Meridiana Poster!
The awesome Taboolicious did a painting of Meridiana, and its up for sale as a poster!
When he does these, he goes all out on details, so check it out!
You can also check him out on patreon:
The awesome Taboolicious did a painting of Meridiana, and its up for sale as a poster!
When he does these, he goes all out on details, so check it out!
You can also check him out on patreon:
This week I did a some more modelling, as well as finished off retopologizing a character.

The goblin witch doctor dude is all painted and retopo'd, so all he needs is a rig and he's ready to g...
2017-10-08 00:57:32 +0000 UTC View PostI'm not feeling super well today, so this will kinda be a quick one. This week I did more model work that I don't want to show off quite yet, as well as implement the spell casting part of my combat system updates.
The general idea of how the system is supposed to work can be fou...
This week I worked on a few things!
First I put together an actual design doc for how I want to make future changes to the combat system, I'll show off more of that in the future.
I also put together a little bit more efficient and final version of Meridiana's Garden ar...
2017-09-23 17:09:42 +0000 UTC View PostI've been putting together thoughts on the more complete combat system I want to do.
Instead of implementing everything right away, I though I'd post the doc here for feedback.
Please let me know what you think, and if you have suggestions for something you think would be a better ide...
2017-09-20 05:50:52 +0000 UTC View PostI took some more time this week to work on some characters.
I made some small adjustments to the incubus lady, I'm gonna be making a few more, so I'm not gonna show her off yet.
I wanted a magic enemy of some sort, so I put together another goblin dude. Thi...
2017-09-16 17:09:46 +0000 UTC View PostThis week, I did a little tree optimization, as well as worked on a new character.
While I only had a few reported framerate issues, I still want to optimize everything as much as possible. I look at games like the Witcher 3, and get jealous of their environments.
I looked ...

This minotaur dude is a character that will appear in the game at sometime in the future( I started modelling his head to relax, and got a little too into it).
I know there are people who would like to se...
2017-09-07 07:46:09 +0000 UTC View Post
As I work on things, I'm slowly making small adjustments to Meridiana's model here and there. I learn things as I go, and I want to make sure that the heroine is the best model in the game.
O...
2017-09-05 21:39:35 +0000 UTC View PostThis week I worked on building the forest entrance level environment, so that I could put out a demo to the $5+ patrons.
I had to build new trees, as well as some rocks in order to get items low enough to not have terrible frame drops. I succeeded somewhat, but there is sti...
2017-09-02 17:28:35 +0000 UTC View PostHey guys, thanks a lot for your support!
Here is a build of the new level environment. This area is intended to be the tutorial kinda area, and a secret exit(not implemented yet, but see if you can guess where it will be) will take you from this area to the enemy camp once everything is done...
2017-09-02 05:13:48 +0000 UTC View PostThis week I mocked up the general flow of the demo level, focusing on how it would be set up vs how it would look. I was able to get a general layout for how the level would play out, and identify some good spots for secrets.
2017-08-26 18:58:58 +0000 UTC
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This week I put together a threesome animation for the bird goblin dudes and Meridiana. Gifs are available to patrons in a post I made a few minutes before this.
I also added in a few features that have been requested.
The player's graphics settings now save. Any ...
2017-08-19 18:09:02 +0000 UTC View PostThis work I finally got to work on some animations, as well as a few smaller props.
It was nice to go back and do an animation after just making props for a while, and I put together a threesome pigro- I mean spitroast animation. I think it looks pretty fun. I can't post pic...
2017-08-12 17:19:58 +0000 UTC View PostThis week I did some random props, but also an animation. I'll go over most of it in a public update, but I wanted to show off some gifs here.
NSFW stuff isn't supposed to be in public posts according to TOS.
2017-08-12 17:09:10 +0000 UTC
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I just wanted to show off a few random things I've been working on that I might not have shown off in the weekly updates. Some of this stuff isn't super new, but its not stuff I regularly show off.
Some Crystal meshes. Can't be magic without crystals!
2017-08-08 20:22:47 +0000 UTC
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Last month, I hit my 3000k goal, and then promptly dropped back below. This month, I've hit it and stayed there!
I want to say thank you so much for the support I've gotten! The community has been overwhelmingly positive, and I am constantly surprised by your patience and e...
I got this awesome art from, Esther yesterday!
He's doing his own project, if you want to check it out!
This week I had planned to do some animations, but I got sidetracked with some more environmental stuff.
First, I wanted a kinda entry way into the forest, so I made a few trees to kinda act as a door way. I'm not very experienced with making trees, and they have their own challen...
2017-08-05 19:35:22 +0000 UTC View Post
Continued working on environmental stuff this week, I don't want to show too much of it off, cause I'd like to leave a bit of a surprise. I did have some trouble with making things fit aesthetically. My first pass certainly didn't look photo realistic, but it did loo...
2017-07-29 19:24:33 +0000 UTC View PostThis week, I did focus on building a landscape shader, as well as a few additional props for the environment.
With a little help, I was able to build a modular landscape material, that is easy to change and adjust layers for. In addition, it has settings for tessellation and heigh...
2017-07-22 18:01:21 +0000 UTC View PostThis week was a big focus on materials, and making some assets to build a new level.
While there are certainly a lot of assets I want to make on my own, there are quite a few environmental assets I've found that fit really well, so of course I want to use those as well.
For Exampl...
2017-07-15 18:43:32 +0000 UTC View PostThis week I started doing some landscape work, as well as made some material adjustments.
In order to get the environment stuff rolling, I started putting together a special area that the player will come back to occasionally. Its sort of a little garden area with a tent. It will ...
2017-07-08 19:25:26 +0000 UTC View PostThis week I started making more environmental assets, as well as did some tests, and cleaned up some current assets.
I started with finishing the textures for the new monsters, so now they shouldn't be as plastic looking. They should also be a little more dirty.
<...
Here is the latest game build. Nothing too exciting has been added since the last one. Just some attack animations. I've turned up the lighting a bit, but perhaps too much.
Read me has controls.
EDIT - There seems to be a bug if you try to lock on an ene...
2017-06-30 22:35:54 +0000 UTC View Post
This week I did some AI tweaks, then started working on some more environmental stuff.
For enemies, I've set up an attack ticket system. This allows me to limit the number of enemies that attack all at once. Currently, enemies stand around when it isn't their turn, but that's ...
This week I finished off the Bird Goblin sex animation. I also put together attacks for the goblins with and without weapons.
The bigger goblins can now sometimes carry clubs, and the small goblins can now sometimes carry little wooden swords. Getting hit with these attacks ...
2017-06-18 04:00:00 +0000 UTC View PostThis week I worked on a few things, that were fairly spread out. I did some material experiments, put together some targeting updates, and added a sex animation for the bird Goblin.
After getting some feedback, I went in and reactivated the targeting mode. Now the right mous...
2017-06-11 04:42:21 +0000 UTC View PostI like to take a little time to experiment with some stuff each week to see if it would work or be useful for the game.
I found a really nice material for a frozen effect, and so I did some experiments with freezing enemies in place.
It ended up being kinda complex, as in o...
2017-06-06 18:24:17 +0000 UTC View Post