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flannaganthered

flannaganthered

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flannaganthered posts

Red's Weekly Update

Red's Weekly Update

Hi everyone, here's my latest update!

I've made a lot of progress  on this Jessie commission. It's not the first time I've done an  x-ray scene, but it's the most complex and detailed one I've done, and  I'm pretty satisfied with the results. 

2021-06-23 20:29:10 +0000 UTC View Post

Animal Crossing Extras

Animal Crossing Extras

Here's a huge pack of icons and wallpapers based on the three Animal Crossing illustrations I've done recently. (Attached).

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Red's Weekly Update

Red's Weekly Update

Hey everyone, here's what I got this week:

It's a new month, so I've already updated the Request Sketch Contest link for $5+ patrons. Here's the post if you missed it:
https://www.patreon.com/posts/52048898 View Post

Monthly Request Sketch Contest

Monthly Request Sketch Contest

New month, new round of requests! Send me your ideas, and in a few days I'll decide what I'm drawing this month!

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Red's Weekly Update

Red's Weekly Update

Hi everyone, so sorry it's been a little while again. I've been working on getting vaccinated and it's killed my past couple weekends. Still feeling under the weather but I wanted to post *something*.

Last time I mentioned I was thinking about changing up how I create and present my content...

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Red's Weekly Update

Red's Weekly Update

Aaaaaaaalright. Sorry it's been a while since the last update. I'm still here, and still working hard on drawings and such. Bringing 2B's animations from Spine into Unity was easy at first, but the hard part is learning how to work with them in the code. There's lots of examples available online ...

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Gwen (Animal Crossing, High-Res)

Gwen (Animal Crossing, High-Res)

Here's the high-res export of my latest drawing!

(Attached)

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Dotty (High-Res Set)

Dotty (High-Res Set)

Here's the full set of all variants of Dotty in high resolution!

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Dotty (Complete Set)

Dotty (Complete Set)

Here's the complete set of Dotty!

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Red's Weekly Update

Red's Weekly Update

Hi everyone!

I took a little time away from my usual game stuff to catch up on some drawing and other things around the house. But in true Red fashion, I put more effort into this drawing than I meant to for what was supposed to be a "sketch." My second pick for February's sketch request co...

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Iji (High-Res Pack)

Iji (High-Res Pack)

For my $5+ patrons, here's the High-Res collection of all variations of my recent drawing of Iji!

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Request Contest - March

Request Contest - March

Each month I collect request ideas and will sketch whichever one I like  best!

Some things to keep in mind:

-I'm  happy to draw OCs, but depending on their recognizability, you may have  better luck winning requesting more popular characters. (I won't draw  real ...

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Red's Weekly Update

Red's Weekly Update

Hello there!

Last week I was trying to catch up on my February request(s). Up first is a dommy Iji from the game of the same name, as  requested by Bones! A slightly obscure reference, but I keep feeling  like I want to draw more kinky stuff so this was a perfect opportunity.
...

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Red's Weekly Update

Red's Weekly Update

Just a quick update this week: the necessary cleanup after importing my 2B animations from DragonBones into Spine is complete! This means two things:

1. I can proceed with finishing the few remaining "non-ending" animations.
2. With better animation tools, I want to give the existing on...

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Red's Weekly Update

Red's Weekly Update

Hello everyone! Last week I mentioned I had a fairly significant piece of news to share, and here it is. It may not look like much, but this signifies my move from DragonBones to Spine Pro for animation!

It's a move I've been wanting to make for a while, and I'm glad I finally did. Within j...

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Red's Weekly Update

Red's Weekly Update

Alright! I got the new dynamic Game Over screen working! 

This video demonstrates two major functions of the new Game Over screen.   

1. The "Retry" button will reload the previous hacking level. 

2. The Game Over graphic can be different depending on which l...

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Request Sketch Contest Link!

Request Sketch Contest Link!

Each month I collect request ideas and will sketch whichever one I like best! High-res and .PSD files will go out to the usual patron tiers, but will also be provided to the winner!

To enter, just fill out the linked form.

Some things to keep in m...

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Red's Weekly Update

Red's Weekly Update

Hello everyone! As you hopefully saw last week, all of the Reneigh content has been released. I really enjoyed adapting her to more of a pinup-style character, so you'll probably see more AC in the near future.

Getting back into the swing of Unity development after a bit of an illustration...

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Reneigh (High-Res collection)

Reneigh (High-Res collection)

Here's the high-resolution collection of all the Reneigh variants!

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Reneigh (AC) - All Variants

Reneigh (AC) - All Variants

Hello everyone! Had to take a bit of a break from Pod's New Program, and used the time to catch up on some drawing! I had sketched this (and a bunch of other characters) a good while ago and I finally got around to finishing off a (very) lewd version of Reneigh from AC.

Here's the full coll...

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New Build is Out!

Finally! Preview build 0.05 of Pod's New Program is ready to go.

There's  actually quite a surprise in this build and it's part of what took so  long to get it out. OK, perhaps I could have skipped it this time around  just to meet the deadline, but I figured a few extra da...

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Red's Weekly Update

Weekly Update

Hey everyone! Scooting in here at the end of the week, but with a little time to spare. This week's update clip actually shows two new features.

The more obvious one is camera shake. It's easy to go overboard with this effect but I've kept it very quick and minimal jus...

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Red's Weekly Update

Hello everyone! Apologies for another delayed update, but I've reached a major milestone this time around. As of this moment, all of the effects listed below are complete! They may see a little bit of tweaking here and there but they are in what I would consider a "shippable" state, which means I...

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Red's Weekly Update

Hi everyone, gettin' real close to the end of this week, looks like I just barely made it. Sorry for the wait but I hope its understandable given family/holiday obligations (and I hope anyone who celebrates was able to have a good weekend).

Anyway, here's a look at two new effects: when th...

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Red's Weekly Update

Helloooooo there. More particle progress! This time I'm showing off the effect for when enemies are destroyed! Much of the "ring" and other components were easy enough to reuse from previous effects, but the LCD-style black geometric shapes were all done by hand, frame by frame. I think it was wo...

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Red's Weekly Update

Red's Weekly Update

Ok! This effect took a bit more work than the others, simply because it's ...*checks notes* eight different particle effects piled on top of each other. Still needs a little timing adjustment but all the visual elements are there and a pretty decent match if I say so myself.

Here's the upda...

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Asuka Test Suit - Complete Pack

Asuka Test Suit - Complete Pack

Here's a little collection of all the variations (futa warning) of a recent commission I did featuring Asuka in her test suit.

Upgrade to Imp for the high-res collection!
https://www.patreon.com/posts/43687058...

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Asuka Test Suit - High-Res Pack

Asuka Test Suit - High-Res Pack

Here's the high-resolution collection of all the variations (futa warning) of a recent commission I did featuring Asuka in her test suit.

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Red's Weekly Update

Red's Weekly Update

Another week, another effect done!

This effect for the player getting hit is actually five different particle systems working together, plus an animation effect to make the player flash black. This should also serve as a good base for creating the effect for enemies and the player itself ge...

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Red's Weekly Update

Red's Weekly Update

Hi everyone! Happy to report that particles are going great so far! I was right that I had a good base to work from and was able to finish a few more in a relatively short time. It even allowed me to go back and improve the one for when a shot hits the edge of the screen. More importantly, after ...

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