Development of assets for the Tavern Pack are underway!
Lots of plans for plenty of premade room sizes (more than what's pictured here), stairs, doors, tables, chairs, etc. and here's your preview.
What am I missing!? Let me know if you have any suggestions! I'll conti...
2017-09-10 20:39:53 +0000 UTC
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2017-09-09 18:44:24 +0000 UTC
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Hello all!
Seeing as how we're now into the 6th month of the Patreon's existence, I thought that might call for a little clarification of where everyone stands in regards to preferred content. We had this poll back at the very beginning of the launch, but as you might imagine there are many ...
2017-09-06 14:11:16 +0000 UTC
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2017-09-06 05:51:31 +0000 UTC
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I assembled this 'desert ruins' map using pieces from the larger-sized Iymrith's Lair map--this allows for an easy to use, desert-themed map for any DMs that may have a use for such a thing without having to use the very site-specific arena-themed Lair map.
This one's a freebie! Just a littl...
2017-08-31 20:36:55 +0000 UTC
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Hello people!
Here it is: my first 'extra-large' battle map made for Storm King's Thunder--the dramatic site for the clash with Iymrith. This map is 'extra-large' because it is 4x larger than the normal battle map size I release. Typically the battle maps I create are at an A4, 8.5x11 paper size, ...
2017-08-31 20:33:59 +0000 UTC
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Hello all--it's finally here!
The forest battle map asset pack is totally finished and ready to be used for whatever you want to put it towards. In total, the pack contains:
- 85 different tokens
- A hand drawn 'Grass Field' texture base
- A grid set to make a 1in grid at 17x22 p...
2017-08-24 16:01:08 +0000 UTC
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2017-08-21 22:46:26 +0000 UTC
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Hello all! In about a month's time I'll be starting a new Curse of Strahd campaign and seeing as how it was also one of the two most popular picks for our module-based maps, I've decided to break ground on a project I've been excited about for a while now: creating battle scale, top-down ma...
2017-08-21 22:33:00 +0000 UTC
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Hey everyone!
For those of you who have been around since the beginning, you may know that the end of August will mark six months since I started Venatus Maps. I'm proud of your support here, the work I've created, and the growth that's happened along the way.
As a sort of c...
2017-08-15 15:26:51 +0000 UTC
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Hey everyone! Still working on the remainder of the Forest Tileset, but I wanted to release what was finished as of right now because several of you had messaged me about it.
This contains most of the assets for the tileset, but next week I'll be adding the grassy ground (spoiler a...
2017-08-12 16:19:33 +0000 UTC
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Hello all!
I want to apologize for how long it's taken the Forest Tileset to come along now--it's been difficult for me to find time for it between everything else and has overall been drawn out much more than I would've hoped.
Regardless, the final version will be coming out...
2017-08-05 15:38:14 +0000 UTC
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The Photoshop files used in making the Noanar's Hold map. All of the drawing elements, colors, textures, and map labeling are on separate layers, so it should be easy to not only edit the map overall within Photoshop, but take distinct portions of it for more specific us...
2017-07-28 14:03:01 +0000 UTC
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Here it is! You all voted on the Storm King's Thunder maps and a depiction of Noanar's Hold was among one of the top favorites.
I enjoyed getting to visualize this previously unmapped area in the Forgotten Realms and in the variation pack I've included a label-less version and 'nigh...
2017-07-28 14:00:02 +0000 UTC
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Hey all! Our 'official' next map for this month is going to be slightly delayed so please accept this humble apology and this map I made for the town of Refuge from the podcast The Adventure Zone as a token of my gratitude.
Variations without labels or color in the pack!&nb...
2017-07-18 15:59:01 +0000 UTC
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The Photoshop files used in making the Lower Level of the Drowned Archives map. All of the drawing elements, colors, textures, and map labeling are on separate layers, so it should be easy to not only edit the map overall within Photoshop, but take distinct portions of ...
