starting strong with a very productive and promising month. Strap in for one of the largest and most visual posts we've ever made!
Let's jum...
2024-02-03 19:39:14 +0000 UTC
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With a library of nearly 300 posts over the years, we've regularly offered subscribers a passenger seat to the development process via both exclusive and early access to posts. Now, we're eager to hear what you think about the trixel+ experience!
We're fortunate ...
2024-02-01 21:44:49 +0000 UTC
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Did you know that in early development (2020), we initially meant to make the default/blank level environment a workshop art studio?
This concept was ultimately scrapped as we moved toward a blank canvas look in the interest of giving creators true freedom over their scenery - if they so ch...
2024-01-24 16:00:03 +0000 UTC
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We've been playing around with the new 3D physics changes, including more buildable depth. As a result, new scenes are emerging from our developers! We're still ironing out some level editing bugs and tweaking Stuffy's gameplay to properly take advantage of the new playable space.
Whi...
2024-01-18 16:00:02 +0000 UTC
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Howdy-hey! We have a special video this month! We're always nervous to share in-depth footage because things are still a bit rough around the edges. However, we've seen your comments asking about an update on movement since the first trailer, so we're happy to share what we're working on.
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2024-01-13 21:23:27 +0000 UTC
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It's been quite some time since we last shared a Developer Diary post! We've covered a broad range of topics already, so we're curious to know which areas of development you'd like us to dive a bit deepe...
2024-01-12 16:00:03 +0000 UTC
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For a monthly bite-sized taste of the content in Restitched, we're showcasing two new assets from the game.
Each following month, the previous month's post will be public for everyone to enjoy!
2024-01-09 16:00:03 +0000 UTC
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Hello everyone! We'd like to inform you of a few changes coming to trixel+ in the following months.
We've decided to scale back in some promotional areas so that we can focus more on development itself. This change comes after the absence of a Director who would normally ha...
2024-01-09 12:50:14 +0000 UTC
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Welcome to another Restitched: Recapped! post! In fact, welcome to the final post covering 2023's developments!
We're looking forward to an exciting 2024 with Stuffy, but for now, let's take a look back at how we closed out the year...
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2024-01-07 13:17:07 +0000 UTC
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Welcome to another Restitched: Soundtrack Preview!
This time we're looking at early Wardrobe music, which is intended to play whenever you're customizing your Stuffy in their dedicated dressing room stage.
Please note that these tracks are subject to ch...
2024-01-06 16:00:04 +0000 UTC
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‘The First Fight Begins'
We release a new page of our comic The Grandiose Tales of Cpt. Stuffy every month here on trixel+. Want to get caught up with the story? Read the full comic here:
🔗 2023-12-27 16:00:01 +0000 UTC
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After implementing more depth into the game, we played around with our volumetric lighting to give this ominous look to a familiar scene.
2023-12-18 16:00:04 +0000 UTC
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It's been a minute since our last new Restitched screenshot. We're looking forward to testing new scenes with our build tools, and want your opinion on which theme it should be set in!
2023-12-12 16:00:02 +0000 UTC
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For a monthly bite-sized taste of the content in Restitched, we're showcasing two new assets from the game.
Each following month, the previous month's post will be public for everyone to enjoy!
2023-12-09 16:00:05 +0000 UTC
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At the heart of Restitched is the level editor... and at the heart of the level editor is the Shape Tool!
The Shape Tool allows level creators to reshape any Building Material. Refine archways, add details and blemishes, or create entirely ...
2023-12-07 17:53:53 +0000 UTC
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Howdy-hey, and welcome back to another Restitched: Recapped! November has been a busy month of refining features and tackling bugs - mostly due to a big change that has taken place on a technical level (which we'll be discussing further down in this post).
While some of this may seem fairly...
2023-12-04 11:40:39 +0000 UTC
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Hello! We're here to update you on this month's Patreon content and offer transparency regarding the disturbance of our regular schedule.
In October, we celebrated the trixel+ anniversary with loads of content, and this month we’ve presented an exciting Restitched: Recapped post! However,...
2023-11-21 21:49:06 +0000 UTC
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Hello, hello! Welcome back to another Restitched: Recapped!, where we'll be walking you through our various developments from October.
Are you all strapped in and ready to depart? Then let's get rolling!
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2023-11-08 14:10:08 +0000 UTC
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