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Arvid Schneider

Arvid Schneider

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Arvid Schneider posts

CG Integration | Source Files

CG Integration | Source Files

If you want to follow along and use the raw material used for this video please follow the link to my dropbox.

http://bit.ly/2upQhqx

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LIVE: Light Control, Rnd Projects, ShadersXYZ

LIVE: Light Control, Rnd Projects, ShadersXYZ

This Session will be about new tools, rnd projects and a newly created platform, Shaders XYZ

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MtoA 505 | Human Skin with Arnold 5

MtoA 505 | Human Skin with Arnold 5

Welcome back to my channel and thank you for checking out this new and exciting tutorial!

In this video I will be showing you how to setup a realistic skin shader using the aiStandardSurface shader which ships with Arnold 5. I will be using the Digital Emily model from WikiHuman. 


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Updated Skin shader

Updated Skin shader

Worked on the Eyes, especially on the size of the Iris. Also tweaked the microdisplacement map for more realistic skin roughness. 

Tutorial will be released on June 2nd. 

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Human Skin

Human Skin

Hey Patrons! This is the final render for the upcoming tutorial on Friday. MtoA 505 Human Skin with Arnold 5 and the aiStandardSurface shader. 

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MtoA 504 | Hair Introduction with Arnold 5

MtoA 504 | Hair Introduction with Arnold 5

Welcome back to my channel and thank you for checking out this new and exciting tutorial!

In this video I will be showing you a introduction to the new aiStandardHair shader which ships with Maya. I will go over the attributes in the shader and show you how to create realistic looking human hair.&...

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MtoA 503 | Mix Shader with Arnold 5

MtoA 503 | Mix Shader with Arnold 5

Welcome back to my channel and thank you for checking out this new and exciting tutorial!

In this video I will be showing you how to setup layered shaders using the Mix Shader Node. I will go over the attributes in the shader and show you how to create a simple layered shader. 


...

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MtoA 502 | Surface App Introduction with Arnold 5

MtoA 502 | Surface App Introduction with Arnold 5

Welcome back to my channel and thank you for checking out this new and exciting tutorial!

In this video I will be showing you a basic introduction to my app The Surface Database. I will show you in detail how to create those base shaders using the app. 


Support me by becoming...

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MtoA 501 | aiStandardSurface Introduction with Arnold 5

MtoA 501 | aiStandardSurface Introduction with Arnold 5

Welcome back to my channel and thank you for checking out this new and exciting tutorial!

In this video I will be showing you a basic introduction to the new aiStandardSurface shader which ships with Maya. I will go over the attributes in the shader and show you how to create basic materials such ...

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MtoA 125 | Render Optimization Part 2 | using Arnold with Maya 2017

MtoA 125 | Render Optimization Part 2 | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 125 Part 2 course. In this video I will talk about render speeds, how to get cleaner renders, how to get the most of your machine using  Autodesk Maya 2017.


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MtoA 204 | Iridescence | Material series using Arnold with Maya 2017

MtoA 204 | Iridescence | Material series using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 204 Material series course.


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


These series will be about creating a shader ba...

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MtoA 125 | Render Optimization Part 1 | using Arnold with Maya 2017

MtoA 125 | Render Optimization Part 1 | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 125 Part 1 course. In this video I will talk about render speeds, how to get cleaner renders, how to get the most of your machine using  Autodesk Maya 2017.


Support me by becoming a Patron:   View Post

MtoA 115 | Realistic Eyes | using Arnold with Maya 2017

MtoA 115 | Realistic Eyes | using Arnold with Maya 2017

 Welcome to this MtoA (Maya to Arnold) 115 course.

Support me by becoming a Patron: https://www.patreon.com/arvidschneider

In this video I will talk about creating realistic Eye shaders using alSurfac...

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APP | The Surface Database | for PBR shaders

APP | The Surface Database | for PBR shaders

To create the best looking shaders you need the most accurate values available. The Surface Database is intended for beginners and up to professionals who want to create realistic looking shaders and materials for private or commercial use.


2017-03-07 16:16:37 +0000 UTC View Post

MtoA 202 | Metallic Paint | Material series using Arnold with Maya 2017

MtoA 202 | Metallic Paint | Material series using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 202 Material series course.


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


These series will be about creating a shader ba...

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MtoA 118 | Basic Lighting | using Arnold with Maya 2017

MtoA 118 | Basic Lighting | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 118 course. 


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


In this video I will talk about lighting basics, tools an...

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MtoA 119 | Realistic Hair Shading | using Arnold with Maya 2017

MtoA 119 | Realistic Hair Shading | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 119 course. 


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


In this video I will talk about how to setup shaders for ...

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MtoA 116 | Mastering Glass | using Arnold with Maya 2017

MtoA 116 | Mastering Glass | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 116 course. 


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


In this video I will talk about creating a realistic glas...

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MtoA 201 | Iron Corrosion PART 1| Material series using Arnold with Maya 2017

MtoA 201 | Iron Corrosion PART 1| Material series using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 201 Material series course.


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


These series will be about creating a shader ba...

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MtoA 201 | Iron Corrosion Part 2 | Material series using Arnold with Maya 2017

MtoA 201 | Iron Corrosion Part 2 | Material series using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 201 Material series course.


Support me by becoming a Patron: https://www.patreon.com/arvidschneider


These series will be about creating a shader based on...

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MtoA 124 - Displacement 2

MtoA 124 - Displacement 2

I have just uploaded a new tutorial on YouTube . In this video I will talk about practical displacement in Autodesk Maya 2017.

I will show you the techniques on how to setup procedural displacements. 

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