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NoxiousGames

NoxiousGames

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NoxiousGames posts

New Customization Options

New Customization Options

New skin tones have been added, these will be included in the player customization screen, as well as a couple other new options. I'm hoping to get penis and ball size variations included as well, in addition to a clothing texture so the colour can be changed.

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Happy 1 Year Anniversary!

Happy 1 Year Anniversary!

Holy shit you guys, it's really been a year! I can't believe how far the project has come in this time, and I could not be more thrilled with the community, and the support we have built in that time.

Version 0.15 will be out in a few days (1 week, tops!) and it will include a lot of new animation...

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Achievements

Hey everybody! Just introducing a new idea I've wanted to implement for a while, achievements! Achievements will unlock various aspects of Gameplay. Here are a few example of some I have planned and their possible rewards for gameplay.

Visitor History - Achievement is unlocked by passing certain m...

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New Thanks Board!

New Thanks Board!

A completely redesigned Thanks Board has been added outside of the Arena! The old position was near the Lord's cliff, outside the Workshop. This has been moved to the Arena for story reasons.

The game's story will eventually go on to describe a battle between Nations. A Monster Army was assembled,...

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Rigging/ Weight Painting

Rigging/ Weight Painting

Painting weights on the clothing today, I got the shirts fitting properly. I thought the legs were fine, but then I spin the camera and their cocks are hanging out xD

Getting closer though!

These oddities occur because the skin and the clothes are two seperate meshes, and sometimes they over...

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Silver+ Patron Release, May 13th (v0.14.5)

Silver+ Patron Release, May 13th (v0.14.5)

Password: aMYnAkjQr4rS5x3B

This version cleans up a lot of the Player Mode moving animations, includes a new Sound Class, and adds a bunch of randomized NPCs to town to liven the place up. Check the list in-game or the changelog.txt for a full list of updates.

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Arena is Fixed!

There Arena is up and running again everybody! It's pretty funny to start a Quick Start game and watch your max level monsters absolutely SLAUGHTER random F rankers.

I'll upload a patch tonight after I return from work.

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Animation Patch Coming Soon!

Hey everyone, just letting you all know that the animation patch will be out in a few days. It was supposed to be sooner but I had to be out of town and lost a couple days unexpectedly.

I'll get a couple of the sex animations in to make up for it :3

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NPC extra idle animations

NPC extra idle animations

Added a couple more animations for NPCs to liven up town. Also created a little interactive group which includes 3 NPCs who appear to be conversing with each other.

Despite the fact that they're dressed like they walked out of a George Orwell novel, they make the town feel much more alive :p

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NPCs be Chillin'

NPCs be Chillin'

With the new adaptable character and skeleton I can easily create random characters and have them milling (or chilling) about town. This is just the first of a series of new idle animations I plan to make, trying to breathe a bit of life into Monsteronna Village!

You can see here how many possible...

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New High-Detail Trees

New High-Detail Trees

The highest LOD (Level of Detail) mesh has been optimized. Since at any one time anywhere between hundreds to thousands will be rendered at one time the optimization of trees is a very important update which has been forgotten for far too long.

Initially I listed the wrong number as 2k, the real n...

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Performance and Other Technical Jargon

Performance and Other Technical Jargon

TL;DR: The game will run much smoother because the current tree model was never meant to last so long.

I've relearning a lot of stuff about how Unreal Engine 4 handles meshes and draw calls, and determined that trees are one of the least efficient models in the game. This on it's own wouldn't norm...

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Planned Features, Version 0.15

Just noticed I hadn't tossed this up yet, my bad everyone. I'm hoping to have most of the animations done for May 31st, as well as some other bug fixes and new content!

COMPLETE

  • [X] Player Animations; Idle, Walk, Run, Idle Sit, Idle Lean, Equip Tool, Swap Tool, Use Axe, Use Hoe, Use Pi...

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RogueLove

RogueLove

Last updated: April 19th (0.3.5)
Password: YX7GF8YcHW8N54GU

Hey everyone, I've uploaded what's finished on RogueLove so far, make sure you check it out! I won't be spending a lot of time on it, but I'll slowly fill in the content and make everything work over time. Monster Girl Garden is...

