I started the week working on my game engine. I considered it a bit of a vacation: I needed a break from the animation and video work. In two days I made good progress and implemented features I had been thinking about for a long time. I modified the engine to be more dynamic and allow Lua code t...
2023-02-11 17:49:40 +0000 UTC
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I spent the last two weeks creating animations for my video about length contraction. This is by far the longest and most ambitious video I have created so far. It’ll be around 10 minutes long and will be narrated.
I am doing my best to make the video entertaining and instructive. It is p...
2023-02-11 17:04:31 +0000 UTC
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I started the week experimenting with Social Media. I took the video I shared on Twitter last week and shared it on
2023-01-20 14:42:17 +0000 UTC
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This week I did a lot of work on the game engine’s script code. I ended up mostly writing Lua code and a moderate amount of C++ code. I introduced a new API to handle shader uniforms, I introduced several generic abstractions (for example, I created a core.ExtendEntity function that captures th...
2023-01-20 13:50:30 +0000 UTC
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I finally uploaded my first video to YouTube, which is now embedded into my blog post at relativisticgame.n...
2023-01-13 19:02:23 +0000 UTC
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Propagators are elements of my relativistic game framework. They carry information between two points of space-time at the speed of light. They are used, for example, to bring an "open-command" to a door.
There is one game element that is able to visualize what some propagators are doing. I...
2023-01-06 17:52:28 +0000 UTC
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This week I focused on 2D SDF and 2D animation. My aim was to create an animation to illustrate some properties of the classical solution to the analytical positioning problem. I developed a ...
2023-01-06 10:37:33 +0000 UTC
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I spent some time setting up my blog site relativisticgame.net and wrote the first posts. This site is using GitHub Pages, you can inspect the sources yourself2022-12-19 17:39:46 +0000 UTC
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I was on holiday, so I haven't done much this week. I spent time thinking about the analytical positioning problem, though. I found this problem much harder than I expected. You can follow my progress at relativisticgame.n...
2022-12-19 17:01:14 +0000 UTC
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I took a break and went on holiday in December. As a result, I got a bit behind with the status updates. I took some notes before leaving, though. So here is the update for week 5.
I did a lot of bug-fixing in week 5. I started looking into the code I was using to generate normal maps and f...
2022-12-19 16:55:16 +0000 UTC
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I started on Monday writing the script for the train-tunnel paradox video. As I mentioned in earlier posts, this is my short-term objective. I decided to spend time on this, as I believe that having the script can be very useful for planning the work required to complete the video. In truth, I wr...
2022-12-02 18:05:43 +0000 UTC
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Before this week my game engine was entirely controlled by hand. In the train-tunnel paradox demo, for example, I had to use keyboard or controller to either move the train or select items from a menu. The menu enables doing various things, such as slowing time down, showing and hiding the tunnel...
2022-11-25 14:36:39 +0000 UTC
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Here is the first weekly update. This is for the previous week, 7-11 Nov 2022.
BTW, I’ll be numbering weeks from the 31st of October 2022, the day I started working full-time on this project.
I started the week working on creating assets for the ladder paradox demo. I spent some tim...
2022-11-18 12:26:29 +0000 UTC
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Before I post my first weekly update, let me explain briefly what I have been trying to achieve in the past days.
I gave myself this short-term goal: use the technologies I have developed so far to produce a demo of the train-tunnel paradox in SR (Special Relativity), also called ladder par...
2022-11-18 11:47:30 +0000 UTC
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I thought a bit in the last few days about what I should do with my Patreon page. In particular, what content I should produce and post to Patreon and what I should instead post to other places, like the project website, YouTube, TikTok, Twitter.
For Patreon it makes sense to focus on statu...
2022-11-18 10:26:42 +0000 UTC
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Sometime at the end of 2018 I had the idea of putting together a game based on relativistic Physics. Imagine Super Mario going at nearly the speed of light, experiencing Lorentz contraction and time dilation! I was super excited imagining how such a game would look like. Since then, I have devote...
2022-11-02 16:17:19 +0000 UTC
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