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Devlog - 9th November - Status Early Access & Other...

Devlog - 9th November - Status Early Access & Other...

Hi,

the Early Access I Phase is going well. Only minor reports coming in.


That gave me the time to tackle one unfinished item. I was not happy with the Pony racing simulation, which was too predictable from the start and not dynamic enough.

So I rewrote the entire logic of ...

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Space Journey X - V1.50 Update 1.50_10

Space Journey X - V1.50 Update 1.50_10

Hi,

here is an update to Early Access I with reproducible reported issues fixed as follows

  • CR-2147 / V1.50_10 / Bug / Debug code remnants not commented out / managed properly

  • CR-2149 / V1.50_10 View Post

Devlog - 8th November - Early Access Status & Misc

Devlog - 8th November - Early Access Status & Misc

Hi,

Early Access Phase 1 for 1.50 is running quite well.

There were a handful of dialogue and pony racing issues which are already fixed in Update 1.50_09.

While waiting for feedback on 1.50 I experimented a bit with the new python/pygame version I plan to switch to by end o...

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Space Journey X - Bugfix Update V1.50_09

Space Journey X - Bugfix Update V1.50_09

Hi,

========
EDIT: I may have forgotten to remove debug code from this update. Please install attached DEBUG.RPY patch on top. It goes directly into folder "game"
=...

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Space Journey X - V1.50 Early Access I Release

Space Journey X - V1.50 Early Access I Release

Hi,

here is the Early Access Phase I Release of V1.50 ( = V150_08).

Please see the download links below.

About 45 issues have been fixed in the BETA Phase. Thanks to all the Patrons who submitted reports.

Space Journey X - V1.50 Release Notes

Space Journey X - V1.50 Release Notes

Hi,

here is the Release Notes post for the upcoming V1.50 Release (see 'Downloads' section below for release dates...)

Thanks to all the Beta and Early Access Players for finding and putting up with issues.

  • This release is not save game compatible with V1.40 View Post

Devlog - 4th November - 1.50 BETA testing done!

Devlog - 4th November - 1.50 BETA testing done!

Hi,

the BETA for V1.50 is now for the most part finished.

  • 46 items were reported, almost all of them are fixed.

  • tomorrow I will create the distribution and update the walkthrough

  • VIP Early Access will be advanced to 6th of November

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Devlog - 2nd Nov - Update on Beta Testing V1.50

Devlog - 2nd Nov - Update on Beta Testing V1.50

Hi,

Beta testing is continuing with a Daily Build.

  • 33 bugs have been reported and have been fixed (as of BETA 04)

  • 3 feature / content suggestions have been added to the plan

  • 4 trickier issues are still under analysis

I do not fores...

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Devlog - 31st October - Outlook for my Project(s)

Devlog - 31st October - Outlook for my Project(s)

Hi,

with some time to think about further proceeding post SJX I want to share some thoughts with you.

For the next two weeks I'll be busy doing follow up and bugfixing for 1.50 until the official Patreon/Substar Release is successfully published.

After that I have to address st...

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1.50 BETA - Testing Progress

1.50 BETA - Testing Progress

Hi,

150_01BETA was published to testers yesterday.

In the meantime the first bug reports have been coming in.

  • 21 Issues reported in total, mostly minor

  • 17 have been fixed already

  • 4 are under analysis

I will post a daily BET...

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1.50 BETA Testing has started!

1.50 BETA Testing has started!

Hi,

with a few days delay BETA testing has finally started!

Further plan:

  • 7th Nov Early Access I - VIP

  • 14th Nov Early Access II - Upper Tier

  • 21st Nov Official Patreon / Substar Release (if EA OK)

Fingers crossed!

I...

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Patreon Billing Procedure - Avoid the Apple Tax!

Hi,

as I received a notification from Patreon I wanted to share that with you.

In my own words:

  • From 1st November onwards Patreon seems forced to pay Apple a 30% cut of new subscriptions which (important!) are done through the iOS Patre...

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Devlog - 29th October - Status Pre-Testing 1.50 BETA

Devlog - 29th October - Status Pre-Testing 1.50 BETA

Hi,

I am busy testing the BETA now. First run is considered finished once I have unlocked all 1.50 new Gallery Images & Animations.

That also allows me to utilize the the last minute feature I implemented today: Gallery Filters

In the screenshot you can see the gallery filt...

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Devlog - 27th October - Progress Testing 1.50

Devlog - 27th October - Progress Testing 1.50

Hi,

  • testing progress on my end with the BETA candidate is going well. I added all missing code today and completed the gallery entries.

  • While testing I noticed a bug (has always existed) which caused Precursor Crates (and Mil Crates) to roll "crappy" grades which I fi...

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Devlog - 26th October - Status 1.50 BETA Preparation

Devlog - 26th October - Status 1.50 BETA Preparation

Hi,

BETA pre-testing was going well (54 items found, almost all minor, almost all fixed) when I stumbled upon a code gap. I had forgotten to implement the last three steps in Moira's quest.

Fortunately all art is done already, I just forgot the quest records, some menus and cutscenes...

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Devlog - 23rd October - V1.50 Code Complete!

