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PJ & Co

PJ & Co

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PJ & Co posts

Dev Diary 93: A quiet week

Heya mutants,

a quiet week is behind us. Mostly due to real life stuff. I found out a week ago my rent is going up 4 times?! thanks to inflation, so I had to find a new place to live in overnight.

Found something on Friday, not so good but the rent is smaller than before so there’s...

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Dev Diary 92: Two down, one to go

Heya mutants,

the major work on two main story locations has been done and all that is left to do art wise is to implement Boulder Dome and Bloomfield gigantic custom art into the engine. A non trivial task in Fallout 2 engine 😑 But doable!

So what that means is that the endgame a...

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Dev Diary 91: The latest and the greatest

Heya mutants! Hope you are all doing well! Because we are!

This week we had good progress on the Boulder Dome’s interior locations. It will take a week or two to finish it. After it gets done, we will focus on the endgame location! Yes!

This is great news as that means that the game...

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Dev Diary 90: The inside

Dev Diary 90: The inside

Heya mutants, here we are with a short update!

The work on the Dome continues with focus on the interior this time. The Dome is huge but it is fun to create all those areas waiting to be explored and their secrets discovered. It's a very important location related to the main story but that...

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Dev Diary 89: What's new

Dev Diary 89: What's new

Hello mutants!

You're probably wondering what that image is. Read on to find out!

This week a couple of new exterior locations for Boulder Dome have been done.
Also, we've made the exterior art for the epic Boulder Dome but that still needs to be cut and added to the game engine...

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Dev Diary 88: What a week!

Dev Diary 88: What a week!

Hello mutants!

First of all, thank you for all the support sent our way! You got our back, we got yours! There's nothing more to be said there, we understand each other and will weather any storm together <3

We remind you that we've switched to continuous access to the latest sourc...

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Changes

Changes


Heya mutants, we have some important news to share with you! 😤

Today an almost 40 minutes long video review bashing years of our work was released on YouTube to an audience of 42 thousand. Now when those 42 thousand pass on that critic’s opinion to their friends and then the...

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R4.3 delayed a bit

Heya mutants, we will need to delay R4.3 a bit! Maybe a week or two!

Lots of new art has been made but we haven’t yet implemented it into the game engine. It takes time and we don’t want to release updates which you cannot see inside the game. Please be patient with us as we progress wi...

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R4.2 RELEASED

R4.2 RELEASED

Heya mutants, R4.2 is here. Enjoy!

https://disk.yandex.ru/d/kUIaF-gTyeumhA

https://mega.nz/fil...

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R4.1 RELEASED

R4.1 RELEASED

As promised last time, here's the first weekly update, R4.1. Enjoy!

- PJ & Co

https://disk.yandex.ru/d/_LpjtoZjWRAmHQ

2022-01-09 21:05:03 +0000 UTC View Post

Dev Diary 87: What’s happening

Heya mutants, are you exploring R4?

Now it’s time to get into details of what has been planned as development continues.


1) The game will be updated on a weekly or biweekly basis from now on. Minor version will be introduced. For example R4.12. When the time is right, the...

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4TH RELEASE DETONATING EVERYWHERE!

4TH RELEASE DETONATING EVERYWHERE!

Yes, my mutated brothers and sisters, the fourth coming of Fallout Yesterday is here!!! Share it, spread it around, play it! 

Important: This update focuses on location building progress. Initially just 3 fully finished new locations were planned but in the end I added...

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Dev Diary 86: That time of year

Heya mutants,

I’m just popping in to say hi and tell you R4 is literally a week or two away. I am trying to add as much as possible to it. I can imagine you’re all impatient right now but the wait will be worth it! It has been another crazy year for everybody but we all know what’s o...

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Dev Diary 85: Party time!

Heya mutants,

here I am, busy as usual but with some happy news to end 2021! 

As our veteran patreon Paladin Ratibor accurately predicted the last time, R4 will be released between Christmas and New Year! 

Now, I don't have the exact day yet, because I want it to be as...

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Dev Diary 84: The assembly line

Heya mutants, hope you’re doing great! As I mentioned in the previous dev diary, I’ve been quiet due to my real life work absorbing me into its black hole temporarily.

But all of that is happily behind me now and I can focus on assembling the R4 once again.

Next up for me is writ...

