Crushing Force 3/5/2023
I've removed copyright songs from certain stages and also updated all the characters. I think Patreon is blocking links from Mediafire so I'll post the link below.
Video does showcase a lot of the changes.
I've removed copyright songs from certain stages and also updated all the characters. I think Patreon is blocking links from Mediafire so I'll post the link below.
Video does showcase a lot of the changes.
Tom has another special attack now in his portail attack. Is a ranged physical hit, not tagged as projectile, that will be useful for this long range character.
I redid my knock down frames since I wasn't happy with them before. The Knock down frames are one of the last essenti...
I have the super for Lady Oink functionally done. But I'm still working on it.
Trinity is getting his Reka pretty soon.
Another Micro update. Bertha, Lardo, and Aroma have new supers. You can test them to see if you like them.
Moves:
Bertha:
New Super:
QCF, QCF + p /or/ QCF + 3p
Lardo:
New Super: HCB + p  ...
2023-02-24 18:27:45 +0000 UTC View PostThat previous list of all the things I wanted to change is going well so far. Bertha, Lardo and Aroma already have their new supers. As you can see above. As you can see the point is to give tools to character to help em out.
2023-02-23 21:04:46 +0000 UTC View PostI'm not doing Rouge but I waned to see how I could make her look. Percilla looks a lot better now, I guess all the experience on the commission characters being really big helped her tremendously.
2023-02-20 16:28:33 +0000 UTC View PostGonna make some edits to this rat fat boy. This new move will be a lunging command grab that will give the option to end with gassing or vore, not both! So far I have a rough pass of the lunge portion.
2023-02-19 00:45:09 +0000 UTC View PostI tweaked a few frames and made the clap of the thighs more obvious. The landing frames are entirely new so I'll have to figure out a place to repurpose the other ones.
2023-02-17 18:38:59 +0000 UTC View PostI think I should add more to it to explain the damage but I'm not sure if I should.
2023-02-17 05:31:51 +0000 UTC View PostHere's an early pass to what the move will look like.
2023-02-16 01:52:04 +0000 UTC View PostI think it would be a good idea to jot down and share ideas I have for characters already released. Incase y'all wanna give feed back.
Andy Armadillo
+ New Super: Flashbang & Wrecking Ball Counter
Andy will flash bang the opponent then set off m...
2023-02-15 20:57:22 +0000 UTC View PostTwo animation completed today. I'm pretty tired.
Lady Oink will do this animation after the repeating the butt drop super. Its just a touch I like and I may try to animate more of. I like seeing characters after sitting on foes get up slowly or with less effort.
Kaze can now Jump.
Snorlax can jump but i may go back and redo some frames
Eddie can now be hit.
Crytus has a new assist, Jon, that will buff him.
This attack is the set up for one of his supers. His super may take a while to get all the assets done for it.
2023-02-07 06:23:17 +0000 UTC View PostWe haven't worked on the HUD or anything yet but this is an Ikemen version of Crushing Force. I've heard about the roll back featured versions of Ikemen but haven't experimented with that yet. This build is for those that just wanna download and play.
2023-02-04 00:51:37 +0000 UTC View PostSome of y'all already have MUGEN/Ikemen Builds and don't need a new bundle each time. So this if for ya. This file is just the characters.
Lady Oink has a new command normal in Dive Punch, Down + Heavy Punch.
This attack is meant to be a combo starter and extender.
Enorma has more options for sitting on her opponents. Before the hidden fart option was there and not spoken of. I always hated this be...
2023-02-04 00:15:01 +0000 UTC View PostV. Tom has all of his standard buttons for standing. A nice milestone for him as next we can do a special move.
I need a fat ass sumo in my life so I was considering Hariyama. Not seriously but I had to try doodling it to get it out of my system.
Unlike Jumbo's butt bounce that is limited by gravity, Lady Oink can fly. So if she did a butt bounce she could pretty much do it infinitely or until she tired. I choose this super since I feel like she could do it the best.
2023-01-18 16:44:37 +0000 UTC View PostI got these done, so the news few weeks should be animating assets for the supers. But first I'll need to storyboard/thumbnail those supers to avoid frustration.
2023-01-12 05:26:18 +0000 UTC View PostLady Oinks TOT is her command grab that gives her a free hit.
Rocco is gonna be a additional partner for Trinity-Strike's super.
Redid the later half of the animation to make myself more satisfied with it.
2023-01-09 08:07:06 +0000 UTC View PostI think i got burnt out while working on this one. But I'll probably add more wob frames later on. Either way I'm gonna move on due to stress.
2023-01-08 17:07:43 +0000 UTC View Post2 hits, one from the knee and the other from the breast.
2022-12-31 23:20:59 +0000 UTC View PostI decided to make her 6 buttons in the air. So gonna do J.Med Kick tomorrow. Air combo potential with this should be handy.
2022-12-31 04:59:39 +0000 UTC View PostThis is all of her normals, and I'm not sure if I'll animate J. Roundhouse for her now since the animation of S. Roundhouse fits so well.
2022-12-30 01:11:54 +0000 UTC View PostThis download should have Bertha's new roundhouse and Lady Oink's new special. Try 'em out when you can and let me know what you think.
Bertha:
Press both Kicks
then release heavy Kick
Lady Oink:
QCB + kick
Note: Previous Bundle didn't include Sarjiri's sta...
This download should have Bertha's new roundhouse and Lady Oink's new special. Try 'em out when you can and let me know what you think.
Bertha:
Press both Kicks
then release heavy Kick
Lady Oink:
QCB + kick
2022-12-23 06:46:00 +0000 UTC View Post