I worked on a few things this week, but what I specifically wanted to show off was a few magic/ability updates.
First I've changed some effects and spells for air magic, making the boomerang look more like wind, and making the blast of air be a more direct blast.
I'm ...
2022-07-10 16:00:08 +0000 UTC
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As I released a new test last week, I didn't do a lot of heavy work for half the week, I mostly tried to collect feedback.
I did do some model work, though.
I also worked a bit on decals on skinned meshes. This is so Merdiana can get dirty and... other stuff. It worked fa...
2022-07-03 16:01:02 +0000 UTC
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This week I focused on prepping and putting out a new test build.
I've implemented a proper scene gallery and streamlined the combat a bit, and I am looking for feedback on those things. (Already gotten some wonderful feedback!)
You can download the build here:
2022-06-26 16:01:03 +0000 UTC
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Linked below is a new Test Build!!
There are two main things here that I'm Looking for some feed back on.
1) The sex scene viewer is available by sleeping in Meridiana's bed.
I would love some feedback on h...
2022-06-24 16:06:04 +0000 UTC
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HAPPY FATHER'S DAY!!!!
If you're a Dad, I hope you have a great day!
This week I worked on the few things I wanted player opinions to give feedback on in the next build.
I filled in and rearranged some of the attack abilities. I want the spells ...
2022-06-19 16:01:05 +0000 UTC
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As you can see from the video, I spent some time this week trying to finish doing some streamlining of the magic attacks. I never quite liked having to select which magic to use, and have been looking for a way to give you access to more magic more easily.
I've made it so one button d...
2022-06-12 04:04:12 +0000 UTC
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I focused on some animation work this week. I think I've got all the washing animations done, except maybe an idle.
I'm pretty happy how soft I was able to make this one look. Turned out fairly well I think.
I'll likely set this up kinda how RDR2 has it, which has ...
2022-06-05 04:20:27 +0000 UTC
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I spent some time this week working on a few levels.
I've got a layout started on the town level and surrounding area. I plan for this area to not only be the town, but also the access point for a few other levels, as well as some things for the player to explore. Like I'v...
2022-05-28 19:10:35 +0000 UTC
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Had to take care of some out of office stuff this week, so didn't get as much done as I'd like.
I did continue to work on the sleep animations, and environment stuff.
I also had a bit of a revelation via the spell casting stuff, and have some ideas I want to test a bit. No big ...
2022-05-22 16:01:02 +0000 UTC
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Spent some time this week working on streamlining and fixing some issues with the complicated spell casting system. I'm trying to add the ability to have spell cooldowns, as well as some sort of system to tell you in realtime how much magic you use(which we already have) but also what spell...
2022-05-15 16:00:06 +0000 UTC
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Happy Mother's day!
I hope all the wonderful mom's are having great day!
While I did get some animation work done, as well as do some coding stuff to clarify and better organize spell casting and mana management, I did end up getting rather distracted this week.
<...
2022-05-08 16:00:05 +0000 UTC
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2 hot 4 Public post!
Instead of me telling you what I did in a very boring fashion, this time I'm just gonna leave you a bunch of pictures and gifs with no context!
(I had a busy week!)
Hope everyone stays safe, and has a wonderful week!
2022-05-01 16:01:05 +0000 UTC
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Besides working on some animations and models this week, I also started to put together the rig for the male figure.
The idea is that the various humanoid enemies will all have be able to be skinned to this same skeleton, and use the same animations.
As always I've been experimenting wit...
2022-04-24 16:00:06 +0000 UTC
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In order to reduce some burnout I've been feeling, I took a little more time this week to explore Unreal Engine 5. I still did some animation and modeling work, but I needed something a bit different to focus on for a bit.
I have a lot of other really simple game ideas, so its been a ...
2022-04-17 16:01:03 +0000 UTC
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I've continued to work on animations and new character models this week, nothing super exciting as far as far as progress goes.