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Dev Diary 83: Extras

Hello mutants,

this week was quite busy as you can see I only found some breathing space now to sit down and write what's new in Fallout Yesterday's workshop. Basically working from the moment I wake up until the moment I hit the sheets.

It's just that time of year when the deadlines ...

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Dev Diary 82: Traveling around

Heya mutants,

so why are these weeks flying by so fast? It's crazy to see that we're already at the 82nd week of FY's development. It still feels like it all started yesterday :)

What I worked on this whole week was the world map. New encounters, new special encounters, playtesting, t...

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Dev Diary 81: Back 2 Coding

Heya mutants, 

the last week flew by quickly!

The lost area I mentioned in the last dev diary has been rebuilt from an an older backup. So we're looking good there once again!  

The rest of my free time was spent writing code for NPC dialogs. There are lots of new NPC...

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Dev Diary 80: The return of something different part 2

Dev Diary 80: The return of something different part 2

Hello mutants,

how are you doing on this fine Monday? Me, not so well! I planned on doing an update yesterday as usual, but one of the areas got corrupted! 

The pesky error message says:
Error during execution: Couldn't open scripts\・te`・x・ハ・.int for read

Ye...

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Dev Diary 79: The return of something different

Dev Diary 79: The return of something different

Heya mutants!

sorry for the late update, busy as usual and got lost in the spacetime continuum. I am back with more screenshots, light on spoilers as usual ;-)

The upcoming week will be a killer - I plan to add as much as possible and work around the clock. 

See you soon wi...

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Dev Diary 78: Something different

Dev Diary 78: Something different

Heya mutants,

a bit different diary this week. I'll just leave these spoiler-light screenshots here and say it's all coming together now :D

-PJ

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Dev diary 77: Sixty!

'ello mutants,

hope you are all doing great, just as I am!

Things have been busy down in the trenches with almost a whole week spent on writing code! 

There will be LOTS of new NPCs in R4, possibly around 60! So yeah, that's taking its sweet time. But it will all be worth i...

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Dev Diary 76: Let the games begin

Heya mutants,

the first week of me coming back to regularly work on the game went by fast! That's what happens when you're having fun :)

I focused on getting the latest version of sfall into the game and playtesting the new world map encounters along with Mesa Verde. My plan is to spe...

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Dev diary 75: Back!

Hellooooooooooooo mutants,

just wanted to say hi to everybody and tell you I'm coming back from my vacation this Monday. It was a great, fun Summer spent with family and friends, exactly what we need after all those lockdowns!

Time to start preparing Fallout Yesterday R4 for testing a...

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Dev Diary 74: Setting sails

Dev Diary 74: Setting sails

Hello mutants,

this week flew by and for me it was all about art. Again! :)

Around 350 additional art pieces were added, touching on all game locations. I still have to add some extra tiles that go along with them but we will see how will I be doing with the time in the upcoming week....

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Dev Diary 73: Humongous

Heya mutants,

sorry for the late update, lots of alcohol and cheering occurred last night! And I didn't feel like doing a drunken update :)

Anyways, for me this last week was all about new art pieces. Many art pieces, around 150, were finished but there are two things that I would lik...

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Dev Dairy 72: 3T aka TTT aka The Think Tank

Heya mutants!

Welcome to another round of Fallout Yesterday weekly updates.

This week our main focus were locations and new art required for those. We are doing quite good on that front and ...

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Dev Diary 71: We need art, lots of art

Dev Diary 71: We need art, lots of art

Heya mutants!

This week has been all about art! As you can see from the attached screenshots, Rena Fox finished the ambulance 3D model and sent it our way in exchange for $150! A fair price for the best Fallout vehicle artist out there. He has done a great job with attention to detail and w...

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Dev Diary 70: The legacy

Dev Diary 70: The legacy

Hello mutants,

here we are, another week behind us with some news on the progress! It was mostly an uneventful week but things got done!

We've commissioned a 3D model to be made from Leonard Boyarsky's ambulance concept art he made for Fallout 1 as you can see from the screenshots. Th...

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Dev Diary 69: The Big Bang!

Hello mutants!

Hope you are doing great! As our team increased with new members joining, we spent the last week going over our "Statement Vision" document.

Inside, we wrote 11 statements that make Fallout Yesterday what it is. These go hand in hand with the ones from 2021-06-14 13:10:07 +0000 UTC View Post