The Gunslinger Misfire
What is the Gunslinger?
The Gunslinger is a homebrew subclass created by Matthew Mercer, famed Dungeon Master of the Critical Role actual play...
2021-02-22 16:34:19 +0000 UTC View Post
The Gunslinger is a homebrew subclass created by Matthew Mercer, famed Dungeon Master of the Critical Role actual play...
2021-02-22 16:34:19 +0000 UTC View PostTPK stands for "total party kill." This is when a scenario (usually combat, although not necessarily) causes the entire adventuring party to die. This normally marks the end of the campaign, absent some narrative intervention by the DM.
This is the PDF for the Way of the Word Monk subclass. This shout-based subclass allows you to charge up different power words to attack with elemental powers and to fortify yourself with different self-enhancing power words.
2021-01-30 08:45:57 +0000 UTC
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I'm tinkering with a tarot-based subclass. This is my first pass at trying to cobble together some features based on the Major Arcana.
It's looking like a cleric. I like the fact that the subclass features are frontloaded (1/2/6/8/17), which will allow me to give the player access to card m...
2020-12-19 19:30:52 +0000 UTC View PostAs a matter of adventure design (or when improvising as a DM), you shouldn’t lock mission-critical information behind a skill check. Because if the characters fail the check, the plot line is dead.
But, the solution isn’t to get rid of skill checks.
The solution is DC ...
2020-12-19 16:56:40 +0000 UTC View PostHi folks! As an accompaniment to today's ThinkDM article on DC 0 Checks, I'm providing these handy tables for you to write out progressive skill checks.
Here's an image you can write on:

...
Steady Aim is a supplementary Rogue class feature presented as an optional rule in Tasha's Cauldron of Everything. It allows the Rogue to spend a bonus action to give themselves advantage on an attack roll, so long as they stay still. Here's how it works:
<figure>A calculator to compare and combine the new Steady Aim bonus action with Elven Accuracy, Sharpshooter, Crossbow Expert, Archery Fighting Style. From Tasha's Cauldron of Everything.
2020-11-26 02:42:05 +0000 UTC View PostUse this link to plot out the progression of your Psionic Energy dice for a Psi Warrior/Soulknife multiclass.
2020-11-21 13:50:37 +0000 UTC View PostSword Coast Adventurer's Guide (SCAG) published two cantrips that have long been a staple of the martial spellcaster (AKA "gish") playstyle:
SCAG was published by Wizards of the Coast in conjunction with Green Ronin Publish...
2020-11-12 15:35:30 +0000 UTC View PostHere's some THAC0 tables broken down by character level, so they don't take up as much space on your screen.
2020-11-11 13:45:03 +0000 UTC View PostThere's an old D&D system that you've probably heard of.
It's called THAC0, which stands for "To Hit Armor Class Zero."
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D&D 1st Edition's "To Hit" charts were a precursor to THAC0....
2020-11-11 13:29:05 +0000 UTC
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A 1-page romance horror RPG you can play in an evening, just in time for Halloween weekend!
2020-10-30 14:54:11 +0000 UTC View PostLen Lakofka has left us, but his memory persists in the stories we tell.
Len was the creator of Leomund's Tiny Hut.
He also ran a crunch column in Dragon for 6+ years.
So, it only seems right to honor him with some fun crunch about his famous spell. I hope yo...
2020-10-24 14:39:45 +0000 UTC View PostA system for figuring out what your players know about the monster they're facing. PDF below.
2020-10-17 18:55:48 +0000 UTC View PostHey Thinkers!
Famed Dungeon Master Matthew Mercer released a new subclass called the Oath of the Open Sea Paladin.
Here's my initial thoughts:
OATH SPELLS
2020-10-17 17:11:11 +0000 UTC
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In preparation for working on a new system to fix 5th Edition's Poisoner's Kit, I made the the attached sheet summarizing the benefits of the poisons listed in the Dungeon Master's Guide.
Since it takes forever to make a poison by RAW, and the Poisoner's Kit is not even a part of the ...
2020-10-04 13:33:20 +0000 UTC View PostNotes from the D&D Celebration Panel featuring Rime of the Frostmaiden Lead Designer Chris Perkins and D&D Lead Rules Designer Jeremy Crawford (September 18, 2020).
A sidebar for D&D modules that want to include accessible dungeons and other places.
This is a new homebrew spell pact for the Warlock.
It's not my most polished work, since I knocked it out over a busy weekend, but it's fun.
The story goes back to the new Strahd mini, which is holding a wine glass. I 2020-08-10 13:25:42 +0000 UTC View Post
Giving it to y'all for free. Hope you enjoy. :)
2020-08-07 17:32:10 +0000 UTC View PostI was going to run a bunch of numbers for y'all to show you how the Spot/Listen system works. In the process, I decided to just make a calculator so you can run any numbers you want. After tinkering with it a lot, I'm happy with the system and I'll be trying it out in an upcoming heist I'm planni...
2020-07-25 17:22:05 +0000 UTC View PostWait, don't run. I know what you're thinking. There's good reasons we ditched that system.
What if I told you that we could preserve the detail of listen/spot without the mechanically punishing aspects?
System math coming out in a patron-exclusive post later today. Stay tuned.
2020-07-25 13:30:44 +0000 UTC View PostI'm currently running a survey to see if there's any bias in race and class selection based on player gender. I've attached the google sheet that breaks down the data so you can view the updates live. All the charts are consolidated on the "Charts" tab. Just scroll down.
The full refined article is up on ThinkDM.
If you caught the sneak preview on patreon, go check out the article. I made a lot of refinements, wrote a bunch more, and came up with a rule of thumb for implementation (re: tweaking character/background/racial skill features).
2020-07-18 12:15:34 +0000 UTC View PostWhy have 18 skills when you can have 5?
We're giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
There's a great
Hi Thinkers! I finally finished editing my article on Animate Objects, so I deleted Part I and Part II and I'm adding it back here as one long post.
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Animate Objects is a 5th level spell in D&D 5th Edition that turns objects in your environment into weapons....
2020-07-10 22:03:10 +0000 UTC View Post