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Holes Pumped Preview #2

Holes Pumped Preview #2

Here's another perspective of the same animation to show how the holes can operate independent of each other ;)

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Holes Pumped Preview #1

Holes Pumped Preview #1

Here's a technical demo of the current blendshape tests. Still needs a bit of tweaking but it's coming along.

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Real Holes

Real Holes

Working on redesigning the monsters at the moment, it's been an arduous process with a lot of prep on the engine end, so I haven't had much to show you guys lately. Sorry about that.

But now that the models are coming together I'll have some technical demos coming up to look forward to :3
See a...

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New Free Versions

Just a post to let everyone know the new versions are now available to the public! v0.10 is now free, and v0.11 is available for $5.00 on itch.io. However, if you're going to buy the game I highly recommend becoming a patron, since it's the same cost and you get more bang for your buck as a patron (...

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Planned Features, Version 0.12

Still playing catch up this version, I wish I had been able to knock more stuff off the list for version 0.11 but the Holidays are just such a crazy time of year. I'm hoping to have Player Mode mostly done for the next update, since we crossed Milestone #2 this month :D After that I'll be working on...

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HUD Fix

Figured out what was going on with the HUD, took a little longer than I anticipated. Sorry about that! 

I'm updating all versions with the fix, they will all be up 30 minutes from this post.

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HUD Error

Just a note to let everyone know I'm aware of the recent update screwing up some of the HUD buttons, I'll look into it soon and patch it as soon as possible.

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Silver+ Patron Release, Dec. 15th (v0.11)

Silver+ Patron Release, Dec. 15th (v0.11)

Password for this version is:  gRiGgh93zABonLda 

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Pushing Updates to All Versions

It's update day :) That means all versions are getting the new updates. You can read the final dev log here: https://noxdev.itch.io/monster-girl-garden/devlog/18379/mgg-change-log-v01...

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Instruction Manual

Hey everyone, I'm just posting this online because I seem to have a habit of forgetting to include it with builds xD
I recommend using a game pad, but mouse and keyboard controls are also configured.

GARDEN CONTROLS:

God Mode:

Movement - WASD / Left Stick
Camera - Mouse, Wheel (o...

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December Major Updates

Complete Player Mode - Tools and Items usable while in player mode, and a final mesh with some customization options

Revamp Nekos - Beginning to redesign some of the older content. Nekos will get an overhaul including a final Mesh for males and females, including blendshapes for the Mouth and Geni...

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Gold and Dev Builds Updated

Gold and Dev Builds Updated

The Gold and Ruby (Development) builds have been updated to include the new Alraune character. She sits in her Nectar bath upon her flower in the Alraune Woods, you can visit her now, I added a cool bit of code which makes her look at the Player character between certain angles.

As a quest giver s...

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Discord Rewards!

Incoming Discord rewards! The first reward has been set up; this is a patron only channel for previews and insider discussion on the progress/future of the game. All patrons have access to this channel. If you are already on our Discord, fire me a message including your Patreon user name, and I'll a...

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New Character; Alraune

New Character; Alraune

The games first quest giver has been created, the sexy plant girl Alraune. She makes her home in the nearby Woods, and trades rare Alraune Nectar, and other special items, for sets of various Monster Girl cum!

I'll post an update to Gold and Development soon where you can visit her in the forest; ...

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Development Build Update

Development Build updated with a few bug fixes, but mainly The Beach is included, as well as Player Mode tools.

You'll now find you can use tools while in Player Mode! This will let you harvest the few Rocks (Quarry, Beach) and Trees (Forest) found outside the garden. 

(Note that animat...

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Shady Corner Advertisement

I'm sure most of you are already fully aware of the Shadette Sunflower character, but if not this amazing ad by Shades will explain what she's all about; They really are the bee's knees!


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Game World Map

Game World Map

I started making a really simple Game Map today, a couple filters and some elbow grease later and I have this! This should give players a general layout of the Map. I'll make this accessible in game via the menu.

(ML stands for Monster League, you might have noticed this is also stamped on all met...

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Hidden Gold Rocks

Hidden Gold Rocks

Through out the explorable game world there will be 3 Gold Rocks placed in secret locations. Each morning at 12am a Gold Rock will be randomly placed in one of the 3 locations. These will remain until they are destroyed. If the game tries to spawn a rock into a place where one already exists, no roc...

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Updating Player Mode

In lieu of the fast approach of Milestone #2, I'm getting Player Mode ready now to nip it in the bud. All tools will be usable while in Player Mode. This means now with the quarry spawning rocks, and the forest spawning trees, there is an infinite source of free Wood and Stone, if you're willing to ...

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Gold and Dev Build Updated

Gold and Dev Builds have been updated with the Stats update and new Locations. All of the updates marked complete under https://www.patreon.com/NoxiousGames/posts?tag=Next%20Update%20Status ...

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New Areas; Quarry and Forest

New Areas; Quarry and Forest

Here's a picture of the current game world, with the new locations included. The new locations will serve a few different purposes.

Quarry: Every day the quarry will spawn a set of 6 rocks which can be destroyed for stone and ore.

Forest: Every day the forest will spawn 4 trees which can be ...

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Night Elf Variant

Night Elf Variant

Updated the Gold and Dev Builds (available at their usual link)
This small update will add the item 'Moonstone' to the game, when dropped on an Elf it will convert them to a Night Elf variant. 

I still need to restructure the Variant and Nude variables, since right now they are one and the...

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Loyalty System Plans

Just a small write up about my future plans for the loyalty system.

Each Monster will have 10 requirements to fulfill, as each one is satisfied their loyalty will begin increasing up to 10 points. If all 10 are fulfilled their loyalty can increase to 100. 

1. The monster is not Hungry View Post

Planned Features, Version 0.11

A huge part of this update is going to be catching up on a lot of the older changes, expect less to be added to this list over the update as previous ones, but expect the content here to be mostly (if not entirely) completed.

COMPLETED

  • [X] New Monster: Arachne
  1. [X] &nb...

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New Versions, 0.9/ 0.10!

Versions have now been updated.
Free build (0.9) will be uploaded to itch.io on November 18th. (https://noxdev.itch.io/monster-girl-garden)

All Patrons builds have been updated to 0.10

Silver build has bee...

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Silver+ Patron Release, Nov. 15th (v0.10)

Silver+ Patron Release, Nov. 15th (v0.10)

Password is the new one for November, you can find it under the Passwords Featured Tag. But I'll also put it here;

jNZWE2KKXS7aqqz9 

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Night Elf Texture

Night Elf Texture

I forgot I'd made this texture a long time ago to test skinning monsters, but I don't remember if I gave it out as an in-game reward. I'm pretty sure I didn't because there's no costume item for it.

I'm going to release this texture for Gold+ Patrons very soon.

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Dev Build Update: Animation

Added a Player x Direwolf animation at the request of a beloved Ruby patron :3 Updating the Dev Build with it tonight, will be live in 1 hour tops.

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Dev Build Update: Direwolf

The Dev Build has been updated with the new Beast type monster Direwolf. I'll be adding a few more animations for them tomorrow.
Keep in mind Beast monsters, like Harpies, cannot masturbate, and will take out their Lust on other monsters.

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Slight Direwolf Delay

Slight Direwolf Delay

Hey guys, super sorry to anyone who's looking forward to the Direwolf, some stuff came up in my personal life and I wasn't able to work on it when I thought I'd be able to.

I'm pushing back the release date for him to the 10th (tomorrow). Hopefully earlier in the day, I'll post an update at some p...

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