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beta decay

beta decay

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beta decay posts

Development Update #6

Camera Smoothing

A huge effort was put in to restructure the camera system in order to allow for smooth transitions. The camera will now smoothly translate when changing perspectives from First person, to Shoulder View TPS, to Adventure View TPS. This also includes Left/Right Shoulder Aim...

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Development Update #5

Anomalies

  • Immediately fatal if entered / or within too close proximity.

  • This is the first draft and version of an Anomaly. In the future there will be different variations and improved damage/fatality effects upon entering.

Camera Modes

<...

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Development Update #4

Camera Lean on Strafe

When a player strafes left or right in first person perspective the camera will tilt in that direction, adding to the immersive feel.


Damage Indicator

When players receive damage a blood splash will appear on the screen.


Cha...

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Development Update #3

Character Dynamic Avoidance

When characters approach close to walls or other characters they will dynamically twist/lean their bodies.


Female Outfit

A tank top and trousers outfit for female characters.


Changelog

  • Add...

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Development Update #2

Dismemberment

  • Limbs may be separated from characters if they reach a certain threshold of damage. This results in a pretty messy situation.


Changelog

  • Reintroduced Vertex Snapping which results in the retro jaggy/moving effects on models.
  • <...

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Development Update #1

This is the first official development update for beta decay!


Binoculars

A fun new / nostalgic looking feature. Binoculars can be equipped to provide a visual zoom and range finder (meters). Since beta decay is low poly and pixelated by nature, binoculars...

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Strata

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Flow

Flow

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Fire

Fire

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Low Poly Aesthetic

Low Poly Aesthetic

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Pre-Alpha Gameplay

Pre-Alpha Gameplay

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Technical Demonstration | beta decay

Technical Demonstration | beta decay

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