Development will probably slow and I might miss out on some progress updates.
Reasons are a few.
For example, I have 2 work days less next week already. Other than that, this month is pretty expensive and I have to work on commissions, to make ends meet. (On that note, if you like ...
As you can see, I'm mostly busy with making overworld tiles, where you can see a design for shops and two different NPC houses. Expect more like this to come.
The promised prototype will be published with this progress report.
Some things that are worth noting: I completely revamped the combat system and are going to keep it this way. It does need a lot of adjustments though and I am working on that.
another week has passed and another progress report is due.
So what have I been up to?
Still, working on the combat system, and got a bit stuck on types and making monsters. The good news, this is usually the hardest part for me, so that out of the way, it's going ...
Also I decided that I try to give these out on a weekly basis. Emphasis here is on "try", as if I don't have anything to report, or forgot, then there won't be one.
After writing the last prototype post, I also made a decision about schedules.
Prototypes will take more and more work, as I have to refine older code and add new. Adding new features, fixing old ones. All takes time and I'd also need to draw, etc.
He wanted me to make a nice place for his skox, so I drew a little forest with lots of berries, some deer and birds. It's a very nice place for a little skox for sure :3
Sorry that there is still no new playable prototype. Last week, I concentrated on finishing the last commissions, I had, so that I can concentrate on this game in full.
Instead I decided to talk a bit about the shape of the game.
some news from me. I think bad news first? I don't think there will be a prototype on next Monday (February 6th) either. The reason is just that I am progressing, but not fast enough to make the deadline. Also work might slow down a little, next week. More on this later ...
So yeah, I posted this on the discord server already, but for everyone who isn't there, a chance here too:
I did a lot of concept work over the weekend and some problems arrived with some designs. So, to get things detangled, I'd like to know what do you expect from Dungeon TF (the rogueli...
Well, like the title says, no Monday update (30th of January). The reason is rather simple: I don't have anything really to show.
I'm working on a better AI (most of the week) and am concepting over the weekend. There is new stuff coming soon, but I won't have anything ready (art wise, ...
The last content concept update for Dungeon Misadventures, for now.
Breeding!
Yep, kobolds can breed and the mechanics are quite fun. First of all, kobolds will have traits, which are inert to them. They cannot be learned and only gained/improved on through select breeding. These t...
as promised, the second last remaining info I have on Dungeon Misadventure (survival game), specifics. The last one will be on breeding mechanics and is planned for next week.
SO, jobs. Well any good base management needs them. Jobs will be defined by the tool, a kobold...