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Version 0.14 Patched

Fixed the errors caused by Character Creation, the intro scene was being triggered after it had already been seen due to a variable mixup. There will be at least one more patch coming before the end of the month to fix up a lot of the Player animations. 

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Player Mode Patch

Hey everyone, just letting you know I'm aware of the glitches Character Creation has caused, and I'll be releasing a patch tonight to fix it.

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Animation Patch Coming Soon

Hey everyone just wanted to explain a thing or two about the new player model. You might have noticed a lot of the old animations don't play, thats because the skeleton had to be redesigned for the final character making the old animations incompatible.

I was considering adding a key which would l...

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Silver+ Patron Release, April 22nd (v0.14)

Silver+ Patron Release, April 22nd (v0.14)

Password: nS4H3G2cX5Q5CwCz

Here's a link to the new Silver build! Note that there's a few problems with the intro I'll be patching in a few days. Sometimes it fails to start due to garden generation, and also there's no save system yet for appearance so after the intro you'll notice it resets to d...

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4/20!

4/20!

I added a 5th Eye Type to the customization system in honor of the date xD

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Version 0.14 Release

Hey everyone, just letting you all know it's going to be another day for version 0.14. I'm sorry I know I said the 20th in my last post, I had to spend an unexpected amount of time at my soul crushing full time job this week. I'll try to throw in a couple extra cool things or at least bug fixes to m...

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Character Customization

Character Customization

Here's a GIF of the character customization screen in progress, since I recorded this I've added Hair Type, Eyebrow Type, Beard Type, as well as Hair colour, and sections for controlling Shirt and Pants types, and their colours. Hooking up all the assets is taking a while, especially applying the dy...

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New Intro

New Intro

Hey everyone, here's a little shot of the new train model I bought for the final intro. Now when you start a New Game you will exit the train and begin the game in the village in Player Mode. The Lord's Assistant will be there to receive you, and teach you some things about starting off.

I'm also ...

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2D in 3D Perspective

2D in 3D Perspective

Here's a fun little tidbit for my Patrons who are interested in the development end.

Pulling back the curtain a bit, you can see how 2D images are overlayed on top of 3D actors creating the 2.5D perspective you see in the last post.

The slight angle you see is opposite the camera view angle,...

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Introducing RogueLove!

Introducing RogueLove!

Hey everyone! I've got something exciting here to show you.

If you read the full description on my main page, you might remember me referring to another title I've been working on called "Dungeons and Desires." 

Well, here is what it has slowly become over months of dropping an hour or ...

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Planned Features, Version 0.14

Hi everyone, just noticed I forgot to post this list to Patreon, mainly this update will be fixing a lot of animations and mesh issues, I'm also going to get character customization going, and get the final intro started.

COMPLETE

  • [X] Final Train Model for Introduction
  • [X] New...

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Neko Face Animation Example

Neko Face Animation Example

Here's a quick example of the work in progress texture, as well as how the new mesh can be used for much higher quality animation.

You can also see a new hair mesh here which will be added to the game soon.

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Neko Mesh Issues

I just wanted to make a separate post about the issues with the Final Neko Mesh, which I'm sure everyone noticed.

I don't know if people read the post about the update but I'll repeat the info here, the issues are a result of applying a new mesh onto an old skeleton with animations already existin...

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Silver+ Patron Release, March 24th (v0.13)

Silver+ Patron Release, March 24th (v0.13)

Password: VEBZH7ednLVUKX66 

Here's the new version everyone. As I stated in my other post you'll probably notice some oddities which I plan to patch over the next few days (texture, animations, etc)

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Version 0.13 Available for Silver+ Patrons!

Hey everyone, I've uploaded the new versions, in a bit of a haste before work, there's a few things I know I'm going to have to hotfix. I need to rewrite the opening screen message, also you'll notice a few oddities, as with the Final Player model, with the Final Neko models. There are some texture ...

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Version 0.13 Release

Hey everyone, just a note that version 0.13 will be released at some point over the next 24 hours. Just working out some bugs in the final neko models :) As always thanks so much for your patience and support

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