So, I've been transferring old files to our new machine, and I've downloaded just about everything I believe we are going to need for the future to it including Unreal engine, and Houdini. The only thing left to put on it is zBrush, which I'll have to wait till next month to afford, and substance...
2020-12-15 07:26:48 +0000 UTC
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Today I'll demonstrate my entire low-poly workflow covering everything from 'Design Conception' to the finished product in a Real-Time Game Project- Learn everything you need to kick-start your own project as fast as possible :)
2020-12-13 12:46:26 +0000 UTC
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So, little update on the status of everything. Like I said earlier, I decided instead of spending $2000 on a computer to instead spend $1000, and use the rest on zBrush. With the help of the community on advice for what type of parts to look for and what was affordable, I was able to get the foll...
2020-12-09 07:04:08 +0000 UTC
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Wasn't going to talk about Topology originally, but, there were so many comments in the last video wondering about it, so I figured it was probably a good idea to cover it a little.
Hope it helps :)
2020-12-08 12:09:30 +0000 UTC
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Probably my longest tutorial, but I wanted to create the best examples I could possibly think of to demonstrate my low-poly modeling workflow. I hope this information can jump start your experience as you dive into the world of modeling :)
2020-12-05 14:11:49 +0000 UTC
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Just wanted to share some thoughts about December. The Modeling series has turned out to demand every single bit of extra time I have. Completing this series on time is my highest priority, so I've temporarily halted working on all other side activities like the anime shader.
I'm fairly co...
2020-12-04 09:50:19 +0000 UTC
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So, there's A LOT of stuff I'd like to hit before we close out the month. Finishing the modeling series takes priority, but I'd also REALLY like to do a short animation test once/IF the Rokoko gloves arrive on time. I have a fun little idea for a short animation project, and it's also a great exc...
2020-12-03 07:22:41 +0000 UTC
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Every Character Model starts as an IDEA. Learning how to organize and execute your ideas quickly is just as important as the modeling process itself. Here's the crash course workflow for Mid/Low poly modeling -
2020-12-02 15:10:29 +0000 UTC
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Well, Squad, that was a tough month - I didn't realize how many how much philosophy went into the modeling process until I started writing the scripts for each video. Was a very different style than usual, but I hope you all enjoyed it - You'll be glad to know that starting next video is when we'...
2020-12-01 07:57:31 +0000 UTC
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This is one of those tips that, while not necessary, I highly recommend- Equipping yourself with the right tools doesn't just speed up your workflow in Blender, it speeds up everything :)
2020-11-30 11:06:27 +0000 UTC
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So, I think we're about 1 month into seriously diving into Anime style shading. And, I'd like to share some of the things I discovered about it:
1st, Anime shading looks best in mid-high poly. Contrary to what I thought originally, this is not a low-poly art style. Technically, you can get...
2020-11-29 07:39:56 +0000 UTC
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Why waste your time memorizing hotkeys, instead of the 1 key to rule them all?? Learn everything you need to optimize your workflow to PERFECTLY in the next 2 minutes!!!
2020-11-28 00:11:24 +0000 UTC
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These 3 designs we're the most picked for the Witch Class Poll. Now, what's funny is I feel like these 3 designs we're picked for very different reasons, but that's the beauty of character creation lol.
The RIGHT Witch had I think 4 secondary votes, and the others had 2 primary votes each...
2020-11-25 09:12:27 +0000 UTC
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Well Squad, it was a really close call between Assassin, Witch/Wizard, and Archer. Witches & Wizards winning out by literally 1 vote lol! So, the Witch class will be the first one we work on for our Community 3D model Set! Now, remember we're preparing these concepts so we can get to work on ...
2020-11-24 07:28:16 +0000 UTC
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Do you even have an Art Style?? The answer is YES, and in the 6 minutes, you're gonna know how to start identifying it :)
2020-11-23 12:20:00 +0000 UTC
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As many of you know we are nearing the end of the Blender Fundamental tutorial series. Once we are done, depending on how close we are to our Patreon Goals, we'll probably do Facial Motion Capture, and if we break 1000, then I have a short "Introduction To Game Programming" series planned as well...
2020-11-22 06:35:21 +0000 UTC
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Now that you have officially accepted The Challenge of learning 3D in Blender, I will do my very BEST to help you determine what kind of of poly level will help your project the most!!!
2020-11-20 10:21:41 +0000 UTC
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Before I teach you the fundamentals of modeling, I think it's really important that we MAKE SURE that it's really what you're looking for :) It's very likely 2D may be more appropriate depending on your goal -
2020-11-18 12:34:03 +0000 UTC
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Hey, Squad -
So, as of today, I've completed remodeling our Character- There are still a few kinks I need to iron out, but over all, for a model with zero UV mapping, and 0 normals edited, I think the Anime Shader is starting to look pretty good lol- And, with that in the bag, The modeling se...
2020-11-17 10:04:33 +0000 UTC
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Well Squad, it's been one hell of a week. I wanted to make sure I had the Anime shader down before we went into the modeling series. I still haven't finished retopologizing/shading the ponytail, but you can see what our new Shader looks like when applied to our Old Model so far. I haven't adjuste...
2020-11-15 10:11:56 +0000 UTC
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It's very very rare for me to make videos outside of normal Tutorial things. But, I've literally been developing this for the last 24 hours and it's finally starting to shape up- I still have to re-order the variables intuitively in the group node before I put it up for download, but we're almost...
2020-11-12 12:13:29 +0000 UTC
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So, it's time to give Blenda some real eyes finally. I never know how many different type of styles for Anime eyes there were, but man, are there are a lot lol. I've picked 4 that I'm thinking about. Which ones would you like me to try recreate for our Anime shader??
Also, if you have a f...
2020-11-10 08:20:45 +0000 UTC
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ALRIGHT! We've finally arrived at the modeling series! There's quite a bit I'd like to cover but, if all goes according to plan, I'd like to have the majority of these tutorials finished before the end of the month.
That means, we'll be pumping out a video once every 2 days on average. I'l...
2020-11-09 09:02:19 +0000 UTC
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I present the final Advanced Motion Capture Tutorial. Learn everything you need to organize your MoCap Animation Clean-Up WORKFLOW in Blender :)
2020-11-08 07:10:03 +0000 UTC
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The Rokoko twitter page liked our Rig! We are officially on their Radar now!!! Hahaha, just a small little victory I wanted to share with you guys -
Hope you're all doing well, and as always have a Fantastic Day!!
2020-11-06 08:00:01 +0000 UTC
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Still doing a lot of testing on the Anime shader. Turns out a key ingredient to good Anime shading is controlling your normals. I've run into a weird thing in Blender though. I'm not sure if this is normal, or if it's a glitch. But, the shading looks fine from a perfect front, side, up, or down v...
2020-11-06 07:56:12 +0000 UTC
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It's finally here. Thank you everyone for helping make this happen :)
2020-11-05 09:49:06 +0000 UTC
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Big welcome to all the new faces here on the squad- Make yourself right at home :)
October was a crazy month for us. But, we accomplished a lot. By the end of next week, we'll have completed both the Kinect and Rokoko Tutorial series, for any Blender users who wanted to get into motion capture...
2020-11-02 21:48:39 +0000 UTC
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If you're serious about getting the biggest bang for your buck, you'll want to take full advantage of motion capture by integrating it DIRECTLY into your IK rig. It's easy to set-up and saves hours of retargeting in the long run!
2020-11-02 21:06:18 +0000 UTC
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Learn everything you need to transfer motion capture animation from ROKOKO to Blender in the next 60 seconds!!!
2020-10-31 03:10:37 +0000 UTC
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