Ranger Zan
This is basically Danyx992's reward, but because I like his idea I went on to do a full res picture which I'll use later for promotional stuff or something. It's cool anyway :V
2019-04-08 13:38:57 +0000 UTC View Post
This is basically Danyx992's reward, but because I like his idea I went on to do a full res picture which I'll use later for promotional stuff or something. It's cool anyway :V
2019-04-08 13:38:57 +0000 UTC View PostYep, working on this at last. Here's the weapon-specific crosshairs, all overlapped :^)
2019-04-06 16:37:26 +0000 UTC View PostPhew, finally finished this! Did I say I love Clip Studio Paint's brushes?
Anyway, if you feel like getting disowned by your family for sleeping with a giant pillow imprinted with the protagonist of some obscure game running on GZDoom here's your chance! And I've also made a little tutor...
Time for the back side :^)
I'm hoping to finish it tomorrow
1.1.1 Hotfix has released fixing few more issues and adding new map features to the first two difficulties.
Get it here
NOTE: You cannot transfer your saves from one ...
2019-04-03 08:27:59 +0000 UTC View PostPhew. Front side 99% done I guess. Time to get to the back side.
2019-04-02 17:18:28 +0000 UTC View PostFirst day of rendering. Pretty happy with how it's coming out so far~
2019-04-01 18:26:43 +0000 UTC View PostThis is a thing now. You cannot stop me.
2019-03-31 16:23:03 +0000 UTC View PostFirst of all, Mr. Icarus made a review for Hedon 1.0.0 above, check it out.
Secondly, Hedon 1.1.0 has released, addressing many of the issues from above!
Go get it here:
2019-03-30 11:41:31 +0000 UTC View PostNew sprite for the good 'ol Cream Fungus. I think it does it some service in getting noticed ;p
2019-03-28 12:06:33 +0000 UTC View PostI've been busy taking feedback left and right and made various little fixes and improvements. I'm hoping to release a new version in the next weeks.
Weapons
- Buffed up the Spikegun, Fragfire Gun and Crylance primary fire damage by roughly 20%;
- Modified the Spike...
2019-03-27 09:12:36 +0000 UTC View PostMade a sort of pedestal for the Potion of Might, hopefully it would be an extra hint to the player on how to deal with the fight.
Back to more visual suggestion I guess.
2019-03-23 08:47:11 +0000 UTC View PostMr. Icarus started streaming Hedon yesterday, make sure to drop him a follow on Twitch - https://www.twitch.tv/mr_icarus
Once he finished the full run, I'll probably already update the builds to 1.0.1 with the feedback...
Wew. Can't believe we made it! Thanks a ton for the support, and let's keep kicking! I'll be waiting on your opinions, so go grab Hedon and give it a ride~
https://www.indiedb.com/games/hedon/downloads
2019-03-21 07:29:56 +0000 UTC
View Post
Just FYI I've added a Fragfire Can machine in Map04 to allow the player more choice of spending their iron bars.
2019-03-20 11:11:06 +0000 UTC View PostDoing the final adjustments to the release version, so last last last call if any of you has anything more to say and any feedback to give. Otherwise, see you on 21!
2019-03-19 15:59:24 +0000 UTC View PostHedon's got some fanart now, figured I'd share it with you!
Many thanks for the artists, I was really not expecting to be looking at fan works of Hedon so soon!
The game will release on these platforms too on 21st of March~
itch.io: (will be available after release)
https://zanthebonebreaker.itch.io/hedon
IndieDB:
Release day on March 21 as said before. Here's the unlisted trailer, how are you guys liking it?
2019-03-10 19:17:04 +0000 UTC View PostSo I've recently found out that GZDoom supports sound reverb. I went on and overhauled every map with this function, picking very reflective surface areas like caves/metal vents/marble temples etc. and giving them reverb parameters.
2019-03-09 12:06:21 +0000 UTC View Posthttps://we.tl/t-ILuaaryY5C here it is!
I've spent a lot of time trying to make it concise, engaging and useful so hopefully it's worth a read.
Also bear in mind I wanted to restrain the file's size so I used an A5 low DPI...
Here it is, the final test build of Hedon. Next one is release. H Y P E
The Patreon gallery has been moved in Map10, but you are all listed in the main menu credits. Make sure your names are correct (they have been ordered by total pledged amount).
Future plans. Right.
I'm goin...
2019-03-05 19:17:55 +0000 UTC View PostAt last, after a crazy effort, it is done. But don't get overly excited yet. I still have to test this beast out and fix potential issues. After that I'll have to work on the ending cinematic, as well as a bunch of other stuff before we can talk about a release.
But we're still talking about a...
I've finally ported the Patreon gallery in the final map as promised. It's in a sort of secret area, but in a pretty proper place imo, right at the end.
2019-02-28 16:03:23 +0000 UTC View PostThe second part has been finished. Now, for the final part, the boss fight!
Will have to make a bunch of new sprites and textures, then work the arena and scripts and all, and then the outro part, and that should be it. Hedon's nearing a first release!
Can't give you an ETA, but it's...
Doing some editing to the final track in the game. I'm getting close to building the boss fight, just one more (big) area to finish beforehand.
2019-02-22 18:20:39 +0000 UTC View PostI'd say the map's about 80% done. We're getting there.
2019-02-21 18:29:17 +0000 UTC View PostAt this point I wonder if I shouldn't have split map10 into 2 different levels. In any case, the map simply demands a lot more content and work because it is where all the story so far has to come together, so tons of scripts, areas, and difficulties that I need to solve.
Because of the co...