Just finished updating the starting traits. I restored them to being at the start of the game. I also added some options, including:
1: "I'm new! Pick for me!" which basically attempts to pick a nice balance of traits that should help new players.
2: "Custom build" which allows you to pi...
2018-07-09 11:55:05 +0000 UTC
View Post
I just finished replacing all the silver chests in the game. My next tasks will be updating dialogue, adding extra rooms with more chests, adding the outfits at key points (and making sure to remove old chests with outfit pieces), adding skip option to events, adding more classes, and generally upda...
2018-07-07 23:24:35 +0000 UTC
View Post
Well I finished the wood replacements, mushrooms, plants, etc.. I then kinda stumbled with the silver chests and had to think for a couple days about what to do with them. I decided to just have them completely different, and they will give random hairpins. You'll also be able to buy them from a mer...
2018-07-06 08:43:53 +0000 UTC
View Post
Made a big push the last couple days with updating wooden objects, mushrooms, etc.. and made it through The Dungeon and Mines. The Crypts are the last remaining area.
After this, I'll be taking a closer look at chest rewards and going over each level more carefully, updating every remaining ...
2018-07-03 09:18:11 +0000 UTC
View Post
I made it to The Vinery Level 9 with the replacement stuff.
Here's how Bebecake's animation is coming along:
https://i.imgur.com/tkisUYW.gif
(faster version): 2018-06-29 08:53:20 +0000 UTC
View Post
My tennis/mouse elbow recently flared up a bit, but it's quickly getting better now. Before that, I had managed to get to The Vinery level 4 with the wood/chest/plant replacements. That also means all of The Blackwood (and manor) wooden objects/harvestables/etc.. have been replaced.
I also d...
2018-06-23 17:42:31 +0000 UTC
View Post
I'm still working on replacing the wooden objects. I've made it about halfway through now, I think. I'm working on The Vinery (and all sub areas there, including Blackwood, etc..) now and it's rather extensive what with all the trees, stumps, etc.. I've also decided to go ahead and replace the mushr...
2018-06-16 01:12:03 +0000 UTC
View Post
I've started replacing all the lumber piles, empty chests, empty crates, etc.. with versions that are more compatible with recent changes. I'm also replacing the standard brown chests.
Sadly I missed a small thing with the crates so I'm doing those again. It's not a big issue if I miss one, ...
2018-06-13 23:11:18 +0000 UTC
View Post
Just a slight update on the crate progress. All crates in the game have been replaced with a new version. The new version will allow me to easily edit all the crates without having to manually go through and replace each individual event. I still need to do the same with all the other wooden objects...
2018-06-12 12:26:19 +0000 UTC
View Post
https://i.imgur.com/ozLaTL6.png
I also continued replacing the crates in the game, up to The Mines. I accidentally erased the way down to a (not yet implemented) level because it's hidden underneath a crate. xP
Tha...
2018-06-10 13:45:01 +0000 UTC
View Post
Just a bit more progress. I tried to work on the preferences yesterday but ended up messing up something in the script (yet again) and had to backtrack and start over with the preferences. Thankfully some copy/paste of the tightness levels did the trick.
2018-06-09 11:40:57 +0000 UTC
View Post
https://i.imgur.com/Ss9iWJa.png
It took me a few hours to figure it out, but I managed to strangle the menu script enough to figure out how to add Vaginal and Anal tightness levels. Also, I decided to go with descriptors inst...
2018-06-08 01:07:32 +0000 UTC
View Post
Here's a small gif of the new sex animation that Bebe has been working on: https://i.imgur.com/0PHEC0V.gif
There will of course be a climax and the male is currently a placeholder. I'm also hoping to have a rather dynamic...
2018-06-07 08:10:30 +0000 UTC
View Post
Bebe is currently working on her new portraits:
https://i.imgur.com/d5h5lSD.png
Sorry I haven't posted an update in a while. Mom was pretty sick recently and was waking up every 3 hours and needed a lot of help. That p...
2018-06-07 08:05:48 +0000 UTC
View Post
Art by Mavis: http://www.hentai-foundry.com/user/mavruda/profile
He said I should shorten that link, but... eh. xP
Hey everyone! Sorry about the lack of updates lately. I really wish I could squeeze ...
