Update time!
This week was massive! Not only did I manage to get through more than half of the intro implementation, I also managed to find a replacement composer (last one did the internet thing and went poof). Revionbel got a rather complicated commission from me and delivered extremely q...
2020-03-07 09:08:11 +0000 UTC
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Damn these weeks are flying by! I managed to implement two more pages of the intro script this week. Those pages required that I add support for full screen "blocking" CGs (as in, ones you need to click through) as well as sound effects and a simple swipe transition. These are ...
2020-02-29 20:57:36 +0000 UTC
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Another week went by, man these things fly. I spent the week building up the engines capabilities. You may not have noticed, but one of the limitations Bell Master had, was a rather massive one. I could not use any variable values in dialogues. That meant I couldn't allow for n...
2020-02-20 22:18:59 +0000 UTC
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This was a fairly busy week. It started with a mild Corona scare that turned out to be just a very annoying flu. Continued with Bell Maste...
2020-02-15 21:14:25 +0000 UTC
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Good news everyone, my game engine is no longer on fire. It's been a bit of a slog but the engine refactor turned out well and the result is a much stronger, more capable dialogue system. Now I can do super fancy things like fade in and out of scenes (or really any complex tran...
2020-02-07 17:09:47 +0000 UTC
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So the Gif above is a rather accurate representation of this week for me. I've found a serious flaw in my dialogue system design and have been completely focused on fixing it for the last few days. I won't bore you too much with the tech stuff, just that it has to do with the w...
2020-02-01 14:41:15 +0000 UTC
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Vacation was a blast, but it's nice to get back into a working rhythm. I'm still dealing with some leftover jet lag, but it's getting better and I've managed to be productive regardless. As I mentioned before, I came back buzzing with ideas. I basically took a large chunk of th...
2020-01-25 12:05:21 +0000 UTC
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Alright, last no dev update for a while. I'm writing this on the plane back to my super secret dev bunker. Thailand was cool. But now I'm rather exhausted and would very much like to get home, get some sleep, and then get back to working on the game. Inspiration without outlet gets... jittery.
2020-01-18 16:52:04 +0000 UTC
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It's been a cool week, from tree top ziplines, to river rafting, to a few days of poolside chill, this vacation is going well. Like most countries, Thailand has its own unique weirdness, but the people are nice and the mangos are sweet :)
2020-01-10 07:21:10 +0000 UTC
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Quick and early update this week since in 4 hours I'll be on the way to my vacation.
Phoenix has completed the concept art for the games MC:

She'll work on the friend...
2020-01-02 17:58:14 +0000 UTC
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This week was very productive. I've managed to get a whole lot of tech work done. Mostly around modeling the games data in a way that will make saving and loading as quick as possible. This is a prerequisite for my current goal of implementing rollback in Unity. Basically, roll...
2019-12-27 11:45:27 +0000 UTC
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A quick heads up to patrons. I will be going on a (much delayed) honeymoon to Thailand for most of January. Since I won't be working on the game and may not even be able to provide my weekly updates during the trip, I've paused billing for this month. This means you should not be charged on Janua...
2019-12-21 20:41:26 +0000 UTC
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As you may have seen, the patreon page got a bit different today, that is to celebrate the official reveal of Body Language!

Body Language is a game about communication, verbal a...
2019-12-20 13:14:46 +0000 UTC
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And we're back to productive weeks, finally! As expected, this week was spent tinkering with tech. I've hammered out the basics of my new dialogue system. I've taken lessons from Bell Masters very basic dialogue system and from the parts of Fungus I actually liked and I'm worki...
2019-12-14 15:56:04 +0000 UTC
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While I spent my time this week doing tech stuff, Phoenix has been working their ass off. I now have basic color versions of all 3 girls. And, since many of you (including myself) wanted to see some shading on "ballet girl", well, here's that version:
2019-12-06 19:17:22 +0000 UTC
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Following last week's update, I spent most of my time this week designing a replacement mechanic for the scrapped language barrier one. I think I'm on the right track with a new idea. It's somewhat simple for now but with potential to grow as development time allows. It's still...
2019-11-30 10:20:08 +0000 UTC
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This week was... rough. After spending a long while trying to force an idea I liked to work, the time has come for me to realize it's holding the game back. Putting this in writing will pretty much force my hand to find a better alternative, so here's what it could have been, b...
2019-11-23 13:44:49 +0000 UTC
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This week was spent primarily on engine tinkering. I'm still laying the tech groundwork I need to be able to develop the game faster in the later stages. It's slow "invisible" work, but it does pay off in the end. Thanks to some kind advice from other devs, I've integrated some...
2019-11-15 15:46:30 +0000 UTC
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The poll is over and we have a clear winner! I know some of you have voiced concerns about anatomy, shading, and breast sizes (all equally valid :) ) and I will take them all into account when working with this artist. However, I happen to know this artist is capable of delivering good results be...
2019-11-10 21:12:43 +0000 UTC
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This week we're going to do something different, I spent most of my week focused on the artist search. Among a lot of... results, I got three pieces that I consider to be not terrible. And I'd like your input as to which you prefer. I'm not going to tell you what the commissio...
2019-11-08 11:43:32 +0000 UTC
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This was a productive week. I got a very promising artist going on the character concept art commission. I got in touch with a composer discussing my somewhat ambitious plans for music in the new game. I've also finally found the time to sit down and get fungus (the 3rd party ...
2019-11-01 21:02:25 +0000 UTC
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As you may have seen, I've started the week by finally finishing and publishing the postmortem for Bell Master. It took a few introspective days but it's proven itself immensely valuable....
2019-10-25 14:13:06 +0000 UTC
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A game postmortem is all about figuring out what worked and what didn't during the development of the game. The goal of this document isn't to list things that could be improved in terms of design or specific features in Bell Master, but rather to focus on processes and decisions that can be adop...
2019-10-20 15:23:42 +0000 UTC
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Update time!
I'm going to spend this update laying out the roadmap for the new game. Only partially because this is a thing and I've been mostly useless this we...
2019-10-18 15:53:52 +0000 UTC
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Version 1.0.1 is out!
This is a bugfix version. If you've played 1.0.0 without issue you can skip this one.
Windows 64, 2019-10-13 19:51:13 +0000 UTC
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Update time!
As you know I've released version 1.0.0. I'd hoped that would be a bug free version of the game, but a rather large bug was reported since then, so another bugfix version is on my agenda for the coming week. If there's anything you've noticed and hadn't reported yet (from bugs ...
2019-10-11 11:35:09 +0000 UTC
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Version 1.0.0 is out!
This version fixes a few issues from version 0.13.0. If you've played that version with no problems, you can skip this release.
Windows 64, 2019-10-09 08:20:10 +0000 UTC
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So the ending is out. I know it's been a bit divisive for some. But hopefully you all had fun with it nonetheless. I'd like to take this chance to thank everyone who shared their thoughts and feedback. It means a lot to me to know that people are engaged enou...
2019-10-04 17:03:16 +0000 UTC
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I figured I may as well make a complete list once instead of answering individual questions, feel free to link anyone asking how to unlock a certain image to this post.
And obviously, spoilers.
Stat Training
Send nudes - arousal 1 training
2019-09-30 09:41:46 +0000 UTC
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Update time!
First off, Phoenix delivered the last piece of art yesterday and the game is now officially in final testing. I'd like to take this chance to thank AWolfe again for volunteering his time and skills in making sure you get a less buggy game. Your help has been consistent and inva...
2019-09-28 17:20:44 +0000 UTC
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