Devlog - 23rd October - V1.50 Code Complete!

Hi,

Integration for 1.50 is completed successfully. I have started today with playthrough of the BETA, starting with Seraphine (see screenshot)

Some smaller issues are usually popping up during playthrough and I am fixing them or add minor stuff (dialogue, ...) as I go along.<...

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Devlog - 21st October - Integration Almost Done (NSFW)

Devlog - 21st October - Integration Almost Done (NSFW)

Hi,

I'm almost done with the integration. The pony racing game held me a bit up but that works nicely as well. You can see the race finish screen in the screenshot. During the race you see dots progress around the track (like in a racing game). You can also skip that if you want.

Now...

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Devlog - 18th October - Progress 1.50 Integration

Devlog - 18th October - Progress 1.50 Integration

Hi,

Integration v1.50 is proceeding without technical issues. Work is a bit more than anticipated due to the many story elements I touched for this upcoming larger release.

Just now I finished integrating Seraphine's Uniform content. To make it fit better into the progression I had t...

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Devlog - 15th October - Integration V1.50 started

Devlog - 15th October - Integration V1.50 started

Hi,

yesterday I have finally started with 1.50 Integration. Along the way I noticed some oversights (e.g. forgot to render Khelara's Krell Outfit for Disciplining, ...) which will probably not be the last ones. I address those as I go along.

Quests are pretty well module tested alrea...

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VIP/Upper Tier Extra Art - Shady's Krell Deals (NSFW)

VIP/Upper Tier Extra Art - Shady's Krell Deals (NSFW)

Hi,

after adding a small cameo of Shady , who the Crew might encounter in the Dome I made this little Vignette.

Shady talks with her Main Supplier, the Shady Krell :)
To not compromise her cover, she needs to be in Krell Pet Character of Course.

After all, this is th...

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VIP Poll Results

VIP Poll Results

Hi,

here is a brief summary of the VIP Content Poll Results Patreon and SubStar combined:

1.50 Pole Dancing Secondary Character (Main: Seraphine)

  • 50% Moira

  • 22% Khelara

1.50 Milking Machine Secondary Character (Main: Moira)

...

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Devlog - 10th October - Progress 1.50 at 97%

Devlog - 10th October - Progress 1.50 at 97%

Hi,

after finishing Seraphine's Quest and progressing on some other CRQ the completion progress of V1.50 is at 97%. You can see the details in the attached PDF overview.

Biggest remaining task is the vetting of the spanking game expansion (Moira and new Krell Uniform ...

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DevLog - 8th October - Progress V1.50

DevLog - 8th October - Progress V1.50

Hi,

small update on development status.

Today I have completed Seraphine's Pony training renders. Only part of her quest left is the the Dome Parade Renders.

Completion Status is 92% (see attached CRQ List).

The next five days I'll complete the rest and then I'll go...

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Devlog - 4th October - Progress V1.50

Devlog - 4th October - Progress V1.50

Hi,

progress of V1.50 is approaching 90%. I started with the last quest, The Krell Dome Quest featuring Seraphine and Nimhe.

Prior to Seraphine participating in the Pony Parade, Vee needs to familiarize her with the Pony Outfit...

For that I made this little Holodeck Sta...

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Software Releases Archive

Software Releases Archive

Hi,

today I did some cleanup in my files and consolidated my messy cloud storage of software releases.

Here are all my releases for easy download. These links are for users on this platform only so don't share them to keep access fast

Devlog - 29th September - Progress (NSFW)

Devlog - 29th September - Progress (NSFW)

Hi,

yesterday i started with the last quest (Krell Dome Quest). Preparing assets for the renders, I finalized the pony outfit.

Created in Blender ( see screenshot) and then imported in DAZ and auto-rigged with the Transfer Utility to fit the figures. I'm quite happy that I do not ne...

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Devlog - 25th September - Progress 1.50

Devlog - 25th September - Progress 1.50

Hi,

I finally finished the code for Moira's Quest! Cargo Room Section 2 is now an officially accessible room where the Krell Milker will be installed.

On Saturday I'll start with the final 1.50 Quest - The Krell Dome Ponygirl content - which should take me around two weeks. After th...

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VIP Poll - Characters for Milking Machine

Hi,

in 1.50 the Milking Machine comes onboard as part of Moira's Pet Quest.

With the system in place I want to do a second character in 1.50. Khelara builds it, so she might be a choice but any of t...

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DevLog - 22nd September - Milking System (NSFW)

DevLog - 22nd September - Milking System (NSFW)

Hi,

Moira's Quest is now feature complete! Only some quest steps need to be tied together code wise.

The Milking system was the last element and it is complete and working!

  • Milking Room is Cargo Bay Section 2

  • Pets can be milked once per day

  • ...

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DevLog - 19th Sep - Status V1.50

DevLog - 19th Sep - Status V1.50

Hi,

Moira's quest is almost finished (only Milking Machine left) and I implemented a bunch of other features (Galaxina Space Vixens Episode, Option to get your hands on the Galaxina Clones Episode and the Shell, ...).

As to total content, we are about 81% feature...

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