2017-07-13 14:05:01 +0000 UTC
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Hello all! I've finally worked my way through the Storm King's Thunder book and have started collecting ideas for areas of the adventure that I believe to be in most need of supplemental maps and/or interesting locations.
If you're familiar with the adventure, please help me sift th...
2017-07-07 14:10:01 +0000 UTC
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Hello all!
We hit the $150/per map goal earlier this week, which means that development on the forest-themed battle map tileset is underway. I've sketched out a few ideas I'm having for this and wanted to share it with you all not only to get pumped at what's to come, but to help generate n...
2017-06-23 17:24:23 +0000 UTC
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The Photoshop files used in making the Old Owl Well battle map. All of the drawing elements, colors, textures, and map labeling are on separate layers, so it should be easy to not only edit the map overall within Photoshop, but take distinct portions of it for more&...
2017-06-21 15:50:21 +0000 UTC
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The Photoshop files used in making the Cave Tunnels map. All of the drawing elements, colors, textures, and map labeling are on separate layers, so it should be easy to not only edit the map overall within Photoshop, but take distinct portions of it for more specific uses.&nb...
2017-06-09 14:03:00 +0000 UTC
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These cave tunnels are made in part with collaboration from /u/syrkres at Mini World and are intended to help provide a default system of tunnels for your players to navigate through.
The quality and simplicity of the map means it can be used for navigating a section of Out of the Abyss o...
2017-06-09 14:00:01 +0000 UTC
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Today the 4th and final map for Lost Mine of Phandelver was released and that means we need to collectively choose which module we move on to. I'll be sticking to the same frequency of premade module content to original content (about one map per month), but need to know which adventure I'l...
2017-06-03 14:24:01 +0000 UTC
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The Photoshop files used in making the Redbrand Confrontation battle map. All of the drawing elements, colors, textures, and map labeling are on separate layers, so it should be easy to not only edit the map overall within Photoshop, but take distinct portions of it for more...
2017-06-03 14:22:01 +0000 UTC
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This battle map is made to accompany the Redbrand Confrontation encounter built into the main storyline for the D&D module Lost Mine of Phandelver. This is the 4th and final map (for now) that will be released for that particular module, the next to be decided upon by community...
2017-06-03 14:18:01 +0000 UTC
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Hey all! I was recently commissioned to create a map as a part of the upcoming Daytona Dae RPG series by Character Force Publications, based off of the novels by author Sara King.
Now that it's finished I was given permission to share it with you all, so here it is! The above image is for th...
2017-05-27 14:02:14 +0000 UTC
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The Photoshop files used in making Goblin Ambush. All of the drawing elements, colors, textures, and map labeling are on separate layers, so it should be easy to not only edit the map overall within Photoshop, but take distinct portions of it for more specific uses.
I...
2017-05-22 14:37:56 +0000 UTC
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Here is the third battle map created to be used with the Dungeons & Dragons Module Lost Mine of Phandelver: Goblin Ambush. This is to be used for the opening scene of that module, with the header of the same name. I'm planning on likely creating one more battle map for that module (f...
2017-05-22 14:20:47 +0000 UTC
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Here it is! You all voted and while interest was a bit spread out, the most popular pick was a dungeon themed tileset.
In hindsight, dungeons and the maps we use to keep track of them are a bit too large for the battle map scale I was originally envisioning for this project, so what I've do...
2017-05-19 14:28:16 +0000 UTC
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Alright! After reaching our $100 goal this month, I started an idea informer page where you all can suggest new and vote on existing ideas for new projects for me to work on, many of which will exist as goal rewar...
2017-05-13 13:32:28 +0000 UTC
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Hello all!
One of the things I've been juggling around with since starting this Patreon has been how exactly to handle the commercial licensing of the maps you support. After having talked to and received feedback from some interested groups of adventure-makers, I've decided to incorp...
2017-05-06 15:21:28 +0000 UTC
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