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Mithos56

Mithos56

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Mithos56 posts

June build released for all patrons

June build released for all patrons

This is the build from June, but now for all patrons.   If you've previously downloaded that build, there is no need to download it again!

edit - Sorry about that!  Not sure why it didn't include the key.  I'll add the link here as well just to be sure things work!
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August 30th Weekly Update

I've got the new charm system completely implemented at this point, and it only needs some tweaks.

The new system involves Meridiana prepping enemies to be charmed by giving off pheromones that make enemies more malleable.    Once the enemy passes through this cloud of happy...

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August 23rd Weekly Update

August 23rd Weekly Update

This week I was able to finish and insert all the newer animations for charming enemies.

Some of them are not appropriate and can't be shown publicly.

The actual charm I had made longer, but ended up cutting it down to this(above) animation.  The idea is that when charming an e...

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Gifs 2 hot 4 TV (Public)

Gifs 2 hot 4 TV (Public)

This poses work better with this costume, as its a bit cloth parts are a bit more dynamic.   I'll try to adjust the other costume, but I'm afraid I'll end up breaking it somehow.

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August 16th Weekly Update

I had a bit a rough week, and didn't get as much as I'd like done.  I did manage to finalize how the new charm system will work, but I wasn't able to get the animations done.

Once everything is done, I will explain it all the changes, and I think its a much more fun system then simply...

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August 9th Weekly Update

This weeks progress is (believe it or not) directly related to what I was working on last week.

I got a some feedback that the way you charm enemies (rapidly tapping E) was pretty uncomfortable to do.  I actually kind of agree.  

The idea behind it was like a battle of wil...

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August 2nd Weekly Update

This week I did spend time doing some new animations(they are too dirty for a public post!)
and I finally finished the design doc rework on charming enemies.  

What was in place currently was always a bit of a test/temporary system for charming enemies.  It never really felt or...

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2 Naughty 4 Public

2 Naughty 4 Public

Can't let the public see the naughty stuff.   I've got plans for an extended scene between Meridiana and this dude, as part of a tutorial.  

I will likely keep the rest of it secret until its in game as the final scene, but he's a little preview.

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July 26th Weekly Update

This week I took some time to catch up on a few things.

People had pointed out you can teleport past some of the puzzle elements.  I took some time to fix some bugs in the teleport, so this should no longer be an issue.

I also put together a new trim sheet for my outdoor props....

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July 19th Weekly Update

July 19th Weekly Update

Like I planned, I took a few days off this week, but still got some stuff done.   

My tablet came back from repair, so I spent a day getting that back up and working, and even concepted another enemy a bit once I got it working properly.

I tested a trimsheet texture on ...

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Goo my dudes!

Goo my dudes!

Various attempts to get the goo shot looking correct.    This is all vertex animation in a particle system.

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July 12th Weekly Update

July 12th Weekly Update

Another week without my tablet when I really wanted to sculpt some characters.   Also I'd really like to use zbrush to sculpt some of the effects I'm trying to make.

In the meantime, I did a bit of modelling and implementation.   I have a basic fluid drip effects that I...

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July 5th Weekly Update

This week wasn't overly exciting.  I continued to work on some backlog animations.(All enemies in game can jump now, for example).
I also continued to work on different particle systems for some goopy effects, some of them to more success then others.

I also spent some time this we...

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Still would love some help here:

I made this post a while ago, and I'm still hoping for more suggestions on a name for this character!

https://www.patreon.com/posts/please-help-me-36632980 

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June 28th Weekly Update

This week I've continued to work on slowly filling out the missing animations on the enemies.  Currently I'm slowly building all of the enemy jump animations so I can eventually have them quickly move up or down areas, or cross small ledges.

But the bigger thing I've been working on i...

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Goopy vertex Animation

Goopy vertex Animation

I'll go more into this in my weekly post, but I found out how to import and use vertex animation into Unreal Engine, and its time for goops!

Posted for you guys separately from the weekly update because this is 2 Hot 4 public post.

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June 21st weekly Update

This week I finished doing one of the trainings that I recently got, and finished updating the Sorceress Tales Project to Unreal Engine 4.25.

I finished a training on building environments this week, and it had a lot of good information, as well as a lot of so/so stuff.  I'm not sure ...

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June 14th Weekly Update

Like I said, I started this week with doing some learnings and mini classes on environmental stuff.   This class was a little difficult to follow, so I'm not sure its something I'd recommend yet.

In the meantime I didn't really want to do any environmental stuff, so I took some ti...

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June 7th Weekly Update

Its been a busy week!

Last week I mentioned I split the level up into sub levels, and tried dynamically streaming them in as you played.  I continued to straighten that out this week.  I managed to keep the hitches when loading different parts of the level minimized, but they do s...

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New Game Test Build

This build has a few additional animations, but a lot of work was done on spells and skills.  

I feel like things might be starting to come together as a game.

Updated Link as of 06/06/2022

2020-06-03 16:30:08 +0000 UTC View Post

May 31st Weekly Update

This week was a busy week.

I did take a couple days to work on some contract work, but once that was done I was free to get back to it.

I added the throw prop spell that I've been wanting to add.   I put together a new animation for it, but I'm not sure I'm happy with it. ...

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May 24th Weekly Update

I worked on adding to and correcting bugs with the various props I've built.  

I would like a lot of interaction between the player and props, and using them to navigate the environment, and fight enemies.   As such I want to make sure they work as intended.

As sho...

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May 17th Weekly Update

This week I worked on fixing a few bugs, specifically with spell effects and ammo.  

I've early reorganized most spell effects to come from a base ammo class.  This simulates bullet physics (unless I don't want it to), so far more projectiles, I just need to tell it what the accu...

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May 10th Weekly Update

May 10th Weekly Update

Happy Mother's Day, I hope all you  Mom's are getting the love you deserve from your family!!

This week I worked on a few things.  I started by creating some extremely simple effects for getting characters wet.   If someone can get set on fire, there needs to be some...

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May 3rd Weekly Update

I had a busy week, and worked on a few different things.

Starting off, if you've seen some animations of the new male character, you've seen that his pose seems to be seated.  I do have very specific animations planned for him and they require him to be sitting.   Unfortunat...

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Please help me come up with a name!

Please help me come up with a name!

I'm in the process of remodeling the Incubus lady character.  The original model I've never been super happy with.  
She doesn't look very succubus/incubus like.  Her arms are way to short, and she doesn't really match up to the other dick wielders in this game/universe.  O...

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April 26th Weekly Update

This week ended up being the completion of what I was working on last week.

As you can see in the video above, I've finished up creating the freeze effect on enemies, as they can now be smashed or thawed out.  

This took a lot of work, and I'm not sure I'm super excited with how...

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Special little treat

Special little treat

I really don't know what to do that's special for you guys as thanks for helping me out a little more.

I thought the least I can do is give you a little animation.

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April 19th Weekly Update

 This week I wanted to hit on a few things, but the big thing I started with was trying to give the enemies some more variety between them.    To do so I want to give them more individualized attacks, and I started with the bird goblin dude.  This ended up taking me a lit...

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April 12th Weekly Update

 This week I got the new character rigged, and even worked on some spell effects.


Can't show off the dude, because he's naked, but I was able to get his rig complete.
Every time I work on a rig I like to experiment and try out different tools and techniques.  This time I ...

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