I HAVE been thinking a lot about how I want to implement the sex animation viewer, but wanted to get feedback on what you guys wanted to see from it.
...
2022-04-10 16:00:07 +0000 UTC
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After getting the fishman dude back in the game, I've been shifting my focus a bit.
I spent a bit of time rebuilding a few spells as abilities that can be gained from draining elements. I plan on minimizing the number of spells that you cast from the spell wheel, and ...
2022-04-03 16:00:07 +0000 UTC
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While I was finishing up getting the animations for the Fish Troll dude done, I found a blood FX kit that was very customizable, and I did some tests that I think turned out fairly well.
It definitely needs adjustments, but it will supplement the more intensive stuff that I'm 3d mod...
2022-03-27 16:01:03 +0000 UTC
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Was able to get almost all the animations for fish/troll dudes done, and have them running around in engine.
There are a few small things to get done,(I never did a ending for their threesome animation for some reason), but other wise I can have them back in game.
The other fi...
2022-03-20 16:00:06 +0000 UTC
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Gonna keep it super short.
Had some stuff take me out of office for a few days, so didn't have a full week.
But what time I did have I worked on getting animations for this dude done, so I can bring him back in.
I managed to get most of his animations updated, so he'll like...
2022-03-13 16:01:02 +0000 UTC
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Last week I released a new game build:
https://www.patreon.com/posts/new-game-build-63123531
This week, I took a day or two to kinda decompress and wait for some feedback fro...
2022-03-06 05:00:02 +0000 UTC
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I spent this week prepping and doing a last couple things so that I can get a new build out.
I finished a new "interaction" animation between Meridiana and the hobgoblin. Its now set up so that either animation can play, it will choose one at random. I still want to create...
2022-02-27 05:00:02 +0000 UTC
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I'm a bit tired as I write this so I apologize if it seems a bit disjointed or confused.
I took a bit of time this week to focus on a few new assets. For the dungeon area I've built flame thrower traps, so that's another obstacle to overcome.
I've al...
2022-02-20 17:01:02 +0000 UTC
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Continued work on the rooms and models and animations this week.
I've started trying to build out more combat rooms, in which all the bad guys need to be defeated before you can progress. The few I've added aren't too bad at all, but I'm thinking about some larger more e...
2022-02-13 05:00:02 +0000 UTC
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This post is gonna be brief and pretty boring.
I've been fairly busy, but its along the same lines as what I've been doing.
Working on some animations, and adding more rooms.
I've had discussions with people on discord that have given me some reall...
2022-02-06 05:01:00 +0000 UTC
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This week was a pretty fruitful and I got a lot done!
I spent a lot of time developing rooms for this level section, and I've gotten into a rhythm with creating them, as long as I have ideas. Since they're so interchangeable, I'm throwing a lot of stuff at the wall, and if somet...
2022-01-30 05:00:02 +0000 UTC
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Really got some work done trying to make various rooms for a dungeon area in the cave level.
My plan is to build out a series of rooms, and then randomly select from them and add some every time you enter the area. This would give the area a little replayability, as well as le...
2022-01-23 05:00:02 +0000 UTC
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Continued to work on stuff that I was doing last week, so again not a SUPER exciting week.
I've made a lot of progress on an animations I was working on with our heroine and the hobgoblin, but I kinda want to keep that one a surprise for once.
I had to slow a bit on working on...
2022-01-16 17:01:02 +0000 UTC
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Started to really get back into the flow of things this week.
I started working on an animation I was working on before, but had a lot of issues with so I backed off it for a while. Its not far enough to show anything interesting off (nor appropriate for a public post), ...
2022-01-09 17:01:02 +0000 UTC
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I'll keep it kinda brief!
I had a good time off, and did some prototyping for stuff as something alternative to working on the game.
If I get the prototyped stuff any further, I'll share it with you guys.
I did take some time to work on some FX that were asked for, ...
2022-01-01 20:39:43 +0000 UTC
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