2018-05-11 10:05:29 +0000 UTC
View Post
I'm thinking of putting a "shadow" of the item required on the tables. Basically you put the required items on the tables (which is generally 3 of a kind) and the upgraded item above pops out and you get it. It then quickly reappears and you can get it again as much as you like. I thought this would...
2018-04-13 11:50:36 +0000 UTC
View Post
I just thought I would muse a bit about the origin of Sienna's name. It's actually derived from "Sierra" because I was always a big fan of their adventure games when I was younger. Well, I thought I was being clever, changing the two r's to n's. Funnily enough, Sienna is actually the name of a color...
2018-04-07 11:29:27 +0000 UTC
View Post
Hi everyone! I've been working quite a bit on the new wardrobe- skill- tree- thingy. Well I'm not sure what to call it, but you'll earn points from wearing the different outfits (amulet), and then use those points to unlock paths on this grid that will earn you stat scrolls, life/magic essence, and ...
2018-04-06 11:05:28 +0000 UTC
View Post
I just recently finished playing Child of Light, and the equipment in that game is very simplified, and yet it works really well. The gem system it uses is fun and I found it to be rather inspiring. Well, I'm sure I can't make anything near that complex for FSA, but I've decided to simplify the equi...
2018-04-01 08:50:57 +0000 UTC
View Post
I must admit that the wand durability system is pretty much broken (and fairly pointless). Not to mention that most players will simply not even use the wand after a certain point (unless of course you decide to go with a weapon damage build instead, which probably isn't ideal). Not to mention, it w...
2018-02-28 09:42:28 +0000 UTC
View Post
Finally got around to this one. As of the next update you will no longer use keys Q through P to change equipped tools. You'll only use the E and R keys and cycle through them that way. This should work better for players who want to remap a controller's buttons. Not to mention the Q and W keys just...
2018-02-27 10:46:30 +0000 UTC
View Post
Hi everyone! I thought I'd post Chromosome Farm's changes to her artwork of Sienna. (I'll comment with the link).
Feel free to post feedback if you like. I've kinda decided to go with something else anyway (I'll make a post whenever that comes to fruition). It was kind of CF to give it anoth...
2018-02-14 11:11:31 +0000 UTC
View Post
Hey everyone! Bebe is working on Sienna's new sprites now. I'll also be getting about 8 different outfits in total for her.
I really wish I had delayed commissions from other artists, and tried Bebe out with some sex animations first. Anyway I'll go ahead and ask her about that. Hopefully I ca...
2018-02-11 02:25:38 +0000 UTC
View Post
I just posted an image of some new artwork by Chromosome Farm over at ULMF. You'll find the link to the image there.
2018-02-09 15:58:04 +0000 UTC
View Post
Art by Bebecake: https://www.patreon.com/bebecakeart
Maybe I'm being too picky but her hair seems a bit off to me.
And here's an outline of what's possibly bugging me:
2018-02-03 03:50:47 +0000 UTC
View Post
I've been brainstorming about Sienna's outfits and what type of system would be fun to implement for them, and how to encourage players to wear different outfits (or encourage them to wear the same one, just a bit longer). I believe rare, random items would be a nice reward. Those that increase stat...
2018-02-02 22:11:40 +0000 UTC
View Post
I'm still working with Bebecake on fixing that last one (bottom right, something about her left eye). Hopefully we'll get that fixed soon. :)
I replaced some portraits in-game already. I believe they're going to work really well. I'll commission her for another set once I find out which expression...
2018-01-26 13:10:47 +0000 UTC
View Post
Bebe made all of the adjustments I asked her for, and I've put the portraits in-game and had a look at them. They work really well IMO. Now I have the problem of needing to narrow down the currently 130+ portraits that Sienna currently has and deciding what 8 to 16 expressions she should have. I've ...
2018-01-11 06:35:28 +0000 UTC
View Post
I've gotten past The Vinery with the rock update so far. The Dungeon was a breeze, considering there's no actual rocks there. xP There were a couple ruby golem statues that I updated with the new system, but I didn't see much else there that needed converting (as far as rocks go anyway). Now I...
2018-01-10 10:02:49 +0000 UTC
View Post
Hey everyone. I recently got into playing Sakura Dungeon and despite every character in the game being a busty lesbian, there's some beautiful artwork in the game (especially Yomi!).
With that in mind, I really wanted to start looking into commissioning more artists. I also wanted to try and...
2018-01-03 23:13:50 +0000 UTC
View Post