0.24: IT'S ALIIIIIVE - Preliminary Design
0.23 is building, so it's time to get started on the design for 0.24. The vote was not close, so I'm going to call it early and say that the next update is going to be the Living Galaxy option.
0.23 is building, so it's time to get started on the design for 0.24. The vote was not close, so I'm going to call it early and say that the next update is going to be the Living Galaxy option.
Good news, everyone!
I had an unusually productive couple weeks, and the 0.23 update this weekend will contain all of the polish and bug fixes I had planned for 0.24. That means that 0.24 is going to be another feature update after all! Just like last time,...
2019-07-18 01:00:01 +0000 UTC View PostI'm chugging through the final progression update, but there's not a lot left as far as features go, so I've been using the extra time to get a head start on some bug fixes and polish features (and maybe even get enough done to devote 0.24 to something more fun). A couple samples are shown above:...
2019-07-13 19:35:36 +0000 UTC View PostThis was one of the longest updates so far (I had to skip town for a couple weeks). Thanks for waiting so patiently! This version adds a tech tree, a new room, some new content in a lot of systems, and some bugfixes.
I'm back from vacation with a sneak peek of the new laboratory! It's has the workbenches for your slave researchers, as well as the medical furniture that used to be in the slave quarters (some of which has been reworked to fit the new aesthetic).
Pretty much everything is implemented at th...
2019-07-06 01:39:51 +0000 UTC View PostThis update ended up touching almost every system in the game, but I finally have a pretty good idea of how the tech tree will look. There will be 40 distinct technologies in all, split across four trees for different specializations.
The Biology tree will ...
2019-06-21 02:51:40 +0000 UTC View PostThe new research system is moving along nicely, and I think I've finalized the list of technologies in the tree. It's split between locking old content (like the surgery center and the advanced arcade station) behind research, and adding new content like the Warp Gate.
The Warp Gate technol...
2019-06-05 00:21:53 +0000 UTC View PostNow that 0.22 is all wrapped up, it's time for me to get started on the better progression update. I think this one is long overdue, and should really improve the distinction between early, mid, and late game.
The core of this update is the research ...
2019-06-02 21:16:43 +0000 UTC View PostThis is by far the most under-the-hood patch I've done so far. It does almost nothing visible, but fixes a ton of bugs and improves performance by quite a bit.
At long last, I've gotten the new pathfinding engine integrated. It caused no significant lag on my machine with roughly 600 characters, all moving from one place to another. On top of being faster than the old one, it also runs in its own thread, which means that purchasing slav...
2019-06-01 19:14:34 +0000 UTC View PostI'm really looking forward to this patch, but it's taking a bit more work than expected. It will likely be another week and a half before the final release. Performance improvements should be significant, but, as with all major changes, they come at the cost of time.
Thanks for all of the s...
2019-05-22 23:50:52 +0000 UTC View Post0.22 should be done in a week or two, so it's time to start thinking about 0.23. At long last, there's no stretch goal or urgent bug hunt to deal with, so there's actually going to be a vote!
Station Decor
The station still looks a bit spartan in places, and thi...
2019-05-12 19:02:22 +0000 UTC View PostThis one was a lot more fun to work on than 0.21. I think working on so much stuff that I wasn't personally interested in was hurting my productivity, and re-focusing to things I care about really opened the floodgates.
The main focus here was the bug hunt and quality of life, but there's stil...
0.22 is going really well, and I'm hoping to have the alpha released this weekend.
It's mostly focused on bug/annoyance fixes, and takes care of a lot of problems that have been around since the beginning. One of the big ones was filling large rooms, which used to be a pret...
2019-05-03 00:44:59 +0000 UTC View PostIt's hard to believe, but it's officially been a year since Stationmaster first entered the public eye. The official goal was to get five people to pay me to make games, and maybe get enough money to cover assets. I had no idea how big this would get, and I'm eternally thankful to everyone here w...
2019-04-28 23:31:33 +0000 UTC View PostHey all!
I'm going to do something a little different for 0.22. Here's the list of everything I think would be good for this patch, but it's a long list, and I can't promise that everything will be there.
I'm really excited about this one. It's got a lot of stuff that should be fun t...
2019-04-20 17:14:25 +0000 UTC View PostPSA: This version has a bug that makes the rules assistant default to applying male gender hormones. It's easy to work around in the UI (so no hotfix), and will be fixed in the next version.
It's over... It's finally over...
I'll post the proposed design for 0.22 over t...
I'm working hard on the bug fixes from 0.21a (thanks everyone who reported things. You're helping out a ton). That should be released this weekend.
Unfortunately, there's been a bit of a snag: I'm not personally interested in the gender overhaul content (or the fur...
2019-04-15 19:28:38 +0000 UTC View PostThat was easily the most harrowing patch since I first started working on this game. Thanks to everyone for your patience with the unusually long update cycle. I hope this one is worth it.
There are still some things to do, and this patch will be split into 0.21a and 0.21b (which should be...
It's all starting to come together. Most of the time since starting on this update has been dedicated to content (things like clothing, voices, and writing), and it's finally starting to pay off.
So far, I:
Hey all,
This patch is a huge undertaking. I've (finally) finished most of the writing, and ZaZ has finished most of the genital models, but the "male master/female slaves" assumption is held in almost every system of the game, and something new comes up every day. One big one is how to ha...
Graphics are part of the next patch, but by far the biggest changes to the game are going to be in the writing.
After a bunch of "research" (and a nice chat with an extremely helpful domme), I think I have enough to get started, but I would love to hear more from you about your priori...
2019-03-06 01:57:02 +0000 UTC View PostHey all!
0.20 is now available for Brothel Owners. Have fun!
Real life has reared its ugly head, so the next patch will be slightly delayed. I expect it to be released on the weekend of 3/1.
2019-02-20 18:55:55 +0000 UTC View PostBefore I get into the meat of this post, I wanted to take the time to thank you all for making this possible. I'm humbled by the amount of support you've given for this project.
That said, oh man. This is going to be another big patch, and I've been slightly dreading it since release. It's ...
2019-02-12 02:14:01 +0000 UTC View PostThis version is a lot more stable than 0.20a, but is exclusively a bugfix release. 0.20 will come in another week or two, and contain the rest of the new content.
Download
Because of the number of bugs reported for 0.20a, I've decided to do an extra release (0.20b) this weekend just for bug fixes. 0.20 proper will come a little later, and contain the rest of the new content.
The biggest content change for 0.20 proper is shown above. I've been working wi...
2019-02-08 02:42:19 +0000 UTC View PostThis has been the longest time between patches so far, but I hope this one is worth it. Generally speaking, this patch is focused on the Exo market and the Laboratory, a new market for engineered slaves.
Also, I'm switching everything over to S3, so please let me know if the links aren't wo...
2019-02-03 02:05:25 +0000 UTC View PostThis patch isn't just fur and scales. I rewrote large sections of the character rendering system to make it more flexible, and the Angelus' holographic wings are a great example of the new functionality.
As far as progress goes, 0.20 alpha is now in the final testin...
2019-01-30 03:34:59 +0000 UTC View PostHere are some screenshots of a Bova transitioning from 1% to 100%. As I mentioned in the design, the process can be paused at any point, either by stopping serum or through the game settings.
People were divided on udders, so I opted to remove them for now, and plan to exte...
2019-01-26 23:24:03 +0000 UTC View Post